I'm not sure if I'm just dumb but I honestly couldn't understand what to do lol, even trying to use the controls you mentioned below the game. anything other than WASD did not work for me and I just couldn't do anything.
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Endless Rails's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #2 | 3.914 | 3.914 |
Graphics | #6 | 4.257 | 4.257 |
Theme | #10 | 4.257 | 4.257 |
Originality | #13 | 3.771 | 3.771 |
Overall | #15 | 3.469 | 3.469 |
Fun | #23 | 3.114 | 3.114 |
Accessibility | #42 | 2.571 | 2.571 |
Controls | #57 | 2.400 | 2.400 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
ah. i guess i missed that. i managed to play it and i want to say a couple of things:
at first it was nice, it became increasingly difficult over time and each time i failed and restarted i got more and more efficient with my time, however if you fuck up a tiny bit it costs a lot. i get that you have the emp for that but still. HOWEVER, and im guessing you know this but i figured out at one point you cant actually lose if you just focus on clearing enemies from 2 wagons instead of 3 since the third one being broken doesnt really do anything, im guessing you tried making the player want to save it by scaring him that his reload speed is falling but its actually not needed. so at that point the content of the game becomes stale since it stays the same practically forever. in general i would take inspiration from something like Dome Keeper to see how you could improve on this. but the base of the game is pretty nice.
Also a small thing about the cannon: at first it was a bit odd that i couldn't go 360 with the cannon and had to go all the way around to get from one bottom part to another.
regarding my starting experience that i couldn't find how to start the game: i feel like a simple outline on what can be interacted with would help with that, same thing with repairing health later on.
i also really liked the music, gave me original call of duty mw2 vibes haha.
overall i enjoyed it apart from my very first experience and whenever i solved how i can infinitely stay alive.
Looks great, took a moment to work out the shift key fired the cannon, but once I worked that out, great fun to play. Nicely done.
Really cool game. The sprite work is really good! Great job. :)
Good looking game and great audio. As others have said sticky keys love appearing and the time between waves was a bit harsh. It felt like being thrown into it a bit too quickly. But still fun
Great concept! Best parts for me are the art and audio (I especially like the colour palette). The weakest part for me would be the controls, as others have said - I think I would have preferred mouse controlled with a reticle for the cannon, but I had fun with it anyway!
Beautiful game with a great concept. Very fun and tense.
The textbox at the start was too fast so I didn't know I could EMP for a while.
Pretty fun gameplay loop with a lot of tension. Art and audio are pretty rad too. Only thing holding it back is the controls and lack of time between waves to process
This was really quite fun! The limited movement of the cannon, and the limited reload speed were really good for creating tension, loved it.
I did find the controls a bit janky, though. Sometimes not registering, sometimes the cannon wouldn’t fade.
The artwork was gorgeous, and the music and sound design fit really well.
Well done!
Difficulty seemed to ramp up pretty hard after a few waves. I wasn't sure if I had properly upgraded my cannon when I went to the computer tho so maybe I was doing something wrong. I did have issues with "shift" being the default fire key for the cannon. Windows kept trying to enable sticky keys because I was spamming shift lol.
Neat concept and lovely art and atmosphere. Either I'm trash at this type of game or the difficulty was pretty brutal from the start. Attempted multiple times with an understanding and strategy and just couldn't really get any further. But definitely some great ideas here!
I had to boost the difficulty of the game because if you played smart and reached 100% bonus, you basically could not lose as the cannon could shoot down enemies before they had the chance to get in position, to help with the difficulty I've added the EMP that used wisely could help progress... Repairing the damaged wagons and smart target choices are essential, but for sure I could have made the exit cannon a bit clearer, I assumed that using spacebar to get in would be enough to assume spacebar to get out :-D
Love the graphics the color palette is great, also the movement of the player inside the train with the computers, the cannon, lots of tiny details. Controls are difficult to manage, I think I also got "stuck in the cannon" and I couldn't go back to the computer for updates I think. I would make the difficulty ramp up a bit slower. The art is very nice but I got a little overwhelmed.
Agreed that the controls here are very clunky. I had to read the itch page for a description trying to understand. And shift isn't a good key on Windows like others have said due to sticky keys. And turning of the turret wasn't intuitive to me. I kept wanting to push up and down instead of rotating it. The graphics are really good though but to be honest the controls kept me from wanting to keep progressing.
Interesting game. Controls were challenging, combined with the difficulty, it makes for a frustrating experience. I’m sorry to say, I’m not the greatest fan.
Nice visuals.
I would add alter key for shift because of windows popups after pressing Shift for few times.
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