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A jam submission

Endless RailsView game page

Roguelike prototype for the GodotWildJam-59
Submitted by Genkai972 (@AxelDEAU), fetse — 1 day, 1 hour before the deadline
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Endless Rails's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#23.9143.914
Graphics#64.2574.257
Theme#104.2574.257
Originality#133.7713.771
Overall#153.4693.469
Fun#233.1143.114
Accessibility#422.5712.571
Controls#572.4002.400

Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 20 to 1 of 25 · Previous page · First page
Submitted

I'm not sure if I'm just dumb but I honestly couldn't understand what to do lol, even trying to use the controls you mentioned below the game. anything other than WASD did not work for me and I just couldn't do anything.

Developer

Were you able to use the cannon in the middle wagon ? Just press space next to the periscope.

Submitted(+1)

ah. i guess i missed that. i managed to play it and i want to say a couple of things:

at first it was nice, it became increasingly difficult over time and each time i failed and restarted i got more and more efficient with my time, however if you fuck up a tiny bit it costs a lot. i get that you have the emp for that but still. HOWEVER, and im guessing you know this but i figured out at one point you cant actually lose if you just focus on clearing enemies from 2 wagons instead of 3 since the third one being broken doesnt really do anything, im guessing you tried making the player want to save it by scaring him that his reload speed is falling but its actually not needed. so at that point the content of the game becomes stale since it stays the same practically forever. in general i would take inspiration from something like Dome Keeper to see how you could improve on this. but the base of the game is pretty nice.

Also a small thing about the cannon: at first it was a bit odd that i couldn't go 360 with the cannon and had to go all the way around to get from one bottom part to another.

regarding my starting experience that i couldn't find how to start the game: i feel like a simple outline on what can be interacted with would help with that, same thing with repairing health later on.

i also really liked the music, gave me original call of duty mw2 vibes haha.

overall i enjoyed it apart from my very first experience and whenever i solved how i can infinitely stay alive.

Submitted

I really liked the art style of this game and the atmosphere. It was a bit difficult but it was pretty fun!

Submitted

Looks great, took a moment to work out the shift key fired the cannon, but once I worked that out, great fun to play. Nicely done.

Submitted(+1)

Really cool game. The sprite work is really good! Great job. :)

Submitted

Good looking game and great audio. As others have said sticky keys love appearing and the time between waves was a bit harsh. It felt like being thrown into it a bit too quickly. But still fun

Submitted

This is a good looking game that fits the theme perfectly.

(2 edits)

I enjoyed my time with this--great work! The upgrade mechanics confused me initially because there isn't a ton of obvious feedback when you use the computer, and I definitely triggered sticky keys spamming shift :). Otherwise, solid submission and strong concept! The art is fantastic.

Submitted(+1)

Great concept! Best parts for me are the art and audio (I especially like the colour palette). The weakest part for me would be the controls, as others have said - I think I would have preferred mouse controlled with a reticle for the cannon, but I had fun with it anyway!

Submitted(+1)

Beautiful game with a great concept. Very fun and tense. 

The textbox at the start was too fast so I didn't know I could EMP for a while. 

Submitted(+1)

Pretty fun gameplay loop with a lot of tension. Art and audio are pretty rad too. Only thing holding it back is the controls and lack of time between waves to process

(+2)

This was really quite fun! The limited movement of the cannon, and the limited reload speed were really good for creating tension, loved it.

I did find the controls a bit janky, though. Sometimes not registering, sometimes the cannon wouldn’t fade.

The artwork was gorgeous, and the music and sound design fit really well.

Well done!

Submitted

Difficulty seemed to ramp up pretty hard after a few waves. I wasn't sure if I had properly upgraded my cannon when I went to the computer tho so maybe I was doing something wrong. I did have issues with "shift" being the default fire key for the cannon. Windows kept trying to enable sticky keys because I was spamming shift lol.

Submitted

Nice Loop

I thought it was pretty fun but did get very hard very quickly lol. It seems like the best strategy is to almost always upgrade the reload speed or else you fall behind with the difficulty scaling but then if you lose a cart once the game just feels over because you lose reload speed.

Developer

Yes! the difficulty wasn't the priority as the idea in general was completely different, we overshoot with the time limit but manage to make a tiny experience.

Submitted(+2)

Neat concept and lovely art and atmosphere. Either I'm trash at this type of game or the difficulty was pretty brutal from the start. Attempted multiple times with an understanding and strategy and just couldn't really get any further. But definitely some great ideas here!

Developer

I had to boost the difficulty of the game because if you played smart and reached 100% bonus, you basically could not lose as the cannon could shoot down enemies before they had the chance to get in position, to help with the difficulty I've added the EMP that used wisely could help progress... Repairing the damaged wagons and smart target choices are essential, but for sure I could have made the exit cannon a bit clearer, I assumed that using spacebar to get in would be enough to assume spacebar to get out :-D

Submitted

Love the graphics the color palette is great, also the movement of the player inside the train with the computers, the cannon, lots of tiny details. Controls are difficult to manage, I think I also got "stuck in the cannon" and I couldn't go back to the computer for updates I think. I would make the difficulty ramp up a bit slower. The art is very nice but I got a little overwhelmed.

Developer(+1)

Thanks! the palette is a variant of monometallic.

Submitted

Agreed that the controls here are very clunky. I had to read the itch page for a description trying to understand. And shift isn't a good key on Windows like others have said due to sticky keys. And turning of the turret wasn't intuitive to me. I kept wanting to push up and down instead of rotating it. The graphics are really good though but to be honest the controls kept me from wanting to keep progressing.

Developer

Yeah, I'm on Mac so the Shift issue did not occur to me, worst case there is full controller support ;-)

Submitted(+1)

Interesting game. Controls were challenging, combined with the difficulty, it makes for a frustrating experience. I’m sorry to say, I’m not the greatest fan.

Submitted(+2)

Nice visuals.

I would add alter key for shift because of windows popups after pressing Shift for few times.

Developer

Yeah, I'm on Mac so it did not occur to me, worst case there is full controller support ;-)

Submitted(+1)

cool game, nice visuals!

Developer (1 edit)

Thanks, it was my first top down tileset so it was an experiment.

Viewing comments 20 to 1 of 25 · Previous page · First page