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In Deep Sheet's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art Direction | #23 | 4.149 | 4.149 |
Fun | #176 | 3.085 | 3.085 |
Overall | #213 | 3.064 | 3.064 |
Game Design | #215 | 3.011 | 3.011 |
Innovation | #227 | 2.936 | 2.936 |
Theme | #374 | 2.138 | 2.138 |
Ranked from 94 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The aesthetics are so nice, especially with the sound design that compliments it. I am not sure how it relates to the theme that well though. I had a issue seeing the cursor and some cars passing by, maybe a stronger contrast could have done the trick (like darker lines perhaps). And there are few runs where I had the contact sitting in front of the targets. I cannot bend the bullet so those runs are runs that lost is guaranteed. Still was a cute nice experience. Congrats!!
Sorry about the issues you encountered D: I'll be fixing them in tomorrow's update!
I'd appreciate it if you would take the time to try it out once more when its done.
Means a lot to me that you liked the art and sounds :D
Really love the hand-drawn pencil art style, and sniper targeting games are some of my favorite! The two things I think you could have done better would have to be to make the cursor a little more visible and then have the enemies walk around, but other than that great job!
Planning on having the cursor fixed and hopefully adding in some new mechanics for tomorrow's update!
Thanks for the feedback :)
Hardly anyone ever dares to try an art style this different, but it looks great and feels very authentic. Definitely worth exploring further and experimenting with more genres. Keep up the good work!
It means so much to me that you liked the style :')
Thank you friend for the kind words!
Really enjoyed the art style and audio.
Wish there were more levels, a greater indication of points of interest - I didn't notice the top left telling me what not to kill until 3 failures, I also didn't see the menu at the bottom very well when I pass the level or fail it.
Also, not sure of the connection to theme - but other than that it was enjoyable :)
Definitely need to fix the UI, thanks for the feedback! Gotta figure out how to make everything look like it blends together but still catch the player's eye.
As for the theme connection, I interpreted "connection" as a business connection, someone you know who can assist you. In this case that someone is an informant in a criminal organization.
Thanks for the feedback friend :)
You are very welcome! :)
Looks awesome! I had a bit of a hard time seeing the cursor sometimes though.
Sorry about the cursor! Getting that fixed ASAP!
Thanks for trying my game :)
Lol, I don't know how you created a game with just paper drawings. but it's awesome. Great game
Roughly 2 hours of drawing and redrawing sprites and then 6 hours of taking countless pictures and messing about in photoshop to try and get them to all blend together seamlessly.
It was a lot of work but I'm glad to see people liked it :)
That's great bro.Please make sure to review my game too.
Will do ASAP!
I think this game is really well made and good looking! I love the paper drawn style, and I really like the detail of having all of the sound effects sound like they were made with paper being crumpled up as well!
Couple of things though.
- It's a little weird that once you've completed a level, you either have to restart or go to the main menu and start again, there's no additional levels or anything, it's all randomly generated. I assume it's because it took a long time to get this as clean as it is, but still felt it was worth mentioning.
- As someone else mentioned, I can't tell if the cars are supposed to be an obstacle or not. I thought they were, until a shot went through one and didn't stop. Honestly, I think it could be more interesting if there was a time limit, and/or the cars were an obstacle.
- I'm not totally sure how this connects to the theme, to be honest.
All that aside, this is a fantastic game! Not going to lie, I kind of hope you continue developing the idea, I'd love to play more!
Thanks for starting with the positives! Means a lot you liked the art!
I really appreciate the feedback you've given and I am happy to say that all if not most of it will be fixed in tomorrow's update :)
If you get a chance I'd love to hear your thoughts on it when it goes live!
As for the theme connection, I interpreted "connection" as a business connection who assists you in some way. I followed this train of thought until I reached the idea of an informant in a criminal organization!
Love the graphics! Did you actually draw them on paper? Everything came together really nicely, not sure how you animated everything, but it all worked out fine! Feels just like if the drawings were actually moving on the paper in real life and the whole game was just you recording it. I also liked the randomness of the levels to keep them interesting, with the varying positions of everyone as well as the individual you had to protect. It was a bit disappointing when the last enemy was behind the person I had to save and couldn't do anything about it, but other than that, I really liked the game! Well done.
Glad you liked the art :D
Yes, everything was drawn in my sketchbook, photographed, and then masked out in Photoshop. Not the best artist, or photographer, or good with Photoshop, so this all took me quite a while as I had to manage the lighting, making sure the lines were dark enough to be visible, and also learn how on earth to cut out a section of an image in Photoshop.
I'm so sorry you ran into issues with the contact spawning in front of an enemy! I hope to fix this in tomorrow's update :)
Feel like a sniper
Indeed!
I also like the hand-drawn style, and the SFX fits well. The cursor was incredibly hard to see though, which made the game difficult for me.
Thanks for the kind words!
So sorry about the cursor, gonna get that fixed for tomorrow's update!
As many others had said, the hand drawn style looks really good. Not sure if the cars are suppose to be an obstacle or not, but I keep shooting thru the cars. Would make the game more challenging if there are bullet counts, obstacles that block the gunfire and contract or enemies that move around.
It makes me so happy to hear you liked the art! Means a lot! :D
So sorry about the cars, they were not intended to be an obstacle but I am considering making them one in tomorrow's update or making it more clear to the player that they are not an obstacle.
I got 2.24s and now I'm happy. Really cool game though. Keep it up!
Congratulations good sir but I am sorry to say someone has you beat D:
I looove the paper/hand-drawn look! Sounds are also on point!
The first play I wasn't sure what happened but the second time it *clicked* with me and I saw the timer too. Instantly wanted to try again and out do myself, only to then learn the contact changes every game! It just kept giving and giving for such a short and small game. You did a really good job.
Dang, y'all are too nice about the art. Gonna make me tear up :))
Thanks for the kind words friend :D
Hello.
I liked the stylized art.
Please make more levels.
Make cars and obstacles stand out more.
Good luck
Hello.
I liked the stylized art.
Please make more levels.
Make cars and obstacles stand out more.
Good luck
Big content update coming out tomorrow! Hope its enough :D
The paper art style is amazing and the SFX are well suited. I really liked this game. It's very different from the others in the jam in a good way
Preciate the kind words friend :D
The art direction is fantastic! Loved the feel and sounds of paper!
Means so much to hear that people liked the art and the sounds, genuinely felt like I was just throwing sheet at the wall and seeing what stuck! I just wanted to make everything myself so I'm glad to hear that y'all liked it!
Really cool game ! love the visual style.
A bit short & not much replayability but very fun and satisfying.
Kuddos on the drawing and recording the sounds yourself, It turned out really neat !
Good job !
Ya the replayability - is that how that's spelled? - could definitely be worked on.
Hoping some new levels and possibly a new game mode someone recommend will help with that!
Be sure to look out for it in the next few days :D
Interesting concept! btw, my best time 4.33s
Thanks friend! Congrats on the best time but unfortunately someone has you beat :(
Pretty short game, but was kind of fun. Definitely has a cool art style, game mechanics, and I could see more levels being made out of this. Good job!
Preciate it :))
It means a lot to hear people liked the art! I'm planning on adding more levels tomorrow!