The game was very enjoyable but maybe the levels got too hard too fast.
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Circus Tesserae's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #68 | 4.138 | 4.138 |
Creativity | #107 | 4.190 | 4.190 |
Overall | #132 | 4.086 | 4.086 |
Presentation | #581 | 3.931 | 3.931 |
Ranked from 58 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You juggle dice to get them into the right orientation, and each time a level resets it has random starting conditions
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
VERY well done! Very well-paced, coded very well, and with clear UI. Could see this idea flourishing.
Fun concept, its like fruit ninja but you have to think while you play
This game cured my eternal depression thank you for making this. The vibe fits just right, nice how you guys managed to make it all work out even while working in a team
This was a cool idea, I especially liked how this game had a circus theme. I liked the music, the juggling mechanic, and even the UI. This was fun, even though it was very laggy on my old computer.
Self Promotion: I'd be very happy if you would try out my game too.
i never though i would be so bad at juggling dices haha , i loved the gameplay of your game and the music is sweet you really need to develop skill to finish the levels , it is a brain teaser , you need to think and act fast i really enjoyed your game, congratulations on finishing your game in time for the game jam!
Well polished game, fun visuals and engaging gameplay. I really liked the smooth learning curve of the levels that added complexity along with how I learned to get better at the game. It kept the game nicely challenging from start to finish.
A very cute idea executed very well.
The choice to make the die spin based on where you hit it rather than randomly rerolling it leads to some great opportunities for optimization and makes the player feel in control. As a personal challenge I found myself trying to use as few moves as possible.
One feature that I think would have made for a great addition would be the implementation of a juggle count per level. Stat tracking with no extrinsic rewards are a great way to add replayability and intrinsic goals to a game like this.
I think the mechanics are simple enough that it may have been in your best interests to do a tutorial that doesn't use text, such that you're not limited to players that read English. Plus in general people prefer to learn by doing rather than reading.
Very good suggestion for tracking stats - I'll try to incorporate that into a post jam version. Not sure how to make it work for webgl since it has no inherent persistent storage.
Regarding the tutorial - you are right, learning by playing is almost always better. I'm not sure how I'd convey some things without text (inverted dice and that the order on the bottom doesn't matter). Also, for a game jam I'd rather over explain than under and risk people being confused before judging it "broken" haha. I'll definitely explore some ways to do that though if I continue it.
Wow very interesting take! I wasn't expecting to be playing fruit ninja dice juggle lol. I had fun, though playing with a trackpad it got real hard real fast!
This is a solid game that I definitely recommend people try out.
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