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Driftless Roll's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #739 | 3.429 | 3.429 |
Presentation | #954 | 3.686 | 3.686 |
Overall | #1275 | 3.324 | 3.324 |
Creativity | #2757 | 2.857 | 2.857 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The die gets rolled every 5 seconds, which gives you a random weapon
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Really fun to play! Suddenly got way too hard at some point.
Very cool artwork but missing audio :/
Really cool concept! Live the simple artwork; and the gameplay felt good too.
I love this game! The gameplay and movement makes it feel satisfying to weave in and out of enemy swarms! The random attacks keep you on the toes and are really fun to use! I love the particles from the player and enemies too! There are some small issues with the game tho... I wish there was some music or any kind of sound at all. Great game overall :)
Pretty fun, having one health is a little punishing, with some small balance tweaks this'll be even greater
Very good starting point. I really like the light shooting effects. Good job!
I hope in the future you'll add particles and SFXs: it's on the way to become an addictive game :P
The game feel is really great but the gameplay is too hard :D :D
Awesome game, the amount of game juice is enough to make the creators of Luftrausers proud!
Hello hello! :D
Here's some feedback:
🎮 Gameplay:
- Gameplay was cool! But I would have liked to know what the dice rolls and the attacks did, sometimes I wasn't shooting, sometimes I was. Would have also liked to know what determines that behaviour :)
- I still have no idea what the lines do when the big enemies appear and connect with the smaller enemies, would have loved some kind of in game feedback for what's happening there.
- I think this game could have benefited from a score or count up timer to see how long I survive
🔊 Audio:
- Would have loved some shoot and hit sounds for the player and enemies. It's currently a little unclear whether I actually hit an enemy or not with a bullet, so the sounds would have made it more clear.
- I have a hypothesis that the attachments to the big ships are shields? Having audio feedback for it would be nice as well (we did something in our game where D6s when they are rolled on a six, become invulnerable, and there's a different sound when they get hit)
🎨 Design:
- Generally, it looks great, but I think it could have benefited from a lot more juice.
- More visual feedback as well would have been nice, like when I hit an enemy, they flash white for like a SPLIT second, but it's waaay too fast for me to actually notice it most of the time. Adding particles or making the flash last a bit longer could help here.
- Again if the attachments to the bigger ships act as shield, you could stop the bullet at the shield and make the shield flash white instead of the enemy ship.
- The game is generally missing in game feedback for the player to let me know how I'm doing.
- Death particles or animations for the ships would bring the overall experience up
Hope this helps!
Awesome pieces of feedback, thank you so much! Sadly the audio is a cut corner because I didn't have enough time as I only joined for the last 24 hours...
The rest are really, really good points that were oversights. I feel like the explanations could have been done well with a slow start, where the player has time to experience what each thing does. Obviously the shields could have had a lot more feedback, the same applies to hit effect...
I tried to make a short intense game which really doesn't work well with lacking explanations AND lacking feedback, as it turns out.
This was really helpful, thank you for taking your time writing all that!
the art gave me nova drift vibes. good job!
very addictive game with nice visuals and gameplay, I enjoyed playing it again and again,
kindly rate and review my game also.
Cool concept but I think the die doesn’t really “adds” anything ; I think that at least a small control over it, it would have been cooler… But the look of the game is fantastic !
I also feel like I could have done a better job incorporating theme... The die was added this way after realizing I far overscoped, so I went for a simple way I can still implement the theme.
Thank you for playing and I'm happy you like the concept and the visuals!
The game looks fantastic! Unfortunately, the lack of audio makes it feel less impactful :(. I would have also liked an explanation for what each weapon is/how it works, either as a seprate screen or as a popup next to the die. There doesn't seem to be any obvious connection between the # rolled and the weapon, either. I think addressing those 2 things would really solidify the nice core you already have started.
That is really fair! For some reason it didn't even appear to me that I should explain it better. The correlation is basically that the higher you roll the better weapon you get.
Thank you for your feedback and I'm really glad you enjoyed it!
i agree with the others, audio was really lacking, but the simplicity of the visuals carried the game.
RNG can be a little frustrating but that is also what makes it fun. game visuals look good.
good job!
Very fun game! Challenging, but not too frustrating (if you don't rool 2 ones in a row that is).
I really like the visuals. Shame there is no audio. A pumping synthwave soundtrack would do wonders.
This is tough, but definitely in a good way. I really like the neon aesthetic and the enemies were a lot of more varied and interesting than I would have expected for a just 24 hours. Awesome work.
pretty impressive for 24 hours!
I loved this game! I really like your outlook of making it challenging since there was really only a minute of content, but boy did I play that minute over and over. I can absolutely see myself clicking and buying a game like this on steam with a bit more content and audio added. I am impressed with how polished it felt.
Thank you! I really wish I didn't have to cut a corner and leave out the audio work.
It might be worth it to do a post jam update to actually address what is really missing.
Holy smokes this game is hard.... or I just suck!:DD
I really liked the visuals, too bad there is no audio tho:/
Overall nice job!:)
Thanks! I was really in a rush and I could barely get the game to this state... So, sadly, I absolutely did not have time to add audio.
I wanted to try not to make it too difficult, but there really is one minute of content, so I ended up deciding on making it challenging.