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Serpentine Tower's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #52 | 3.054 | 3.054 |
Graphics | #56 | 3.464 | 3.464 |
Theme | #71 | 3.446 | 3.446 |
Overall | #73 | 2.982 | 2.982 |
Originality | #79 | 3.161 | 3.161 |
Accessibility | #80 | 2.500 | 2.500 |
Audio | #86 | 2.732 | 2.732 |
Controls | #92 | 2.518 | 2.518 |
Ranked from 56 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.6
Wildcards Used
N/A
Game Description
Defend the serpentine tower from creeps
How does your game tie into the theme?
You are a fire mage that must defend a serpentine tower from creeps.
Source(s)
N/A
Discord Username(s)
codestallion, buwub, goldmusicvault
Participation Level (GWJ Only)
1
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Comments
Nice game folks! Liked the pixel art was great and the music was nice. Fun!
I had a lot of fun, but couldn't make it past wave 5 lol. It would be nice if there was an indicator for if right click is going to move you or target an enemy, ie an enemy flash if it would target them.
I would’ve liked to of added some better UI around the abilities and clickable targets, but I didn’t have time to make the cut.
Thanks for playing the game and glad you enjoyed it!
I had a lot of fun with this game! Nice pixel art and music 😊
thank youu, we had a lot of fun making it!
Very nice for first godot game
thanks, we sure learned a lot! we would’ve been able to flesh it out even more but sort of halfway into the jam we pivoted to another idea for the game
That is a nice and clear idea. But it was hard to play for me. The “Q” ability didn’t always work. And the “E” ability never worked, or I was unable to understand what it does. Generally, I could survive for a couple of minutes, but no longer. Lovely art :)
The E ability is a focus-fire that increases attack speed but disabled movement until the enemy dies. But I wish I made it more clear, and added tooltips for each abilities description.
But thanks for checking out the game, we had a lot of fun making it!
Love the style ! The game is quite hard but still very enjoyable. The music is awesome !
Shoutout to GoldMusicVault for the soundtrack.
Thanks for playing our game!
Great job, I really liked the artwork in your game. It was a little tough to get a hang of the dual use of right click, and my guy kept rushing into the fray, but the abilities were really helpful. It might have been nice to break out the movement keys to wasd or arrows, or to keep it on the mouse, use right click for both normal and special attacks and left click to move. Anyway, got through a few waves and defeated a big guy before those dang wizards got me again. Really nice job!
One thing that I would’ve liked to add was if the cursor changed to a sword icon when you hover over an enemy, so you know you’re going to attack.
Thanks for checking out the game!
The music and art are great. It took me a little while figuring out how to use the RMB controls for movement and attack as I would sometimes just run into my enemy instead of attacking them. Other than that it plays nicely, also with the special attacks.
Yeah RMB to move is sort of an artifact of the past (starcraft, warcraft, etc.) I really wanted to capture that nostalgic old-school movement controls.
Thanks for the review :)
Nice style. Difficult game.
Controls take some time to get used to. At some point the tower was defending me more than I was defending it.
This was my first game jam, and I wasn’t sure if the game was too hard or not lol.
Thanks for checking it out!
I had a brutal start - lol. Got wrecked really quick. But once I got a hang of the abilities, I got my footing. Fun little game!
Yeah I always enjoyed roguelike games where you naturally get better the more you play, so I kind of wanted to pursue that feel for this game.
Thanks for playing!
Good art! The lighting effects made the moves feel powerful. The W pushback move was the coolest, followed by the R fire rain. I couldn't really figure out what E did. I got to wave 5 but those spellcasters are hard to deal with without taking damage.
The E ability targets the closest enemy and focus fires them with increased attack speed, and disabled your ability to move until they die.
It would’ve been nice to add tooltips to read the abilities.
Thanks for playing our game!
Thanks for having my onboard codestallion and buwub - it was a pleasure working with you!
Really liked the art style for this! I was impressed by the mechanics, although it did feel a little difficult to kill enemies with the ability cooldowns
thank you for playing! it was my first time working with pixel art and i was being a bit too critical of myself so i appreciate your comment :) i agree that it is difficult, i can't make it very far myself. but the dev got to wave 30 somehow. i'll check out your game when i get back and let you know what i think
I had a little trouble with the controls, but loved the experience overall. Saw another commenter mentioned league of legends which is what I immediately thought of, like this little slice of summoner's rift alt-world. Cool experience.
Yeah, it’s very LoL inspired.
Thanks for checking out our game!
I loved the adc left alone on bot kinda of vibe in the game!
The controls could use some work and I really wish I could regen my life points. But overall really fun little game! I made to wave 7, after that, not even years of league of legends could have prepared me
LOL classic solo q experience. i did mention we should have some sort healing/regen mechanic but unfortunately due to time constraints we weren't able to get it done :( thanks for checking out our game though!