Play game
Mage of Frost's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #13 | 4.045 | 4.045 |
Graphics | #28 | 3.773 | 3.773 |
Audio | #29 | 3.500 | 3.500 |
Controls | #30 | 3.409 | 3.409 |
Overall | #34 | 3.351 | 3.351 |
Accessibilty | #34 | 2.955 | 2.955 |
Fun | #66 | 2.909 | 2.909 |
Originality | #82 | 2.864 | 2.864 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.3
Wildcards Used
N/A
Game Description
An action platformer where you are a mage and must defeat all enemies.
How does your game tie into the theme?
You freeze enemies and summon ice pillars.
Source(s)
N/A
Discord Username(s)
therryaki, eliteboo
Participation Level (GWJ Only)
2
Leave a comment
Log in with itch.io to leave a comment.
Comments
The artwork and music fit very well together. I think the pillar mechanic is the best part of this game. It feels good, so would be nice to have been able to utilize it more!
The artwork is super lovely. Cool that you included multiple abilities too, and congrats on the music. Took me some time to figure out if pillars stack on top of eath other, or if I need to combine it with jump. Fun little game.
This one is hard. On one hand, the controls feel very good and the ice jumping is kinda addicting. On the other hand, the enemies didn’t feel particularly threatening, there was no end to the level (that I could sus out), and… well, a lot of the graphics (sprites and platforms) were constantly glitching horribly. They only ever seems to work while the summoned ice walls were on screen. Once they were gone, the platforms and character graphics would just glitch out!
I did get a vibe of Hollow Knight from this game, it was just a shame a didn’t get to experience a clean game. Not sure if the graphic issues were just me, however.
If you’re interested, here’s a recent stream I had of the game.
Strange, I think you're the first person to report that kind of glitching. If it's not too much trouble, would you be willing to share some of your specs and browser used to see if we can try to pinpoint on our end where the issue comes from? The only thing that really happens when the ice comes out is that a mask/shader comes on screen to modify the length of the pillar.
Thanks for trying out the game though, it's a bummer that you couldn't get the actual working graphics of the game :-(
Mechanics look great (especially the pillar jumping)! would love to see this continued!
I liked this little game. Good mechanics and control.
nice art and audio. A bit short though
Cool game, it felt very very fun
The pillar mechanic was so cool. I like how it gave you some extra jump if you jumped before casting. I wish it were easier to kill the beginner enemies though.
I like music and pillar mechanic, would like to see how you can used it on some interesting level design. Also I think the enemies have too much health at the beginning.
Btw, if you will update the game, I found a small bug:
In windowed mode, if you summon a column and drag the mouse outside the window, the column shadow sprite remains.
Really a nice game, but sometimes the enemies enters inside the ground and get stuck. Anyway a lot of fun
Nice art and sound, I think you had some really cool game mechanic ideas here that I'd love to see fleshed out more and improved upon.
I think I couldn't switch the staff again after I'd done it once and thought the rate of fire a bit slow after that. If the freeze-pillar summoning was quicker, and the pillar could be used for cover from enemies as well as propel you up, and be destroyed by your own bullets quite quickly, I think it would add a nice element to combat strategy. As it is I felt combat felt a little slow.
I liked this! I feel like it had a strong visual identity, and was a nice little package all around. I'd definitely be interested in seeing this more fleshed out
This was cool. I liked the art and music, and the gameplay was pretty fun. It was a little short, but still sweet.
I really liked the art and music, especially the boss's music, it's very epic haha.
The gameplay is simple, and I like that you can jump with the ice blocks, although I think that this mechanic could have been used more. Also, I didn't find there was much difference between the weapons I could pick up, perhaps that aspect could be improved as well.
But overall it was a secret but fun experience. good job :D
I love this game :D. I enjoy launching myself and freezing enemies and then launching myself of from these frozen enemies to reach even higher. The artstyle is also very cute, I wish I could make something like this. The sound design was also very fitting for this game. I had a lot of fun.
Thank you!!
Cool game! Really like the pillar mechanic
saw a couple of games using this freeze enemies mechanic but this is defiantly the best one!!!!!!