Insanely well executed. From the look and feel to the game concept itself - simply stunning!
h00g3
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A whole Album, wow, it's amazing how much work you put in there in such a short amount of time. I enjoyed listening to ALL of it! This is basically a finished videogame soundtrack. It has a story to tell, a vibe to deliver, emotions to trigger, and inner pictures to visualize to. It's also worth mentioning how technically clean it sounds. I found myself wishing for less artificially sounding instruments at times, but that's of course not unusual in game music, and also a matter of taste and genre. Overall, this submission is clearly winner material. Impressive job.
One word: EPIC! Had to listen to it three times. This masterpiece took me on a journey from a calm afternoon to wild adventures. It's really telling a whole story, with plot points placed spot-on. It's ultimately transcending into this quite uplifting vibe and rhythm, leaving the listener behind with a sense of sastisfaction. Composition-wise, for my taste, it has everything: Variety in instruments, Quality of Audio, Interesting structure. Winner material.
Fun short listen in under one minute. Gotta appreciate the experimental vibes on this one, unpolished and rough - I think that's nice for a change, compared to all the over-produced stuff in the music world, with many new artists not daring to publish their early works anywhere. If this was expanded, the flute changed, and all mixed a little cleaner, especially in the lower bands (peaking), I think it could theoretically land on some cute games' soundtrack.
On one hand, I think it's unbelievable that you've put together a whole album for this. Kudos to you, and much love and respect. Even though I will probably need some antidepressants after listening to the whole thing, I must say, the sound is very consistent, and with good speakers or headphones, the quality of some samples used in this are insanely good, especially in the lower bands. When that bass striked full-on for the first time, it gave me shivers. On the other hand, I am not sure what story this album is trying to tell, starting all mystical, then ending in total devastation like that, without any mentionable shimmer of light in between. So this is ultimately the expression of unfathomable sadness, which I normally refuse to consume, but honor as piece of art in this context. This is a wonderful example for transforming something dark into something else, that enables others to really experience that darkness for themselves, challening them to enjoy the difficult listening experience. Remarkable artistic job.
This track is a whole journey. Clearly, someone with quite skilled and well-trained fingers recorded this. I found myself in awe of the complex and quick chord progressions while listening, at times wishing for a bit more rhythm and structure. Consistently sticking to one instrument track throughout the entire thing, it's expectable enough though to be enjoyable, and I love the fact that you've included a bunch of nice extras in your upload.
This sounds really weird and cool. Observation on the birds: On some parts, their tweeting make the generally dark composition a bit lighter, but then in the next moment, the same bird sounds make the track feel even creepier for me. Interesting effect! This could totally be part of a scary game or movie.
I am quite overwhelmed with what I just heard, so intense and unexpected is it. Quite rich in layers and elements, intentionally lacking in structure, filtered to joyful dust. Analogue synthies are such an underrated art form. This would make, for example, a great soundtrack for a tough level in a sci-fi themed game.
With a sweeping expanse of space as backdrop, pulsing energetic music, and a well-designed ship outfitted with diverse weaponry, this brings together a lot of promising elements. The visual and audio dynamics pull you in immediately, but the gameplay itself takes some time to grasp—particularly the mechanics of aiming and shooting, which could benefit from a more intuitive design. This submission has a strong foundation and I'm glad I gave it a go.
As a fan of the old classics, especially LucasArts, this really hit the mark for me. The humor is spot-on, and the concept is both fun and clever, with a very creative use of Control Nodes. My only wish would be for a smoother, quieter walking, bringing it up to today’s standards while still honoring the charm of the '94 originals. This definitely has potential for retro greatness.
You wouldn't believe me if I told you that we had brainstormed a similar idea, where you play the ghost and scare tenants, and it's great to see the idea brought to life in this way! Ours would have been simple 2D pixel art, not this awesome 2D-in-3D look you guys have delivered here. And it sounds good, too. Quite impressive!