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Artidicer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1380 | 3.130 | 3.130 |
Overall | #1645 | 3.173 | 3.173 |
Presentation | #1777 | 3.241 | 3.241 |
Creativity | #1963 | 3.148 | 3.148 |
Ranked from 54 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Wizard Dice Battles with upgradable dice.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Excellent dice feel, nice work
Very satisfying audio and a nice chill game!
Does the sound glitch?
Yeah, I've had that happen with quite a few WebGL games as other assets load in, typically it's only the first time loading / compiling shaders.
I am the 5th Artidicer!
Managed to find your stream randomly on saturday, didn't stay for long because there was more to be done! Awesome game, really loved the challange, also great job!
Liked the idea and presentation! Dice animations are satisfying and snappy and the small tutorial in the beginning was really helpful. The core gameplay loop feels a bit flawed, though, since even with augmentations there is usually only one correct move (and it's often obvious). Perchance, you can introduce some mechanics that span over multiple turns to allow for more strategic depth.
A nice and relaxing game! i enjoyed it... Nice job
Nice sound design. The game is relaxing ༼ つ ◕_◕ ༽つ
Very smart mechanics! Loved the atmosphere and characters too!
One of my favorites I've played! it was just such a fun unique way of incorporating dice. I don't have much to say because of how fun this one was. <3
Amazing game. I really enjoyed everything; the narration,the concept, the design, the animations and the music. Overall an amazing game. Probably the game I have palyed the longest so far. The boss fight was tough, but fair. Everything worked very well. I also enjoyed the elemental mechanic. One of my favourite games so far. 6/6 would roll again
Thank you so much! I wasn't sure how such a simple mechanic would work for the game when I just blurted it out during the early hours of the jam, but ursa made it work.
Super snappy and fun game! Well done :)
This is a really fun game. I hadn't expected to have such a good time strategizing which die to attack or defend with. You've managed to turn a single choice into a whole game, and it works REALLY well!! Stellar job!!!
Glad you enjoyed it!
Cool idea to add the dice augments, gives it a bit more depth, well done!
Nice work!!
Wow everything made sense with a defensive strategy until the first boss (destroyed me).
It is a nice game, with nice music and nice animations. I would have loved to see upgrades that would make me change my strategy, I do not feel the current ones are powerfull enough to make me play thinking on them.
Congrats!
Got destroyed by the first boss. 6/6 would roll again
As a die hard (lol) Artificer main the title definitely caught my eye. I think the base concept here has potential. I think the beginning of the game can feel a bit too rng reliant. There is some basic strategy of course but it would be nice to feel a little more control at the start. Little frustrating to lose multiple early game battles just because the dice feel like they can't roll above a three. But that is one of the banes of game dev. Actual odds never feel accurate. The characters are fun and the die animation in battle has a nice feel to it. Plus a functioning menu with settings. I rarely even get close to getting comfortable enough with my games to put time into but its a big part of feeling polished.
Artificers are a blast! It was also really hard to come up with a title that wasn't already taken by a million things, so I had fun with the name.
Oh yeah, I know the odds are going to feel bad to players since I didn't tweak them to not have repeats etc. It's all physics based for the end results based on random rotations at the start, so I wouldn't even have a way to do that. I know a lot of games will reduce repeated numbers from their RNG since it feels non-random to humans. I think maybe I should have reduced the difficulty curve further early on so that it's a higher probability to win your first matches (reduced enemy health). From my testing my win rate was pretty high since the opponents don't pick optimally for their attack / defend choices, but I can see how people learning will have a lower rate on top of bad RNG making that rough.
I mean its far from a fatal flaw, especially with a jam game. I still had a good time for sure. I mostly give feedback with the intention of ideas moving forward post-jam. Even if its not this specific game. And I don't want anyone to take it as commandment or something. My entry is far too flawed for that kind of attitude. lol.
Always feel like honest feedback on general concepts rather than the game are more useful. Mechanical ideas more than just "Ther is bug" or "Art Bad" which I know I'm going to get plenty of.
Great music and sfx!
Thanks! I had a lot of fun recording the dice SFX, and our musician managed to crank out that jam right at the end of the jam and I love it.
The game is nice and snappy and its nice that the enemy looks at the dice. However, the game loop is a bit boring and starts feeling like a grind since you have to fight too many enemies to get the augmentations in order to beat the boss. It either needs a faster game loop or more interesting features.
There's definitely a bit of RNG, but picking good on which die to attack and defend and getting a little lucky with upgrades you can defeat the final boss without any grinding, you'll have 6 faces upgraded which is half of your total faces by the time you reach the final boss by just rushing the bosses once they are unlocked. The testing win rate against the first boss was pretty high with no grinding, so you might have just gotten some unlucky rolls.
the dice sfx are really snappy. I like that the opponent looks at the dice n stuff. solid game. Got to the boss and couldn't beat him. I would add a skill tree so I could see what options there were for building stats.
music is good but it get's old after a while, as any song would. If there were a bigger soundtrack I'd aim for a variety of vibes within that genre. excellent choice on the music, though! idk if you got it from a site or if you had a composer... but it's givin' me Dark Cloud vibes. matches the wizard aesthetic. good call.
Thanks! I recorded a bunch of different dice sfx and decided to go with them rolling on a book. Our musician wasn't feeling well for most of the Jam, as well as most of the people on the team so we just have the one track. Didn't expect the gameplay to last long enough for the loop to get old. I think if we had more time of people feeling well, a boss track would have definitely mixed things up. More upgrade paths and options would be cool, but way out of scope for all the stuff I had to do and ended up scrapping ;)
totally fair. my criticisms are purely with the intent of improving work assuming you'll continue ironing this game out.
this was my first game jam and it's BRUTAL. I should NOT have joined 2 teams. lol!
your game is the first one I attempted to complete. great work!
How many game jams have you done? This was my first.
Ahh yeah. I tend to be pretty bad at finding time to work on games after the jams are over. I've lost count of how many jams I've done. I hosted about 9 of them during college.. and I know I've done more than a dozen LDJAMs... plus quite a few other random jams, so some number over 30. Congrats on your first jam! Hopefully you had a good time :)