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A jam submission

Finish on 6 !View game page

A game made for the GMTK Game Jam 2022 in 48 hours.
Submitted by Loxymore — 1 hour, 5 minutes before the deadline
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Finish on 6 !'s itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#17552.9632.963
Presentation#17743.2483.248
Overall#20993.0093.009
Creativity#29012.8172.817

Ranked from 109 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You control a dice and solve puzzle that depend on the side of the dice that you rolled on.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 20 to 1 of 53 · Previous page · First page
Submitted

I really enjoyed the puzzles. It reminded me of Bloxorz on Coolmath. But there is a bug that the "next level" button is always going to Level 2.

Submitted

Implementing the ability to rotate the camera to more easily see around the dice to help know which way it's going to land would be a good feature to have.

Submitted

I liked it! The art is good, the sounds are just as much as is needed, and the levels felt fair. 👍

I will say though, being able to move through the poker chips felt a little weird, like a bug or cheat. I got through the second level because of that. 🤔

Submitted

Fun puzzle game. I would love to have been able to move the camera!

Submitted

A top face dice rolling game. The sounds are passable, but begin to wear thin over time. 

The puzzles themselves are fairly easy to understand. Wouldn't mind a few more. 

I like the blocky, chunky look of the game.

Doesn't push the mechanic in any new directions, but works well. 

Submitted

Nice idea for a puzzle game. I want more working levels!

Submitted

Cool game, altho throws you straight in with no build up / tutorial.

Submitted

Looks really cool, I just couldn't figure out the second level. but, Good Job!

Submitted

loved, the art idea, presentation, sadly i got softlocked on the second level

Submitted

I really liked the concept and the presentation is really good too!

Submitted

Cool concept and I like the design you chose for the graphics. However with it being 3D and having no indicators for how large/where the dice it is hard to judge how many rolls it will take to get from one point to another

Submitted

It's cool that you've changed the default grind to something neat-looking, overall presentation is really good. It was a bit confusing that I need to have the dice at the correct spot with the number required facing up.

Submitted

I did like the same thing

Submitted

I did like the same thing

Submitted

I loved your take on this dice mechanic, the Audiodesign was simple, but effective and the movement felt very good. The only minor flaw was that the camera is blocked by the level sometimes.

Other than that, it was a fun game :)

Submitted

awesome

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Submitted(+1)

Good use of multiple dice to make the puzzles more intricate. There is a bug I found - when I hit "next level" on any level it always goes to level 5 - even on level 5.

Submitted (1 edit)

really enjoyed this! the usage of multiple dice added so much to the possible gameplay and the puzzle design was quite well done! really great work!

Viewing comments 20 to 1 of 53 · Previous page · First page