Try to avoid having pixel inconsistency in the future!
Play game
High Roller's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1195 | 3.541 | 3.541 |
Enjoyment | #1613 | 3.033 | 3.033 |
Overall | #2293 | 2.934 | 2.934 |
Creativity | #4216 | 2.230 | 2.230 |
Ranked from 61 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
To fit the theme, High Roller features 6 different platforms that spawn in randomly through the endless runner (6 being the number chosen to represent the number of faces on a die). Also it features a sort of city/casino themed setting.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
The polishing is really nice, the jump feels good and the art is cute. Once you get the hang of the speed and movement its challenging , but not unfair. Good work!
Pretty fun! Seeing all the shapes the platforms make with their numbers of dice is neat!
A fun platformer, but I'm unsure of it fitting the theme?
I mean, of course, I see the dice and casino theme (nice detail about the number on the dice being the length of the platform btw!), but I feel like there's no game mechanic that really involves dice nor rolling.
But nitpicking aside: it's all fun and squishy! Once you get used to the jump's physics, you be zoomin through the level. (I sometimes got stuck inside a wall, but it's game jam after all, that happens haha!)
Plus, I've seen that it's your first game, so really nice job! ^^
Thanks for playing! For the theme, I interpreted it more as a game that incorporated some sort of RNG system rather than having game mechanics involving dice or rolling. With that in mind, I designed an endless runner that would throw 6 different platform configurations (to match with the six sides of a die). But you are right, in hindsight I should have brainstormed a couple more ideas that fit the theme better rather than just implementing a dice and casino theme over my loose interpretation of the prompt.
Regardless, I appreciate the feed back and I'm glad you enjoyed it!
Don't worry, finding a good idea is very hard, even more with the deadline's pressure.
Last year, I only found mine Saturday around 12h~14h, which left me only a day and a half for the whole concept and integration!
Now that you explain it, I see what you did isn't as far as I though from the theme, since the length of the platform is linked to a die result, that is shown on-screen.
a bit hard but overall really great! Lovethe art! (it would be great if you could check out my game too!)
A nice game! The music and art really matched well with the vibe of the game, and the gameplay itself was pretty smooth.
It took quite a bit of getting used to though: it presents like an endless runner (and you note it as such yourself), but the spacing of the blocks sometimes require more precision jumping, more like a platformer. The combination is probably quite interesting, harkening to the chase sequences in some platformers, though I struggled a bit (and it felt like the bullet sped up over time?).
Anyway, nice job!
tough platformer with some really cool effects. great work....okay ill go more into detail. I really like the trail you had behind the player as they ran. I also really liked the platforming itself, it was tough but fair, and i genuinely got obsessed with trying to get a higher score for a little while.
The only thing i can think of in terms of feedback and i wont go on about it because others have mentioned it as well and it is really not a big deal, is that there really is only one direction to move in, so allowing the player to go backwards seems a little unnecessary, unless they are trying to be uber precise with their landings. Overall, i really enjoyed this one.
First off, I think it's fun to post high scores as a sort of leader board. I was able to get 701m after a couple of tries.
For feedback, my only comment is I kind of wish the character just automatically ran or there was a run toggle button because after I got used to the controls I just never let go of D in a run. There are also some bugs where the player can clip the blocks and it happens to me a couple of times, but as to be expected from a jam gam. Overall I thought this game was a simple and fun game and I like trying to go for higher and higher scores.
I appreciate the kind words and solid feedback, I should have realised through playtesting that I never really let go of the D key and should have maybe designed some of the levels more to incorporate moving to the left. Also the lack of the leader board was a silly oversight by me. Anyway, thanks for playing!
I think the graphics are very nice, and the details in the animations made the game feel more responsive. Overall great game!
I think the graphics are very nice, and the details in the animations made the game feel more responsive. Overall great game!
Really lovely graphics and animations, and the character felt fun to control!
Thanks for the kind words! The character controller was designed by Tarodev if you would like to use it some day: https://github.com/Matthew-J-Spencer/Ultimate-2D-Controller
Enjoyed the immediate sense of urgency, I didn't make it past 30m but it would of been cool to have more interactions with the platformer. The sprites are crisp and the gameplay loop is solid (I played over 15 times ha ha)
Leave a comment
Log in with itch.io to leave a comment.