Play game
Dicey Adventure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #567 | 3.538 | 3.538 |
Creativity | #1284 | 3.410 | 3.410 |
Overall | #1343 | 3.299 | 3.299 |
Presentation | #2443 | 2.949 | 2.949 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
At the start of each combat you roll dice to assing to your stats
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
Leave a comment
Log in with itch.io to leave a comment.
Comments
The gameplay is quite simple but effective! Adding more visuals would make things better! However, I enjoyed playing the game!
BEST OF LUCK:)
P.S. Check out our game too.
The simple gameplay is actually interesting and i spent a while trying to upgrade my character a little. the sword cursor was a good touch, but adding more feedback while selecting dice or buying stuff would make the game more engaging.
thanks for the review! There is audio feedback once you do anything. Did you play with audio on?
yes i was reffering to more visual feedback
First of all, i like how you made the cursor a sword :). Also, i really like the gameplay! its very simple and easy to get used to, but ive seen other games in this jam with similar gameplay. Although, i think the UI and backgrounds need a lot of work. The backgrounds kind of make the UI hard to see. Also, the UI is very inconsistent for me. I would just stick with one style, like with the main menu with the colored buttons. Another thing that needs some work is the tutorial, or the How to Play section. i noticed several typos around the tutorial, and i feel the tutorial is sort of overcomplicating things. Overall a game with a really good and even kind of addicting gameplay loop, but with visuals that need some more work.
Very unique game, but personally, I feel like this game could have benefited from a lot more polish and a more in depth tutorial. The gameplay itself was, in of itself, decently fun because of the need to optimize based on your luck as well as scaling the dice in different ways is interesting. However, I feel like I was pretty confused about a few mechanics in the game and also the volume of the game was too loud to me, and although its not made specifically for this game, I feel like a options menu would be very helpful. Good luck on your submission though! -Sincerely, Henry_Hamster
I survived 8 rounds. Really simple and addicting loop. Thanks for that. Good job making an RPG and 48 hours. I would have liked a little more understanding of how the battles played out but a win is a win. congratz.
Very interesting concept, i could see this mechanic being further developed into some kind of adventure game. For being so complex, it was really easy to get into and understand the core mechanics. The tutorial helped a lot as well.
The only feedback I have is that it would have been interesting with some random events that would spice things up.
Well done!
This was a bunch of fun!
Very creative 👍
This was really fun but it was confusing at first maybe have glowing borders around the stats could make it more clear what you have to do but really once I got into it I really enjoyed my time. I think the biggest issue here and to work on next time is clarity because everything else I enjoyed a lot.
Intresting turn on the theme! It is a little bit hard to understand how to play it at first, but when you learn how to play it it is quit fun
I really enjoyed the progression on stats. Setting up the battle was not very intuitive but once I got going it was fun.
I enjoyed the upgrade system, and getting stronger for each battle. There isn't a clear way to use strategy to mitigate the ever growing enemy strength. Eventually the numbers just out pace you.
Enjoyed the concept! Would love to see some UI niceties if you follow-up; sorting the dice and making the dice drag-and-drop would be wonderful. It'd be a great shell for a roguelike Monster Train/Slay the Spire style game.
Fun game with great D&D vibes. Really enjoyed building up the character between fights. Great job!
Ooo this is a pretty clean implementation of using dice rolls for stats. In many of the other games, you have completely no control over it. I survived for 9 rounds, this was fun!
Nice! my highest (as a developer) was 11, so you were really good :)
Lovely game with interesting way of using the dice rolls for stats. There were ways to manipulate those rolls and definitely helped with the strategy
I like the idea of assigning dice rolls to stats! Some polish would be great, but that's more of a post-jam suggestion. Great work!
Interesting Game. Good difficulty curve. Great use of the theme and RNG. :)
Really cool and ambitious take on the theme. You've got really unique artwork and good music!
Overall, the game is good. A little bit lag though