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The Amazing Adventures of Bob (And his less important Omniscient Companian)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2096 | 3.400 | 3.400 |
Overall | #3984 | 2.733 | 2.733 |
Enjoyment | #4279 | 2.460 | 2.460 |
Style | #5086 | 2.340 | 2.340 |
Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
How it fits the theme: The theme of the GMTK Game Jam 2024 is built to scale, so in this game, you must literally build things, to allow bob to scale things such as walls. I took a looser definition of scale. In sandbox mode, you can also build very large and impressive things.
Development Time
96 hours
(Optional) Please credit all assets you've used
Programming: Me
Art: (Blocks : Me) (Bob : Me) (Background : Kenney)
Music :Casual Game Music and Happy Bouncy Social (unity asset store)
Sfx:Casual game sounds and FREE UI Click Sound affect (Unity Asset Store)
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Comments
I like the concept, but it's a bit hard to understand what to do, and the fact that the inventory closes when you press the reset button is a bit frustrating. I eventually got through the first few levels, once you understand what to do it becomes quite fun!
Nice game!
Love the core idea! I did struggle a bit with working out what each item was going to do without failing a few times first.
Good premise! But found it a little awkward connecting things. Could have used some sort of feedback or indicator that you are connecting things.
yes
Solid concept! Would have liked some more polish and also if my solutions were saved before running simulate so I didn't have to restart from scratch.
Yeah, I guess a state script is probably required. Would fix the music issue too!
the concept is good, but the game need more polish, whole page of tutorial and complex mechanism is very unfriendly for new player. Took me a while to figure out how to use spring connectors
Ok. Try to watch the video first. I understand about that, and I totally agree, so I added the video later to compensate.
How to attach them or how to utilize them to solve puzzles?
took me a while to figure out how to attach them, and i didnt figure out how to use slide connector
Slide is same as spring, except you are unable to click on Bob first
i mean what it does?
Oh, so you know how drawers work. Same as that.
Hey I have some suggestions:
I love the sandbox. There is potential here for a great puzzle game.
You can move the camera
I did include a guide in the main menu if you miss the tutorial popups.
My bad on the fullscreen, I suck at UI
For the music, I am a little unsure of how to go about that. Anything quick and easy, (ex. in godot you can just make it an autoload.)
i think the music is a tiny bit too loud it hurts my ears with headphones on. it would have been cool to build out the UI more to its easier on the eyes
Cool concept. Would be nice if there was a quick animation of the systems so they are easier to understand.
Yeah, I did want to add that.
Cool concept! I found the spring control a little difficult to understand but the puzzle design was fun!
Interesting game, let down a bit by the controls. Having right click to select first and second pieces for joints was not intuitive, nor was q for motor in an otherwise mouse only game.
Resetting the entire level and deleting what you have done was also a little annoying. It meant I was not inspired to build complex machines, but instead I just put a block past the finish line with a spring attached and let bob fling themselves over. Decent potential, just needs polish.
Yeah, the q is only for trackpad support. Middle mouse button also works
Neat concept and game! I think there were some issues with the controls on my browser (Firefox), but I was still able to get through the first few levels and had a good time :)
Neat concept and game! I think there were some issues with the controls on my browser (Firefox), but I was still able to get through the first few levels and had a good time :)
Its not your browser, it has to do with the weight system. When in doubt, press E
Bob is adorable ♥ but UI looks a bit harsh and I couldn't play after the first level because the lines didn't show up and I couldn't restart the game. The game itself looks good! ♥
Oh. Really sorry to hear that. Could it be that you were clicking on Bob first. Also did you try pressing E?
Not sure if I clicked on Bob, but I tried pressing E and it didn't work.
wack. Oh well. I am not sure. Right click right? I am not sure. Try clearing browser cookies (The goal is to clear PlayerPrefs).
Okay, now it works, but I'm not sure why, because I kept clicking, I think I did it the same way every time, until it finally worked. So unfortunately I probably won't be able to give you more feedback. Maybe I was clicking wrong all this time and then I clicked right? Anyway, I finally managed to complete the level ♥
Yeah, since I didn't spend a lot of time on software architecture, there is a lot of jankiness to the weight system.
Nice work!
Cool idea! And interesting components I have never seen in a any building game. My only critique is that when you reset the music resets producing a harsh effect.
Yeah ran out of time. I didn't have a lot of time on the first couple of days in the jam
Interesting but a lot of information right up front!
Yeaahhh...
Went through a couple of puzzles but felt a bit overwelmed initially when using the parts and remembering the controls.
However I felt like the puzzles were fun and inventive
The concept is engaging, but I struggled with how to use the different parts
Did you eventually get it?
This is a cool idea! Fits the theme
Did you understand the game and solve the puzzles, because Playtesters struggled with that.