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A jam submission

Danger Close Dice!View game page

Explosive arcade dice roller with chickens + RPGs!
Submitted by wintrmut3 — 33 minutes, 31 seconds before the deadline
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Danger Close Dice!'s itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#1524.3564.356
Overall#2893.8743.874
Enjoyment#5023.5783.578
Creativity#6623.6893.689

Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Roll your dice past salvos of explosives fired by aggresive chicken

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 13 to 1 of 33 · Previous page · First page
Submitted(+1)

This is really well-produced! The controls are robust and snappy, everything sounded and looked crisp, and there's chickens, which is a big plus.

I think the gameplay was a bit confusing, though; you have to knock the chickens off the map, or let them explode, and not get knocked off the map yourself? And you can only attack after three rolls, and sometimes you don't wan't to attack? 

I didn't really know what I was doing, possibly because I skimmed the directions, but I still had lots of fun. Great work!

Submitted

The art and concept were really cool, the game is very polished! Great job!

Submitted(+1)

Hey.  A couple of things:

- I am a Unity user too and it seems like you build the game in a development build. If you did so because the game would not run otherwise on the Unity Editor try going to Edit -> Project Settings -> Player -> Publishing settings -> Compression format -> Disabled. Now you shouldn't have to build the game in a development build.

- I wish I'd be able to aim directly where I want to go because right now I throw myself in the opposite direction of where my cursor is pointing at.

- Like LlamaDev mentioned, throwing yourself into enemies' attacks to kill them is quite clever and the game is also very juicy and pretty.

- I wish I'd be able to play another run after losing without having to restart the page.

- It's cool that you had music layers that build as the player progress, but having some kind of transition, especially at the start of wave 6 would have been nice IMO.

- Lastly, maybe 16 waves is a but much for a game jam game?

Developer(+1)

Thank you for the feedback! I panicked a bit when the build didn't work close to the deadline so I did disable the compression, and also made a lot of other modifications including using dev build to maximize my chance it would work. It did build a little faster, for 50% higher storage costs but I will disable in future. Your other points are also good, I will take them into consideration :)

Submitted

I love how you have to use the enemies attacks against them to kill them.

The game looks amazing and feels really polished.

Great job!

Submitted

Very fun and juicy! The explosions are greatly indicated, I really like it. It's nice how you can strategize to come close on every third jump; I think the rolls should affect my playstyle even further :)! Well done!

Submitted

fun arcade game, very easy to learn.

Submitted

The game concept is interesting and fun. But in the beginning, it is hard to understand what you need to do and what de dice does. after that when you know a bit about what everything does it is a fun game.

Submitted

Very good looking and polished game. Well done

Submitted

It was fun using their own explosions against the chickens as well as knocking them off the map. I did feel like the dice rolls hardly mattered since I would just assume it was a small shockwave and then be pleasantly surprised if it was something better.

Submitted

If there's one word to describe this game it would be "juicy". Great work!

Submitted

This game concept is incredibly stupid and entertaining. Great game honestly :D

Submitted

Very good feedbacks

Submitted

I liked the explosions and the artstyle. Maybe you could find a way to display the current score while playing.

Viewing comments 13 to 1 of 33 · Previous page · First page