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Neuros of Chase's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity and Innovation | #11 | 4.154 | 4.154 |
Overall | #13 | 3.938 | 3.938 |
Theme | #15 | 3.962 | 3.962 |
Audio | #19 | 3.692 | 3.692 |
Visuals & Art Style | #24 | 4.212 | 4.212 |
Fun | #38 | 3.673 | 3.673 |
Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Does your game contain AI-generated content?
none. the game was made almost entirely by myself, by hand
How does your game fit/incorporate the theme of the game jam?
the game sends Evil to kill you pretty quickly. whenever you get killed, you rewind back to spawn and a remnant of your past self will appear. that remnant will retrace your footsteps (so will Evil for her own movement) and if your remnant finds the objective along the way, you can talk to them to get clues once they're caught up to present time. the theme is a primary mechanic to make use of or be aware of the effects of your past remnant which will inform you on how to navigate and find clues. you can lose the game because of your remnant. if you don't wanna use your remnant directly, you can also avoid it and try to do normal searches or asking vtuber NPC friends if they saw something. less actions used to complete the game = good score
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Comments
First playthrough I wandered around aimlessly until I eventually lost. Second playthrough, I clicked a balloon in the first room and won.
Then I finally read the rules and understood what I was supposed to do. Fun and interesting concept.
Professional speedrunner here, winning on first turn in less than 2 seconds.
that's crazy 🐢 not sure if this is accurate but there are 44 items for Evil to choose from, and you need to spawn in the correct room on turn 1 so 1/44 * 1/16 = 0.142% chance. pretty lucky!
Fun minigame, pretty creative and polished :)
Game's pretty fun! Left a rating, managed to find Vedal after like 5 rounds haha, Evil being able to go diagonally is annoying
Quite fun!
that's creative!
That's cool!
I really like the way the theme was implemented as a gameplay mechanic!
I really liked the navigation and the map, it feels pretty fresh. I don't know if it's a bug, but some NPCs told me to go south when I was already as south as possible.
thanks for letting me know! Evil has 6 turns to move and hide vedal before the start of the game (this is not shown to the player), and if she moves through a NPC space they will report where she came from or went to. so if she went South but there is no more space, then it means they reported it wrong, it is a bug! i'll try to fix it in the future!
Great art, intresting concept. Vedal found.
Great presentation and very creative use of the theme. I'm really impressed with what you managed to make in such a short time.
This was fun, nice work!
Very fun to play :)
Really nice gameplay mechanic! Replayed it multiple times to see the different positions of Vedal
Had fun, found vedal like 10 times
there wasnt too much of a challenge but i enjoyed my time with it
i dont have much to say other than it was all around a pretty good experience
It took me a bit to finally find Vedal, but it is very nice once you read down the rules of the game. - Igglyn
Cute little game, good job!
There were a lot of words to explain the rules like a yu-gi-oh card but I actually found the game very intuitive after reading, taking actions and then reading some more, Such as Evil being able to move diagonally after a guess. Being able to make almost all the assets yourself and the game is such a good achievement, so good. Well done!!
Fun little minigame!