Really like the game - it was a bit hard to hit the ground turrets, but fun. Maybe a minimap might be a nice addition, or pointers on the edge of the screen that show you where the enemies are? Finding them was half the battle. Also, I would suggest reducing their trigger-radius - i.e. the distance that you are from them before they attack - as I found that I was being destroyed when I couldn't even see them! Finally, I would put the attacks as keys on the keyboard as you don't need them on the mouse, seeing as the mouse position does not affect the direction of attack.
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Island Strike's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation (visuals) | #19 | 4.277 | 4.277 |
Concept (gameplay) | #43 | 3.846 | 3.846 |
Overall | #46 | 3.944 | 3.944 |
Theme | #129 | 3.708 | 3.708 |
Ranked from 65 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Creative use of theme and nicely presented wide environment. I'm glad you didn't go for spinning camera :D The plane is a bit hard to control when it comes to aiming in the right direction and the game was pretty short. I really liked out of bounds warning, for some reason it caught my eyes and felt very professional.
This was awesome to play and the most original use of the theme I’ve seen yet. You packed a ton of content in here with a great tutorial and endless mode. Very impressive or 48 hours!
The game was good and the concept was great. The turrets bullets went a bit too fast, though. It was really hard to avoid them, and I kept dying with no way to beat them. Apart from that, however, it was excellent.
That was great, very well done. The tutorial could have used some speeding up, got bored and went straight to the main game after 30 seconds or so. But the game itself was really well done, very smooth
Stellar game. I love the look and feel of the game and your maps are brilliant. It's tough due to how accurate the enemies are, but it's a rewarding feeling to get through it. Favorite game I've played in this jam yet, well done!
Loved it, really fun! Movement is super smooth and nice, everything is very visually pleasing!
One of the best visuals in this whole jam and super early submission.
Very nice implementation of the plane pack! Also a very creative use of the theme! Would never have thought of that.
My two points of criticism that are just tiny details are:
1. Bombs should not fall faster than the plane (they are dropped not launched!)
2. The shadows for the bullets are much lower than the plane itself
Overall, great game. Nice work!
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