very unique concept. i really love how the dice pattern not only determines the shooting pattern but also the beat. i wish there's a way to know what each die does. sometimes i'm not sure whether my bullets hit the enemies so maybe it would help to show either the enemy's hp, the amount of damage dealt, or maybe a little visual indicator that the enemy was hit. i love the art especially the head banging animation of the player. the instructions/tutorial could be improved though. good game!
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Dice Loaded Audio Gun's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #27 | 4.431 | 4.431 |
Enjoyment | #61 | 4.155 | 4.155 |
Overall | #142 | 4.075 | 4.075 |
Presentation | #1016 | 3.638 | 3.638 |
Ranked from 58 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Its fits the theme just ok.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Havent seen a game like this before, awesome! Creativity 5/5. It was also really fun to play, except for the 6 dice (which is a little bit hard to controll when focused on the enemies). The graphics, however, can be a little bit upgraded, especially the ui. But awesome game, great job! I'd love to see this game getting continued!
This was great! Awesome music and I felt like a DJ changing the beats around all while playing a video game! Really, really great job!
Sooooo... I just played 45min straight on your game without realising... (and I'll probably play some more)
Absolutly love the concept, I was bouncing on my chair in rythme with the gunshots.
The musics are really good and bouncy <3
The art is really cute (especially the main character bobing its head)
in term of feedbacks:
- I felt like the dash/roll on the 6 die was more harmfull than helpfull for me as it was rolling me into ennemies, so I kinda avoided it after my first play. maybe make it more a normal action (on right click for example) but that's just my opinion (maybe I'm just bad at using it)
- I think the game would be even more enjoyable if you didn't get to pick the side of the dices & had to compose with what you're dealt.
- The game could be more juicy if you had an hit indication & die effects on the ennemies (quick blinking, color change, particle effect, etc...)
- I felt the character movement was a bit slow compared to the ennemies when shooting.
- Sometimes the ennemies spawn right next to you leading to some unfair & very frustrating deaths. (it made me ragequit on my last play because I was so close to finishing) maybe add a minimum distance to ennemies spawning or a indication of where they're gonna spawn before spawning them)
- Being thrown righ back in the menu when you die is a bit brutal. maybe give it 1 or 2 sec before going to menu to display a game over or something. so the player can realise how he died.
All in all. One of my favorite from the jam. Hope you iterate on it :)
Talk about effort putting into one comment. Dude, i gotta thank you for taking this much time to give a really good critique. I have duly noted your points, and will add them to the list for the future development of the game. I definitely plan to expand on it, so keep an eye open for more. Again thank you for playing.
Didn't expect a lot from screenshot but this was actually pretty good. I really liked making my own beats and experimenting with different dice, music was catchy too.
I wish I could see some information about bpm of the music before picking up a tape, as bpm affects attack power. Enemies spawning at the position of character should be fixed as it made the experience somewhat unfair, still enjoyable tho
Nice game :)
Thank you for your critique i really appreciate it. You are right with the song BPM though i gotta say it makes no difference, since the dmg is calculated based on the BPM, so you didnt really do more or less dmg which each different song. For the full game i am planing this feature will definitely be reworked (songs will get a more prominent position). I just wanted to show off different styles of music and BPMs for the jam so i just threw in the song pick item. And totally agree with the spawning of the enemies.
The only problem I found is, sometimes, enemies spawned at my face and died for nothing. No chance to react. Other than that, this is amazing. Very unique, very fun, and the music is just stuck in my head now, even personalizing the music with the shooting sounds felt great!
I really like this. One suggestion I would have is add a god mode. When playing I just wanted to experiment with how crazy I could get my chain if I had unlimited dice options.
Great job! So ... this is amazin ... 5/5/5 ! The music, how the character dances with his head , just wow!
(ManeraG)
This is amazing! Doesn't look like much on the screenshot but the gameplay is great. Once it clicks it just clicks. If you could somehow allow the player to pause between the waves to re-arrange the cubes inside the weapon it would bring it to the next level. Very enjoyable in it's current state either way! Good job dude. :D
Yeah, my screenshots suck. I mean it can look a bit bland. But my main goal was to get the concept across this jam, everything else was a bonus. Glad you still gave it a shot and liked it. Better timing on how and when to rearrange the pattern so it doesnt clash with the shooty and killy game loop is def on my list for a rework.
OMG THIS IS FRICKING AMAIZING I CANT STOP AAAAAAAAAAAAAAAAA easy triple 5/5
One of my absolute favorite of this jam, what a game! Audio is sooo good, please make it a full game, I'd buy it without a doubt ;)
FANTASTIC!
The presentation of the game, building your own soundscape and having it affect the weapon outcome is absolutely ingenious.
Reminds me of the game music based rythm shooter REZ on PS2 back in the day that I loved.
Top score and follow, I hope you continue to develop this further, clearly on the top 5 on my books.
Love the mechanic with altering the shooting pattern. Also, the shootings sounds fit great! I can definitely see this becoming a full game that would appeal to fans of Crypt of the Necrodancer and similar titles. Maybe with Enter the Gungeon roguelike elements? Well done!
The game is really good but red color for tutorial is a painful choice :D
Anyway, I managed to have a lot of fun from this game - that's truly great!
Too good! I think you're a top 20 candidate! Really fun to play and made me move to the music.
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