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Path Forger's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1 | 4.343 | 4.343 |
Accessibility | #3 | 3.657 | 3.657 |
Audio | #4 | 4.086 | 4.086 |
Controls | #4 | 4.143 | 4.143 |
Graphics | #10 | 4.371 | 4.371 |
Overall | #11 | 3.857 | 3.857 |
Originality | #45 | 3.657 | 3.657 |
Theme | #121 | 2.743 | 2.743 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2.1
Wildcards Used
Hardcore
Game Description
Dive into the chaos and navigate through timed obstacles with your trusty hook
How does your game tie into the theme?
Forge your path
Source(s)
Not open source
Discord Username(s)
franco31415
Participation Level (GWJ Only)
This is my first time
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Comments
Really fun concept, nicely executed, and well polished ! This could easily be dropped on the play/google store, and no one would know this came from a jam.
Great first entry and can't wait to see what you come up with next !
Fun game, I really liked that even if you miss on you initial shot you can still correct it and get it while its coming back. There was also a good amount of variance in the random levels.
Fun and polished game! The core idea is really good. Jumping from point to point with a speed bar of some sort chasing you. A limit on connection length that is well designed (not to mention the great feedback in visual and sound when you try to jump too far!). Loved the fact that the levels are randomized, so it's a little different each time. Played about 10 times and got a high score of 50. That maybe more to do with my low skill. The target player for this would get higher I guess.
With respect to your comment on similarity in our titles, I guess the jam is so large, and there have been some exact collisions as well, atleast these are a letter off :) But well, the finding a path and randomized levels are similar too, with a different type of challenge, of course. I guess there's more for me to learn form your game in terms of progression and polish.
Overall this is a great entry, and wish you the best for the game!
Thank you! I'm glad you liked it
Really well done!
Wooow, this game is incredibly polished and a solid submission! The level of juice this game has is unmatched and incredibly aesthetic. You killed it in all the departments when it comes to making a game!
When it comes to feedback, I can't really give much, however, I think maybe--if you do continue this project--building a narrative might be valuable. When I think of other minimalist games that I have played, I always wished that they had some sort of narrative or motivation built in to seek the challenge. I always remember "Thomas Was Alone", that game was literally just a cube platformer, but the game had a narrative that immersed me to recognize that they were more than just cubes. I'm bad when it comes to "time-crunch" style of games and think some defined purpose or motivation behind guiding are little "white sci-fi-esque slime ball" may have pushed me to keep trying and play more than I did.
Like, what is the ball? Where are we? Why are we building a path up? Why are the green shapes bad and kill us?
I think even though it is a small detail, it will help connect peeps to your game more. But regardless, the game is incredibly fun and visually stunning~!
I agree with you that adding some sort of narrative would enhance the experience even further. I'm thinking about something like "Duet" which does that pretty well, and the target audience for the game is almost the same. Great suggestion, I'll definitively keep that in mind for future updates. Thank you so much for the positive feedback and ideas!
Very fun and very polished, could totally see this as a successful mobile game!
Thank you! I would love to publish an improved version of the game in mobile stores!
Very well done game. I feel I could play much better on mobile, as with a mouse it gets really rough, or there's a miss-click and I lose. One thing I really appreciate is how you teach the player early to not hit green. I saw the green diamonds and immediately thought "oh I can screen wrap on the left/right and grab the gems" and I died hahahaha
Thank you! When I first uploaded the game to Itch, it didn't have the obstacles in the easy segments of the level, but then I realized that the player will try to hook the obstacles at a higher score without knowing that they will die. That's why, before the deadline, I uploaded the current version with obstacles in the easy segments, but also keeping these segments easy. I'm happy to know that it worked for you!
I love this. I want it on my phone yesterday.
Fantastic job -- everything is so well paired with each other it feels unreal that this was a jam entry. Would love to see what additional play variations you'd add if you were to continue development here for advanced players / deeper levels.
Thank you envy! I'm happy to know that you are interested in the game, there are lots of things to improve and I have in mind interesting content for future updates as well, so I'll let you know when the update comes. Btw I already played your game and commented too, "Helter Smelter" is such a great game, one of my favorites so far.
What a simple concept executed amazingly. This isn't just a great little jam game, this is a fun time-killer all around. Works great on desktop or phone (some audio glitches when I tried on phone, but that's expected), and I love that it tracks my stats. Also, if you only played it once, you missed that it's arranged differently each time, which is just a lovely touch. Visuals fit perfectly, plays very smooth, and the sfx and bgm are very satisfying. Well done!
You are the first one to talk about the stats, I'm glad that you liked it. Thank you for the positive feedback.
Really fun game! I'm amazed at how complete it is.
Thank you!