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BIRDMO's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #3 | 4.466 | 4.466 |
Audio | #4 | 4.379 | 4.379 |
Graphics | #7 | 4.621 | 4.621 |
Authenticity (use of resolution) | #11 | 4.828 | 4.828 |
Gameplay | #30 | 4.034 | 4.034 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
I was all alone, it was funny cause I got to make everything such as code, level design, sprite art, music, etc... :D
Was the resolution a challenge?
Yea finding a game idea that would fit such a small space was hard and I had to scrap many ideas, but in the end I guess I found something that worked well enough.
What did you learn?
It was nice having to come up with solutions for such a small space, I think it in particular improved my way of spriting pixel art.
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Comments
Im here struggling to get to 4k and there is people in 8k, what a hell?????? Birdmo is Birdmo nothing else to say.
Love it! Really cool arcade game! I was really bad at wall jumping, lol. It took me a few tries to understand how it works, but the overall experience was very cool! Well done!
My highscore after 5 tries (don't laugh at me :P):
Damn, Birdmo is soooo cute! 😍 The graphics are beautiful, and the animations are so smooth!
My only frustration is the camera, which feels a bit twitchy at times, though I know it’s difficult to get a smooth camera at such tiny resolutions so I’m not going to mark you down for it because I think that’d be unfair.
Awesome music and sound design. A tricky gameplay, I love the concept of combing flapping wings with falling :D
Well done!
I love Birdmo \o/ birdmo, birdmo.. Birdmo birdmo birdmo birdmo, bird-mo, birdmo birmo! :)
Well done dude! This is one heck of a solo dev submission! The bird is cute, the background graphics, and the sound effects are pleasing to the ears. My only (minor) gripes is that the wall jump mechanics are a little hard to time perfectly and the camera is a little erratic at times.
Oh and did I mention that I loved the lyrics? They bring a tear to your eye but fill you with pride. They are insightful and thought-provoking. They truly speak for themselves when they say, "Birdmo."
Presentation is top notch. Smoothing out the camera would give you something great here!
mmmmmmmmmmmmmm fruit tasty fruit birdmo eat
good game oroshibu
wow amazing aesthetics! I didn't get very far but that repeating scaling noise from collecting the fruit is going to be in my head for awhile. Also birdmo!
Very pretty and fun to play, but the camera movement feels a bit extreme. Great job overall!
As Lynyrd Skynyrd once said "I'm as free as a birdmo now"
Really great entry. Gorgeous pixel art. Great use of visuals to convey game state - e.g., being targeted, wall sliding, taking damage, dying. Insane degree of polish on a jam game.
The presentation in this is top notch. I love all the sound effects, so much personality. The movement of the bird felt nice and I appreciated all the sublte details like the little animations on the character and the scene transitions etc. The only thing I'd complain about is that the camera movement seems a bit over the top when you're jumping. Really great game though, big respect :)
Great polish, awesome visuals and sound. I find it moves really fast and I can't react in time and die, which is frustrating though.
Flashy and fun. Some of the platforming sections can be a touch tight, but the game allows you to bounce back if you play well. Good graphics that perfectly stick with the resolution. Music is a masterclass within the jam and the medium as a whole.
It's an incredibly fun game. I loved all of the animations, art, sound effects.
this is incredibly polished, good job! love the “BIRDMO” soundbite in the title screen.
The platforming is so much fun with great art and sound design to support it. I really want a full release.
Holy crap the juice on your entry is INSANE, from literally the first screen, from the octopus and the fade transition to the white silhouetted death screen, it's nuts how much polished effects you fit into this entry, even the score counting up haha.
The movement feels great, and I like that it's procgen (Looks like its randomly arranged premade sections?) which shakes stuff up, the swining vines were an nice tough.
The only feedback I would have, and I really had to think of something lol, is that the wall jumping is a bit strict, there seems to be coyote time on those wall jumps so you could switch directions before or after hitting the jump but for some reason I often failed the wall jumps. I'm also a bit of a boomer and found it quite hard, but that's mostly the fault of the screen res constraints, if I had a bit more space to see things coming I wouldn't have a problem.
good game oroshibu
thank you i made that