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Strikeforce's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #714 | 3.674 | 3.674 |
Overall | #963 | 3.678 | 3.678 |
Style | #1090 | 3.831 | 3.831 |
Creativity | #1701 | 3.528 | 3.528 |
Ranked from 89 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Build an army to confront a threat of unprecedented Scale. Starting from just a measly five knights, the player will expand their control and train their army while facing against a wave of demons. Will you be able to scale your army to a size capable of defeating the demon horde?
Development Time
96 hours
(Optional) Please credit all assets you've used
Code, Design, and Development - Pukami
Sprites and Tiles - Spack3rz
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Made with Godot Engine
Music and Sound from OpenGameArt under CC0
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Comments
A great entry for sure. Loved the concept, and the execution is very well done.
The horde attacks were quite hectic, but after a couple of restarts, I finally got a better strategy for dealing with those. The scaling out of the map was a cool addition, to scale the difficulty up as you went along. Initially it felt like it scaled up way too fast, but playing a few more times and getting better at the game essentially made it a lot more manageable, so that's probably fine as well.
Don't really have anything else to say about this, other than this was great, and nicely done!
This game is really fun and I love the art style! It gets a bit difficult to control all of the knights but I guess that's part of the game.
A game full of scale, cool.
What a charming game! Enjoyable and simple to grasp. And a strategy, which you don't see that many of on the Jam. I I think I died on the last level where there were too little settlements for me to capture to withstand the horde.
Also, great GIFs. I've stumbled on your game by browsing the screenshots section and yours stood out to me.
MUITO BOM , o único problema e que eu sou péssimo (risos)
good looking strategy game, i love the concept ⸜(。˃ ᵕ ˂ )⸝♡
Love the perspective of the game, gives that old rts feel. It's really fun and cool idea!
I love real time strategy! Woooo!
It's always fun to see them in jam games!
I really enjoyed your game. The chaos was super fun, music was catchy, and the art was really cool. Great concept and great execution. Nice game!
The controls feel a little bit unresponsive and it's a shame because I really liked the idea. Very polished ignoring the controls issue and had a lot of fun. Great entry!
I like these types of games, and I think this one is good but I've had control issues. I really think refining the control scheme would help a lot for this game. I still enjoyed it, great job!
simple but yet really fun! took me a little to understand it (but I skipped the tutorial so that was my fault)
Really nice game with some interesting mechanics I haven't seen in this jam yet. Great entry!
Great game! I'd love to have something like this on my phone. However, I found it very hard to click and send units. Is it not enough to click when the marker turns red, does it have to be even more centered on the settlement?
Very fun, nice-looking, and well-implemented game! I did many playthroughs trying to find the best strategy. Great job!
Loved it! It is like what if you take Age of Empire, and you tune itdown to the most simple yet satisfying gameplay. Boom it is your game. Congrats
Wow, really cool game, and massively impressive given the deadline! Lots of little pieces of juice here and there which really bring it to life! Would have liked to be able to assemble my armies outside of strongholds and attack demons while they were on the move, but all in all a very impressive entry. GG!
Fun game, quite challenging. Reminds me a lot of old school Age of Empire games, which I used to love playing!
I thoroughly enjoyed this. Might be because there hasn’t been interesting strategy games lately, but I mean that in no way to lessen the fun I had with your game. Very fun!
Pretty fun army deployment tower defense game! I see a lot of potential.