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Devil's Hand's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #162 | 4.039 | 4.039 |
Presentation | #167 | 4.333 | 4.333 |
Creativity | #208 | 4.033 | 4.033 |
Enjoyment | #303 | 3.750 | 3.750 |
Ranked from 60 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Uses the outcomes of dice rolls to build a hand of ability cards to be used in combat.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
This is so cool. I had so much fun changing my strategies, and figuring out when to run and buy, and when to fight. Some rolls tend to be very unlucky, but the game plays fast, so it didn't bother me much. Early stages can be breezed through by buying 12 dmg bullets, but third one and up gets really interesting.
Visuals are very pleasing and I love the design decision to include revolver reload sound when rolling instead of "boring" dice rolling one.
Great game! Amazingly polished; although my only constructive criticism is that: I wished we could have a view of the level before the actual gameplay starts, so we could strategize beforehand our first moves.
amazing, felt really polished!
The visuals were super polished in this one, The feeling of getting a bunch of high rolls was pretty awesome! There were some times where the movement bugged which stopped me from completing it, which was super unfortunate.
Really neat and well executed turn-based game! The game was super polished and that dice roll was super satisfying! Nice job!
Man, this game looks clean as hell. Aside from a couple bugs, it plays great too.
Gameplay has a lot of potential, and I'd be interested in seeing how deep you can take the combat. At the moment, it seems that the optimal strat is to just save up money to buy a bunch of instakill bullets while waiting for the enemies to approach.
Overall super solid!
Super cool concept, great execution, awesome art and music. Couldn't stop playing it!
Incredible art, very nice gameplay. I really like this! I agree with the other commenter that mentioned that a little bit of balancing would really make the movement shine, and I also agree that a (clearer) indicator of both enemy & player range would be nice, but altogether, good game!
(Side note, there’s a bug where sometimes the game will stop you from moving after playing a movement card, which, unless you have an attack card, softlocks the game.)
Thanks so much for the feedback!
We've found the cause of the bug that softlocks the game, it's caused if you select another movement card before the player reaches their final destination from the previous movement.
We'll upload a new build post jam to fix these issues, would have loved to have noticed it before publishing. Next time!
I really liked the visuals for this one, kudos to the asset artist(s)... it must've been a very busy weekend!
Please check out our game too https://itch.io/jam/gmtk-jam-2022/rate/1616966
Great game and visuals, although some more game balancing around the different would flesh out the game a bit, as there isn't much of an incentive to move around and staking bullets to kill enemies seems to be the way to go for easy stage clearing.
Still though, enjoyed the game a lot, good job!
This game is bussin. Love the art, mechanics, and concept.
The game is really intuitive apart from the shooting where you don't really know why you hit your target or not.
The interface is magnificent work !
Eventually figured this game out, but it did take some time, so perhaps a tutorial is neccesary. Overall cool game!
Had a blast playing through this! The difficulty curve is solid, with the first level giving you just enough a chance to experiment with how the game works, and building challenge from there. I kept finding myself barely beating stages, which was super satisfying.
My only critique would be that it would have been nice to have an indication of enemy range, as well as a clearer indication of player range (moving the mouse towards the player wouldn't always turn the cursor yellow by the correct tile).
But overall, once I got a grasp of how things worked, I had a lot of fun with this game! Nice job with this one!
Very Impressive game of yours. It really fits the game of probability as well as strategy
Incredible use of dice rolls in a non-intrusive way. Everything just works well together and is really enjoyable!
The art and Presentation is just amazing! I enjoyed the turn based combat, but found it a little difficult.
Awesome game! The style is really cool, and the game had a lot of juice in it. The enemies are a bit unreadable but overall, it was great!
I think the theme of turn based strategy with some randomness in the action choice is quite a popular one in this jam (our entry also falls into this category), but this is a very well made implementation of the theme.
I think one improvement would be to somehow allow seeing the enemies hands ahead of your own dice roll to reduce a bit the impact of shear luck, but overall it was quite fun to play a couple of levels.
Good job!
Thanks for playing and for the feedback! We made all the assets to showcase what the enemies hands would be but just ran out of time to implement them so we had to start cutting corners :(
I feel the pain, happens to all of us ^^. Next time around :)
Gorgeous presentation!