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A jam submission

Roll of the Dice's CottontailView game page

Puzzling fun with at least 7 degrees of freedom!
Submitted by LukasWho — 1 hour, 27 minutes before the deadline
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Roll of the Dice's Cottontail's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#6543.6923.692
Overall#8273.5213.521
Enjoyment#9073.3333.333
Presentation#11973.5383.538

Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
A Rubik's Cube is kind of a die (at least in German it's the same word). Also, there's a species of cottontail rabbits called Dice's cottontail.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 20 to 1 of 30 · Previous page · First page
Submitted(+1)

Wow, this game is really fun. Cool art too. Awesome work for a game made in 2 days.

Submitted(+1)

Lovely game and very cute artwork. Game mechanics work perfect. A good gameplay mechanics combine with pretty cute art made this game a perfect jam game. I love it nice work ^^

Submitted(+1)

Fun concept and overall game!

Submitted(+1)

Awesome! I like the 'idle' animation of the rabbit that gives it that hand drawn animation feel. 

Submitted(+1)

The bunny do be hopping.

Submitted(+1)

Very creative and cute game! Though it's more of a rubix cube than a dice but whateves lol, i had fun playing it. Good job <3

Submitted(+1)

Awesome game, great concept especially. Would definitely play a fully worked out version of this!
Here's a couple of things I experienced to maybe keep in mind.

Firstly, the cube was a bit unwieldy, I lost track of where I was all the time.

Secondly, not all puzzles felt as deliberate. I feel like I 'cheated' most of the puzzles by "cubing the egg". This was also because the possibility space was so huge, right from the start. It might be hard to force an interesting solution if you don't limit the player in some way (especially at the beginning). It feels a bit cheap if the solution was only one or two moves that you just hadn't seen.

The second to last puzzles was a great example of forcing the player to stay in the middle lane, which made for some nice a-ha moments.

Lastly, and really nitpicky, it also feels kinda weird that the egg doesn't respect gravity.

Sorry to sound so negative, I'm actually really positive about it and I'm glad I played this!

Developer

Thank you so much for your feedback! And don't worry about sounding to negative, I'm a big fan of constructive criticism. And I agree to pretty much all of your points. The good news is, we're still pretty hyped about working on the game, so there's a very good chance there will be a post-jam version of this game that will adress some of the issues.

For point 2 and 3, the lazy excuse is time limitations. The original design was to make the egg fall and break when there was no floor directly beneath it, but we didn't find time to implement it. Currently, we actually do like the egg staying in mid-air for gameplay reasons, as it's one less thing to worry about, but we want to give it some cute little wings to better indicate that and change it so the bunny can only collect the egg while they're actually on the ground.

We're also already working on adding some relatively simple but tight introductory levels to help the player build up an arsenal of solving techniques. But yeah, as it turns out, having a huge possibility space by default does tend to lead to pretty lenient level design. Definitely a challenge that will remain for some time.

The first point is probably the most tricky one. We do plan to add an option screen where you can change mouse sensitivity (and the backbone for that is already written), but I'm not sure it's enough to fix the underlying issue. A few other ideas would be changing the camera to orbit controls, which I'm a bit hesitant about because it would break the cube's symmetry, and/or adding further control elements to rotate the front face clockwise or counterclockwise, which would probably help a little bit but would also add additional screen clutter. If you have any more ideas, feel free to let us know :)

Anyways, sorry for rambling on for so long. I'm glad you enjoyed the game overall and who knows, maybe we'll play each other's games as full versions one day!

Submitted(+1)

I think the most important thing is that it should lerp the closest side towards the camera, and it should do so with respect to the bunny's 'up'. I uploaded a quick demonstration of what I mean, check my profile.

Secondly, I think you should always know where the bunny is. Some ways would be showing the bunny to the side of the cube, either with an emitted light ray or an image with a pointing arrow or something, or showing the bunny transparently through the cube. Maybe a sound effect in left/right ear helps as well

Developer

Oh, wow, thanks so much for taking the time to do that! Right, we even considered something like that during development, but didn't implement due to time and then I just sort of completely forgot about it. I'll definitely add something like that!

(+1)

Best game I've seen on the jam so far. pleaseeeee make this into a mobile game!!! such an adorable little puzzle i love ittttttt

Developer

Haha, thank you! Yeah, I guess this might be pretty fun on mobile. Maybe some day in the future, and I'll be sure to let you know!

Submitted(+1)

This game is way too cute! The sound effects was on point as well. The game design is also fun and unique, good job!

Would love if you can check out my game too. Thanks!

Submitted(+1)

This is a fun little game!

I love the art of the rabbit and the levels are challenging and engaging!

Great Job!

Submitted(+1)

This rabbit is among the cutest things I have ever laid eyes on.

Love the take on the theme, and the game is really good! The puzzles are challenging but not impossible. The gameplay just generally feels pretty good, I like the balance of switching between shifting around the cube and moving the bunny to solve the puzzles. And of course its very cute, and the music really helps convey the charming nature of the game. Overall very well done!

(Also bonus marks that the how-to-play section is not only good at explaining the game, which is always very important, but it's also cute in and of itself)

Developer

Thank you so much! :D

Submitted(+1)

One of my favorites in the jam so far. I was greatly aided by my ability to solve 2/3rds of a rubik's cube, but I still found the puzzles difficult in an appropriate way. The rabbit is adorable as well. Great job!

Developer

Thank you! And glad to hear I'm not the only person who could never be bothered to learn the algorithms for the last layer :D

Submitted(+1)

Loved the idea of dice in german! At first I thought it wasn't adhering to the theme, but then I read the description. Very cute game, very interesting mechanic. Very good game, great job!

Submitted(+1)

What an interesting idea! Loved the cute graphics and music!

Submitted(+1)

Love the concept, it's got a great aesthetic and overall I think it's great, it's just too hard for me! I can solve a 2x2 but not a 3x3. Maybe 2x2 in the earlier levels could be good?

Great job overall though!

Developer

Thanks you! I actually like that suggestion quite a lot, though it means I would have to touch my Rubik's cube code, which sounds, uh, daunting.

Submitted(+1)

A really cool concept for a game! Pretty fun at the beginning, but after a few levels there was a very big difficulty spike that made it feel like you were beating a level in an unintentional way, if at all. I didn't manage to beat the game, unfortunately. I think if the concept was simplified to a 2D plane, such as with a sliding puzzle, it would be very fun!

Submitted(+1)

A really cool concept for a game! Pretty fun at the beginning, but after a few levels there was a very big difficulty spike that made it feel like you were beating a level in an unintentional way, if at all. I didn't manage to beat the game, unfortunately. I think if the concept was simplified to a 2D plane, such as with a sliding puzzle, it would be very fun!

Developer(+1)

Hey, thanks for the feedback! Yeah, apparently I once again underestimated the difficulty of the puzzles by quite a bit, my bad!

We did want to incorperate the Rubik's cube as it was one of the first things that came to our mind when we heard the theme and because it was something neither of us had ever seen before in a game, but I think there are also somewhat similar games that stick to the 2D plane if that's your cup of tea. Not entirely sure what's the best way to find them, though.

Submitted(+1)

Love the visuals and idea! Found the game a bit difficult though

Submitted(+1)

Adorable rabbit, it's not easy to manipulate at first but the take on the theme is amazing, really unique idea! A slower difficulty curve could be nice and i'm not really sure seeing many olors actually helps, I wonder if only white and grey would not make things more lisible? 

Developer(+1)

Thank you very much! I do sort of have a reputation of making difficulty curves that are way too steep, but this time, we were pretty sure we got it right. Welp, apparently not.

I agree that the rotation controls are a bit janky, but it was the best we could come up with in the short time frame. One thing I'd definitely like to add post jam would be an options screen where you could at least set the mouse sensitivity, though I'm not sure how much it would help.

You might be right about the color scheme, but I do like the differently colored faces for purely aesthetic reasons. Maybe also something that could be customized in an options screen.

Cute concept.  Far too difficult and frustrating.  Didn't really fit the theme of the contest. 

Developer

Hey, thanks for your feedback! I'm sorry to hear you found the game too frustrating; we knew the concept could lead to some very complicated puzzles, so we tried to keep most of the puzzles pretty simple (requiring at most 5 rotations if I'm not mistaken) and have a relatively flat difficulty curve. Did you struggle with any specific mechanics or levels or was it the entire concept?

I agree this is probably one of the more liberal interpretations of the theme. It's a lot more obvious when "dice" and "cube" are the same thing in your head.

Viewing comments 20 to 1 of 30 · Previous page · First page