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A jam submission

Moonlit FieldView game page

Let's have a little chat in our secret place.
Submitted by ErebusWulfe
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Moonlit Field's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#34.6364.636
Story#54.2274.227
Creativity#54.3644.364

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

HostSubmitted(+1)

I AM RATING THESE ALL THESE JAM SUBMISSIONS RELATIVE TO ONE ANOTHER. THERE ARE HIGH HIGHS AND LOW LOWS BUT PLEASE DON’T TAKE THIS TOO PERSONALLY, AFTERALL, WE ALL ONLY HAD A MONTH.

Story (3):

The coffee-hater in me, has to knock a point off for going into so much unnecessary detail about coffee production. Having Ray like Robusta coffee is not a good enough pay-off if all of that was supposed to be the set-up.

I also like the use of choices in this VN. Our lives are constantly like the Butterfly Effect. Any decision you make can eventually end up indirectly killing someone. Life is scary!

Slowly falling in love with this handsome stranger with a bit of doubt was a charming little tale that ends pre-maturely.

Presentation (4):

Mad props for being of the two and half people to make their own MY WOLF instead of using the provided assets.

That date pachinko thing really impressed me.

I still don’t fully understand what was up with the colored text at the beginning. I thought it was going to be blue for the MY WOLF.

Creativity (3):

You were the only person that made their MY WOLF wag their tail in real time. You deserve an award just for that.

I do find it quite entertaining that the stories that both scored a total of 10 Stars from me, were both stories in which the MY WOLF dies.

I also just realized that this is the only submission where the MY WOLF is a twunk and not a chonk or a hunk or a woman.

Total (10):

I remember during my stream, you said that you immediately played Before Your Depart after you submitted Moonlit Field. You said that it accomplished a similar theme to yours but in a much better way.

At the time, I hadn’t played Before You Depart but now I have. I don’t think the connection with the executions between the two are that evident. The best way that I can describe it is that Moonlit Field is like a fast pain while Before You Depart is a slow pain.

I think I need to replay it, to really get a better understanding

I did get a little confusedly teary-eye when I realized that Ray was dead. I just want to pet the wolfo!

Developer

Yeah now that I have tested the waters, I can understand a bit about the line between making a character obnoxious and making the readers just flat out bored. I'm definitely gonna trim down that part. Anddd the confusing color-coded text at the beginning was a mistake, I was too tired to check em lol.

As for my remarks about the similarity between BYD... (SPOILER) if you remember at the end of the game there's a dev message along the line of "tell the people you care about that you love them, you never know what will happen", that's exactly what I originally wanted to put at the ending screen too (but couldn't bcs of the time). Presentation wise, my project might feel like things happened so fast, mainly because I couldn't put more days. Definitely wanted to make it to be more of a slowburn, but well what's done is done. I guess it's not that bad?

I really want to add more days and see if y'all still think things end abruptly. Maybe I'll get the update ready sometime by the end of the month.

Submitted (2 edits) (+1)

Possibly the most solid entry in terms of overall balance. Great presentation with the use of (very cute) custom sprites, great animations, and fun Ren'py tricks I haven't seen before in a FVN. And I really loved the way you used choices as a tool to explore the core theme of the story.

The story and the characters were great, at its peak the interaction between the two romantic interests was genuinely moving. Possibly the only part I didn't enjoy as much was the ending: not because I think there is something wrong with the way the story ended per se, but because it made feel the story a bit less unique, something we've seen before, as opposed to the strong artistic identity it had carved for itself in the preceding parts.

Developer(+1)

Sorry to disappoint you with the ending. I can understand why you think that way. Admittedly, that's the weakest part of the entire story, which is a big mistake, especially since I intended to use it as a setup for the third character and the next story. But hey it's a great lesson for me and I'll do my best to do better next time! ^^

Submitted(+1)

This is a cute VN, had a great time with it. A lot has already been said here that I agree with, so I'd like to focus in on something that I feel like is one of the highlights of this that hasn't gotten a lot of attention.


spoilers past this point for anyone who hasn't read yet.


So Ray is implied to have died in a car accident at the end. This death comes out of nowhere, and leaves the MC with regrets like not saying he loved him back during their last conversation. This rubbed me the wrong way on a first look, because there isn't any set up for this moment, and other stories that do this feel like they are just trying to get a cheap shock out of me. Taking a step back and considering other choices in the work, there is a moment early on where you can essentially get a premature bad end. If you chose not to go to the cafe, you'll never meet your wolf. Ignoring the fact that you can change the course of time in a flashback, (which is wild) I feel this what if scenario is important to what I consider the core theme of this work: every little choice you make is important.


It's as simple as where you choose to go, or what you choose to say, or to not say. The way our lives unfold can't be predicted, so It's important to keep that in mind if you want to live without regrets. While the way this message is delivered is pretty non-standard, It feels like a short story visual novel was the perfect way to do this, perhaps one of the only ways to make such a narrative and have it feel good.


overall, great work!

Developer(+1)

Truth be told, I had a problem delivering what I wanted to tell through the story in a clear, straightforward way. I felt like there were so many things I wanted to say to the readers, including all the minor things in my mind, it made the delivery kinda blurry. I should have put a stronger emphasis on the main message, that every little thing matter and you should make the most of every opportunity.

Also, I didn't realize the "altering the flashback" part was strange at all, but now I see it's a wild thing to happen after you pointed it out lol.

Thanks to all the feedback, I think I've found a way to fix my mistakes. Hopefully, I can make a new build and release it as soon as the voting period ends ^^

Submitted (1 edit) (+1)

First one I've rated 5's across the board! Well done!

I'm not going to comment too much on the story, I still feel conflicted about the ending. Overall, the story is composed fantastically and the character writing is excellent. Despite my feeling about the end, it's good enough to earn 5 stars.

I would like to talk about all the other elements in the presentation and composition that I loved.

  • The subtle changes in the BG colors is a fabulous. It's a great way to subtly convey shifts in tone.
  • The kinetic background are fantastic. The moving stars and the jostling traffic outside the car window was great for keeping my attention during slow parts.
  • The false choices were brilliant. They become a storytelling device in and of itself and that's truly innovative.
  • Sounds design was on point.
  • The phone graphic was a very nice touch and also enhanced the story telling. It was also a vehicle to explore some character traits. Well done!
  • The playlist was a cute touch! I might steal that idea for my main project :3c
  • The passages* where the character would start typing, backspacing, and retyping was a brilliant touch. Very clever.

The harmony of the visual, audio, and coding elements make this a gem. All of the non-prose storytelling elements are brilliant, subtle, and efficient. This is a master class in VN composition. Well done!

Developer

Heya thanks for your thorough review and kind words!

I always think that a good visual novel should be able to deliver not only good writing but also... an immersive experience to support the whole package. I didn't really have a goal entering the jam except to learn how to do some cool stuff, like talking sprites, animated backgrounds, basically other aspects that can make the game feel more alive. I'm also a big fan of symbolism, so of course I also wanted to learn how to do subtle storytelling without words.

Diving in as a new solo dev made me realize how big the scope and resources needed to make a VN are, things that I did not expect at all. I had to juggle between learning Renpy, making art for the BGs and sprite (gotta made sure my wolf stood out from the other wolves!), audio editing, and putting everything together in the code.

Sacrifices had to be made. I'm aware my writing is still very rough (because I barely even write anything lol), so I decided to put my best into everything else. I thought to myself, if my story is too bland or cliche, I should offer something else to make a good impression. You might notice the difference in the quality of the writing, some parts are well-developed (too much, even) while some feel rushed. But at the end of the day, I feel proud of the stargazing scene. And knowing that my work is well received makes the struggle worth it!

Now that I'm no longer bound by a tight time constraint, I'll do my best to fix the story based on all the feedback I've received ^^

Also... Music is my main source of inspiration for this project. I wrote the overall theme of the story based on my interpretation of lyrics from a couple of songs, specifically Constellations ("everything you thought you knew, will fall apart but you'll be all right") and Cold is the Night ("we carry our lives around in our memories"). So, I designed the overall presentation to recreate the atmosphere that I felt when I listen to those songs.

I thought it'd be nice to share the playlist so some readers can experience better what I really wanted to tell through the story, so there goes the playlist! This idea is actually inspired by Santa Lucia's dev (Stormsinger Studios), though in their case the playlist serves more as a device to dig deeper into the personality of the 6 main characters.

It's definitely interesting to know what inspires other writers to make their stories. Looking forward to listening to your list!

Submitted(+1)

Your presentation was the star of your game. Your tricks with the shaking car, the twinkling stars, the undoing text for the angry work emails? Chefkiss. That's not even talking about the animations, the use of palette for the background to signify the sort of moods. For someone new to renpy(I believe? may be wrong (shrug)), that didn't hinder you from picking up a ton of tricks and making it a visual treat.

Narratively I think we're by some more shaky ground, starting with the most trivial of details in the two character's names -- Ray and Ryan are visually similar. Generally as a rule you want to avoid having characters with very similar names. The prolonged coffee visit could be enough to pull people away from the work, given the duration after traffic. Like you bring in a good verisimilitude in your details to show your subject matter knowledge, but I think we spent a bit too long in the weeds. We were ready to move on a bit quicker.

However, you also did some good elements that blossom with the knowledge of the end. You set up elements that aren't quite foreshadowing, but are given context with the ending. You had some smooth lines, well crafted in their poetry. The structure of the choices are well thought out.


Prose and structure aside, you did a fantastic job and captured the spirit of the tale you wanted to tell cleanly. You showed the transformation you were intending to capture in the characters in tandem with the dates you cleanly used to set the duration of the narrative. Well done! People will surely make note of you for your next project.

Developer

I'm familiar with coding but I'm a complete stranger to Renpy. Honestly, my main goal in entering the jam is to force myself to learn how to make some cool stuff work in Renpy, like wagging tail animation or beaming lights. So, I started to get a bit serious to learn in mid-May. Turns out I had too much fun trying things and the writing suffered as a result.

That being said, I'm glad the story still came up okay-ish (?). Writing is not my strongest suit as I barely even write anything lol. I intended to make the MC as smug as possible with the coffee part. I guess it kinda worked but, as you said (and what I saw from the stream), that part was too long and bored people out. I also didn't calculate the cultural differences, things that are normal here around me are probably bizarre concepts for the other part of the world. There are also parts I wanted to explore more but couldn't because of the deadline.

It's great to hear lots of criticisms from different points of view and I'm thankful for that! I can now better understand what I should do to improve things. I consider myself lucky because all the visual tricks I've done pulled the weight this time. I'll do my best to not repeat the same mistake in my future project!

Submitted(+1)

I had fun, thanks for participating in the Jam! I look forward to your future novels. The visuals and dialog were great. I definitely didn't expect the ending until we got there. Well done!

Developer

Thank you for playing! I may have something else in store, but we'll see about it ^^

(+2)

Instantly absorbing between its slick presentation and wonderful atmosphere. The cute sprite art and especially the detailed animations are a joy to look at, and I like how the photo backgrounds are curated and edited to ensure the game has a coherent visual style. The narrative, even if probably something you've probably seen before, has a lot of funny and emotional moments. There are a lot of bugs, but I'm impressed by the effort put into this and how well the final result comes together.

Developer(+1)

Thank you for your kind words, I'm glad you enjoyed it! I originally started developing this game with the sole intention of learning Ren'py coding and the logistics of making a VN. It's glad to hear that my work is well received.

I apologize for the bugs as I ran short on time to make it into the jam and couldn't do a thorough checking. I will have them fixed with an update after the voting time ends.

(1 edit) (+1)

Fav story so far in the Jam <3
Lovable characters, I really like there is only a few here it makes the story focused with great characters  🐺✨

(+3)

I think the most important thing for this type of story is having good characters, and since the first scene just by seeing how they were talking to each other I knew this was going to be something good. Everything in this vn had care put into it, every small detail counts and makes the reader understand more about their relationship, view of world and impact that they can cause on each other. In the vn we get to see some important moments in their relationship, like how they met, their first "date" and how they are just really cute. But honestly I could read any of their other dates or whatever else that the vn didn't show us and I think it would be interesting.

Ofc I won't spoiler stuff, but I have to say that the ending surprised me a lot, everything else already had made me like this vn, but the ending made me almost cry and immediatly tell a friend to read it. This is REALLY worth checking out.

(+1)

I like how both endings were bittersweet.