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Quake: A Growing Disaster's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sfx / Music | #18 | 3.788 | 3.788 |
Theme | #30 | 3.848 | 3.848 |
Overall | #34 | 3.521 | 3.521 |
Gameplay | #50 | 3.364 | 3.364 |
Innovation | #52 | 3.273 | 3.273 |
Design | #71 | 3.333 | 3.333 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nice game. Some way to delimit the field would be good since you lose if you go beyond the field
Really nice iteration! I liked the sync of sounds, it reminded me of Castle Rock in Rayman!
Nice take on snake and great use of music!
This version of the snake is great. I enjoyed destroying the buildings.
Nice twist of the classic Snake, I really liked the pixel art and the destruction. Makes me wonder if there's more to just destroy buildings until you die. Good job!
Thanks. I hadn't planned on continuing this after the jam, but I keep coming up with ideas that might make it interesting. I may re-do it. If for no other reason than to have bigger buildings to collapse lol.
The game has a lot of potential and feels good to play. I only wished that the quake moved at the same tempo as the music so I could play the cymbals along with it while destruying buildings.
I really can't overstate how I love the way you started music!
Great way to add to the classic snake, though a little bit hard to control at times due to speed and screen shaking.
Yeah, the speed is one of those issues you get when developing in a vacuum. You play your own game so many times it's hard to judge a good speed. I would have added difficulty levels if I had time. I actually like that the shake is a bit disorienting, but I hope it wasn't aggravating. I halved the amount of screenshake I started with in early development.
Well, it wasn't too bad by itself, just combined with speed it made it a bit difficult to control. Still, it's a great game!
I really can't overstate how I love the way you started music!
Great way to add to the classic snake, though a little bit hard to control at times due to speed and screen shaking.
This was so freaking fun!!! As soon as I turned around and ate the first house, and the cymbal hit and the music started I was hooked. My highest was 119, it gets a little tricky to turn when you've eaten all the ground haha. If you ever revisit this, it would be so cool if the big skyscraper had a huge bass drum (timpani?) sound when you destroyed it. Anyway this was great!
Glad you liked it! I had originally planned on more buildings but ran out of time. I might revisit this for fun and add more stuff after the jam. I was thinking it would be cooler on an isometric tileset. I also think that instead of making the tail grow so fast, my next version would make bits of the city rebuild after awhile.
I enjoy it!
You realy reinvented the concept of the classics snake-like. The machanics are fluid and works very well in browser.
Congrats!
This is a clever idea! It's a fun re-imagining of a classic game mechanic, and an interesting take on the theme.
This was really entertaining! Destroying the big buildings was very satisfying.
I really like this take on the classic snake game. I felt like the snake was a little too fast, but that was the only thing that really stood out in a bad way. The game also just looks good and seems polished.
Hey, yeah I was afraid it was a bit fast. I actually slowed it down from what I built. I was tempted to have ramped speed, or a difficulty setting... but I ran out of time of course.
Certainly different than just eating to grow the snake. Dropping buildings into your chasm is very satisfying
Nice game idea, buddy!
It's too fun seeing buildings crumble. Nice take on the snake formula. I just think the destruction path grows too fast for the amount of buildings you destroy.
The music and sfx sounded fine for me on Firefox. Maybe it depends on the browser?
Thanks for the feedback. The game is definitely playable in-browser, but the music sounds better to me in the non-html version.
Pretty cool seeing the massive hole you leave behind when destroying the buildings.
Really cool Game! Love what you did with the music/Sfx!
Thanks
That was great! I really enjoyed how you used the drum sounds with the actions inside the game! Congrats!
Thanks. The musical sfx saved a lot of time. My only regret was not having time to code in some variance to the sounds.
I really recommend downloading this because the sound is crap on HTML. Thanks for trying!