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A jam submission

Gray DecayView game page

Ruin your ability to see the level as you play it!
Submitted by Gwelkind, frodoTimBaku, lssndra — 13 minutes, 28 seconds before the deadline
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Gray Decay's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#34.2374.237
Overall#133.9083.908
Use of the Limitation#143.8683.868
Enjoyment#163.6583.658
Presentation#173.8683.868

Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
PixelPax (Gabriel Kind) - Concept, Code, Character Design and Animation, Level Design and Art frodoTimBaku - Concept, Environment Art, Enemy Design and Animation, Title Screen Art Fidel Delgado - Music Composer, SFX, Playtester Lssndra - Playtester, Concept, Writing, Talk Bubble Art Yammmmmy - Playtester, Bug Finder

Software used
Unity w/ Corgi Engine

Use of the limitation
The protagonist in my game is hell bent on destroying the screen's contrast, eroding the details of the game, and making life hard for himself. In a metaphorical sense, he is self-destructively self-medicating, and harming himself and his ability to get on in the world.

Cookies eaten
I think one, I was really caffeinated and didn't have time for food so I pulled one out of an old tupperware. It was pretty stale, so I only ate the one.

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Comments

Viewing comments 20 to 1 of 36 · Previous page · First page
Submitted(+1)

very cool super tight controls and the puzzles were fun but challenging!!! 

Submitted(+2)

Very nice idea. Challenging puzzles. Congrats

Submitted(+2)

Nice game, I love the art. And I like that you introduced a contrast calibration screen, I should have done the same!

I like how the maps are designed, so that you have to think which "orbs" pick up first. I love the art and the general aesthetic. Good Job!

Submitted(+2)

Really well-done puzzler. The idea of the gradually decreasing contrast, which means you have to remember the location of certain blocks, is brilliant. You introduce it smoothly, and the puzzles implement it very well.

At times it does get a bit fiendish. I gave up near the end of level 5.

Also--the WebGL did not work for me, I had to download. Which version of Unity were you using?

Developer(+3)

Thank you so much for the kind words, it meant a lot to me that you noticed the effort I put into introducing the mechanic :) 

I used 2020.17f1 and did some fanciness with custom postprocessed shadergraphs in URP to get the 'color removal' effect. I've heard that URP, 2020 and WebGL don't play well together, but I waited until too long into the jam to realistically downgrade or fix  (I tried, but I could tell it was going to be a fruitless time-suck).

Lesson learned: build early and often.

Submitted(+1)

So true. 

I used Unity 2020.3.31f1 and I also had some last-minute build issues in connection with the URP. Fortunately I managed to resolve them, but it led to delays and I ended up submitting 75 seconds before the deadline. :) 

Submitted(+3)

Another game that has good use of the limitation! Loved the memorization part of the game, had some problems with wall jumping, but great job overall! (Can't open webgl, downloading works) 

Developer(+1)

Thank you for working around the black screen! The verison of Unity/URP I used had trouble exporting to WebGL with good browser support.  Safari and Chrome-for-windows weren't working well  :(


How do you think I should improve wall jumping?

Submitted(+1)

Very nice. Simple yet done very well. I enjoyed it a lot.

Submitted(+1)

very nice I enjoyed it a lot

Submitted(+3)

Interesting and challenging game, great idea of removing darker shades of gray in order to hide parts of the level, having then to memorize it. You are right, our games indeed are similar mechanics-wise in this regard. Good use of the limitation.

The meaning of the game is also interesting to think about. You can’t escape from reality no matter how hard you try, in the end you’ll always have to face it. I wonder if this game is based on your personal experience or someone you know?

Anyway, I wish you all the best!

Developer(+1)

Thank you for thinking about the meaning of my game. There's no better feeling than knowing someone was emotionally engaged with an experience I've made  :)

I've definitely faced times in my life when I've tried to escape reality with numbness, and it really does only make life harder. I think it's a nearly universal human response to suffering, and it's the first thing I thought of when combining the concepts of "you are your own enemy" and  "darkness."

Submitted(+1)

Very fun game, interesting concept, the wall sliding was very nice. Good job!

Submitted(+1)

Enjoyable game to play, nice concept, and offers a challenge.

Great job!

Submitted

Fun game to play and nice wall sliding.

Congrats Guys!

Submitted(+2)

Fun game to play and nice wall sliding.

Congrats Guys!

Submitted(+2)

Very interesting concept!

It can also be stuck to a wall, making it very action-oriented.

Submitted(+2)

Challenging levels, interesing use of the limitation and decent art. Overall a good experience.

Submitted(+3)

I liked the dynamic of memorizing the platforming and being able to do it in a different order to make it easier on yourself. Fits the theme really well too , nice work! 🤠

Submitted(+3)

Nice submission!
I really appreciate the metaphor behind the concept:

"Our hero tries again and again to erode the painful details of his life to gray, blinding himself, hurting himself, and making his life harder in the process." 

Submitted(+3)

The concept is unique and very cool. Enjoyment-wise, I find the player controls a bit clunky especially the wall jumping. Overall a pretty decent game. Good work to you!!!

Developer

Thank you so much for the honest feedback!

In response to your comment, I've updated the wall jumping mechanic so that you stick to the wall even if you aren't pushing in that direction. I'm hoping this will make it easier to jump off of the wall in the other direction.

I would be very grateful for your reevaluation and any other thoughts you have, if you have the time. Were there other aspects of the controls you thought should be improved?

Submitted (1 edit) (+2)

I really enjoyed all of the game had offered tbh, the only thing that really putted me off was the wall jumping section. It seems that you already worked on it so big props to you!

As for the controls, a sort of camera (for controlling screen) can be cool to have as I was very curious on the background on some stages (in which I can't inspect it fully as some of it cannot be seen on screen). 

Submitted(+3)

The game was really cool I love platformers and making an original idea in that genre is hard, especially in a short time, but you guys did a great job making both fun and original game that makes you the enemy by progressing. Remembering the tiles and trying to plan out which orbs to go for after dying made the levels a lot of fun.  Definitely a strong competitor in the jam Great work guys!

(+3)

I absolutely loved it - the little memory game and eroding your own ability to progress as you get each objective was such a nice hook. Making decisions to take longer and go back to the easy orbs so that you had an easier time finishing the level was a neat way to let you choose your own difficulty.

Submitted(+2)

Nice game but I feel like I don't understand the concept that much. The only thing I understood is that this guy doesn't want to see the shadows that's why you make it brighter. On the contrary though, the music and especially the end credits scene is relaxing.

Viewing comments 20 to 1 of 36 · Previous page · First page