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Godot Version
4.3
Wildcards Used
N/A
Game Description
This is a puzzle platformer where the rules of the game change every level. Making mistakes is inevitable, so reflect on them to figure out how to beat the level.
How does your game tie into the theme?
The rules are changed every level and the player knows nothing. When they die and make mistakes, they learn something new and need to reflect on learned rules to complete the level.
Source(s)
N/A
Discord Username(s)
doublea_4
Participation Level (GWJ Only)
1
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Comments
Good stuff! I like how you managed to put together a whole set of levels with progressing complexity. I could see a bigger version of this concept where some rules stay consistent for a bit (but still unintuitive) so that each level can build on concepts rather than being trial and error to see what has changed. Well done!
I appreciated the unique take on the theme, and the platforming felt well-tuned. The jumping into objects to push them further is a mechanic I haven't seen before but I quite like. Good work!
So weird running into spikes to finish a level, haha. I liked it!
People ask what are the rules but not how are the rules...
As for what rules, I could safely say that this game does!
Love the approach of having to figure the rule of each level out as you play. It's a bit funny to see my character having to touch something that should instinctively be deadly to win a level.
Awesome work!
Good job, I like it!
WOW
Really sick work, love that black sliding transition between scenes. Great work with the hitboxes on the spikes, felt very accurate. I can tell you tested the jump and movement feel a lot - it’s floaty but not too much. Great work!
Thanks for the feedback! I'll keep it in mind for other projects :)