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A jam submission

Save YourselvesView game page

The TEMPORAL TEAMWORK Top-Down Shooter
Submitted by Demizo (@DemizoDemazo) — 10 hours, 48 minutes before the deadline
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Save Yourselves's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#103.9713.971
Game Design#163.9713.971
Innovation#193.8243.824
Overall#233.8503.850
Art Direction#533.8823.882
Theme#1123.6033.603

Ranked from 68 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 32 to 13 of 52 · Next page · Previous page · First page · Last page
Submitted(+1)

A pretty nice little take on a smhup-style game. Nice job.

Submitted(+1)

really fun and entretaining game! it was challenging! good job!

Submitted(+1)

Definitely one of my favorite games in this jam. Good job! :D

Submitted(+1)

Such a great idea, I loved it.

Submitted(+1)

So at first I was like, aw yeah cool, a top down shooter, looks pretty nice, nothing special though, then after the first round I was like ohhhhhhhhhhhhhh cool! This is a really cool idea and I think you executed it really well, everything looks great, feedback is great, it plays well, a funny little story to contextualize it all, really great work! My only suggestion, not sure if it'd make it more fun but I thought it might be cool, is to have aliens stack up each round, so it gets more and more chaotic each time but each of your clones are still doing the same job they were before cleaning out the baddies from the previous round. I think the 30 bullets could've maybe been a bit lower too, I was able to cheese the game quite a bit by just standing still for the first 8 rounds, forgive my cheesing! Awesome work!

Developer

I'm glad you liked it! Yeah the ammo is generous but i didn't want to be to hard on players in a casual jam game. As for the enemies it would have been cool if ones from previous rounds came back. I didn't do that so i could introduce new enemy types without over-powering the player with old ones. The enemy count does increase in general, just very subtlety, if you aren't in endless mode. Thanks for the feedback!

Submitted(+1)

Loved the simplicity of this game. Starts off fairly easy but slowly becomes more chaotic as you progress. My only problem was that in later rounds it was very easy to loose my current self. Other then that I had a blast!

Submitted(+1)

This is one of my favorite submissions so far. Such a unique concept that also works really well with the theme of the jam. I really like how it gets progressively gets crazier as the levels continue. I also like how even though you have limited ammo, the game rewards shooting like crazy so those bullets are used in later "lives" to help out with the massive waves of enemies. Great job!

Submitted(+1)

Great game, really like the interaction with my past self.

Submitted(+1)

I'm yet to play the infinite mode but I will definitly try it ! greate game !

Developer

glad you enjoyed it!

Submitted(+1)

Takes a little bit to get going, but once there are enough clones running around and more enemies start to spawn that's when the game start to get fun. Some difficulty options or a way to start at later rounds would be great considering the slow start and the non-existence of checkpoints. I really liked the music and especially the sound effects when the round is about to end. It helps with not needing to check the round timer as often.

Developer(+1)

glad you liked it! Yeah i kept the beginnings slow since i wasn't sure how hard the concept would be for players to grasp going in blind, but perhaps i overdid it. I was gonna add a difficulty option but opted to just naturally bake the difficulty into the game modes instead for the jam, with endless mode as the hard difficulty with initially and continuously harder rounds/enemies. Setting experienced players potentially back to such boring rounds probably wasn't the best idea and i should have only set them back a little bit (in the story mode) to compensate for the lack of checkpoints. Thanks again!

Submitted(+1)

The game was fun and had one of the most interesting plot in this jam. I would love if the player didn't restart to round 1 or had some checkpoints but overall, it was a really fun game with a really cool plot and concept.

Developer

glad you enjoyed it! If i could change anything it would be punishing the player a bit less for losing. It was originally meant as more of an intense game, but when i toned it down to be more casual i should have reconsidered the losing aspect

Submitted (1 edit) (+1)

Loved the game and its visuals ,story and art but i really didn't get the connection to the theme

and if you make like a save point that would the great!

Developer

yeah losing was a bit punishing for a jam game and i could have probably found a way to make it feel a little better, as for the theme the idea was you're connected to the baby and your past selves in both the story and gameplay (your life/actions) A temporal/life connection

Submitted(+1)

When i saw the clone appear i knew this game was going to be amazing, its very fun and the clone people makes it super unique, i was concerned about getting confused if there was too many of them but that actually didnt happend because the artwork is really well thought.

Definetly i will come back to play it again.

Developer

glad you enjoyed it! Unfortunately I can promise it gets confusing by round 20ish ;P

Submitted (1 edit) (+1)

managed to survive till round 15 by staying in the center for as long as possible XD , I could see myself surviving till round 40 if i didnt have to keep collecting ammo , a really well made and polished game , well done 

Developer

wow congrats! I didn't expect people to really play endless mode, let alone get that far! By 15 you had seen all the enemy types so the game didn't have a ton more to offer, minus an easter egg on round 17 where i switched all future versions to having a beard instead of a number since i ran out of number sprites ;P Glad you had fun!

Submitted (2 edits) (+1)

I love the game design in this game and here's why

- The difficulty basically adjust themselves naturally with the clones mechanic.

- At first, it would seem like standing still would be the best strategy, but with the introduction of bullets and powerups, the player would still need to constantly move.

- The game is simple to understand, each action and foe are instantly recognizable, and you always know what they're going to do.

Now for somethings I think you can improve upon.

- With the game length, I think dying is too punishing right now, at least for me. True, it is hard to lose in this game, but it doesn't balance the punishing aspect of it. To solve this, maybe if a clone number "X" dies, only clone number "X + 1" and above dies too, and you start at the "X - 1" checkpoint. Does that make sense? Basically if a clone dies, only the clones that come after it dies, since it's a time travel game. It would make the game more interesting, but that might ruin the difficulty design you're going for, so just take it as a suggestion and do what you will.

-  The visual feedback from destroying enemies aren't satisfying enough. It felt like you weren't hitting them hard enough for it to feel "oomphy".


Overall, I think this is a really great game. I really had fun playing this, and all the criticisms I had were really just minor nitpicks.

Developer

I appriciate the in depth feedback! yeah, the dying can be punishing, perhaps i should have gone with the original idea of never setting the player back but just having them replay the round with 1 less clone, but the action continues to ramp up. It would eventually over power the player if they kept messing up but it would give them a second or third chance at the round. As for the enemy killing juice i definitely could have done a bit more with the visuals or sound i agree, i didn't match the juiciness of your game in that regard ;P

Submitted(+1)

The feeling of starting over in any kind of game are all frustrating to me and this game taught me lesson to don't go much offensive at the start.

Its a little fun and new to me. I like this.

Developer

yeah restarting is never fun, but I'm glad you got a hang of it

(+1)

This was really cool, my friend and I were laughing at the absurdity the whole time. Loved the art at the beginning cutscene!

Developer

glad you enjoyed it!

Submitted (1 edit) (+1)

Brilliant idea, really well executed. You had a good amount of polish too, considering it was a game jam. You could definitely take this further with more enemy and level variety.

I have two minor gripes with the design that I think you could tackle to improve:

  • I found the optimal strategy was to stay in the middle of the level the entire time. I think this is a HUGE missed opportunity. I loved that you had to avoid the big bars / lasers that show up across the screen and so you have to avoid going to those areas in all your selves in order to be sure, but this makes it so that staying in the middle is optimal. I don't know what the solution is here, unfortunately. I would have liked more level variety.
  • I found it really punishing to have to replay parts of the game specifically because of how long each round is (or feels). You can reasonably expect new players to have to retry the game a couple of times, either from the start or from a specific round. 30 seconds doesn't seem like a long time at first glance, but those retries stackup. I think retries should be a shorter duration, but maybe amp up the action a bit to make it still challenging. I ended up retrying 5-6 times, then I got to round 10 and the original got hit (already happened to me before as well) so I decided to stop. The game is very fun but if you keep retrying, it can get tedious, and you want to stop because you get the gist of the game at that point. 

I did really enjoy the game and the concept, despite the criticisms, I hope you can keep improving it!

Developer(+1)

I appreciate the in depth feedback! Yeah it was difficult to get a strategy other than camping in the middle to be viable with such a limited scope. Fun fact, orginally there was no limited ammo so the player had no reason to ever even move. The restarting isn't the most fun I admit, perhaps I should have only set the player back one round even if it made a little less narrative sense (who am i kidding my narrative is a paradox I could have done whatever) As for the round length, i tried a lot and 30 seconds was honestly the sweat spot, but that's just my opinion. You are right tho, i probably could have pumped up the action in some stages to make it feel less long, but i didn't want to overwhelm jam players just looking for a casual game so I saved the insanity and wild enemies for endless mode. Thanks again for the detailed feedback and sorry you missed out on the ending cutscene ;P but I'm glad you got to have some fun playing minus your frustrations

Submitted(+1)

Totally, I enjoyed it, no worries. Just to clarify, I mean that on retries you shrink down the time for a single round but you amp up the action a bit. I get that you still want it to be approachable and so it would still have to be balanced, but I feel like its possible. Thanks though.

Developer(+1)

that makes sense! Unfortunately i can't really change the round length since im recording the player and they need to play for the same amount of time every round, but there are definitely ways to handle second attempts better like you said.

Submitted(+1)

High level of polish in presentation and gameplay! Game looks and feels great. At first I went for a circle the room strategy but after 1 and 2 kept killing me (gee, who are those guys?!) I went with the hunker down in the middle strat lol. Really enjoyed playing this and it deserves all the praise! 

Developer(+1)

yeah unfortunately strategy goes out the window in favor of just huddling in the center, but i commend your attempt ;P

Submitted (1 edit) (+1)

I had so much fun playing this! I really love the idea of seeing  past versions of yourself fighting with you. I haven't tried endless yet, but when I was 10th person in the story, it felt satisfyingly seeing an army ME HOLDING THE LINE! I have nothing to say in regards to critique, but overall thanks for the fun experience.

Developer

I'm glad you enjoyed it!

Viewing comments 32 to 13 of 52 · Next page · Previous page · First page · Last page