There is one more glitch that MIGHT(?) actually affect an ending. By using the 300$ limit, it does LET you into the jewelry store but choosing to buy something over the limit causes the game to say goto. Jewelry and then charge Vedal's card 10$.
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Evil in Time's itch.io pageDoes your game contain AI-generated content?
no
How does your game fit/incorporate the theme of the game jam?
Using the idea of time travel, the game explores past streams in Neuro-sama history, the items those streams left behind, and plays with the idea of how the future might be different for Neuro, Evil, Vedal, and their friends if those streams had turned out differently
Comments
Awesome concept and the art is great but god damn is it hard to find any endings beside the Game Over one
This last ending evades me expertly. So I shall list vague hints for the endings I found and look more later. I will also be turning them into windings so no one is spoiled unnecessarily. (I would also not mind hints for the ending that I'm missing.)
☜︎■︎♎︎♓︎■︎♑︎ 📂︎🖳︎ 👎︎♓︎♏︎
☜︎■︎♎︎♓︎■︎♑︎ 📄︎🖳︎ 👌︎❒︎♓︎■︎♑︎ ♋︎ ♍︎♒︎♋︎❒︎♋︎♍︎⧫︎♏︎❒︎ ⬧︎□︎❍︎♏︎⬥︎♒︎♏︎❒︎♏︎ ⧫︎♒︎♏︎⍓︎ ◆︎⬧︎◆︎♋︎●︎●︎⍓︎ ♋︎❒︎♏︎■︎🕯︎⧫︎📪︎ □︎❒︎ ❒︎♋︎⧫︎♒︎♏︎❒︎📪︎ ⬧︎□︎❍︎♏︎ ⧫︎♓︎❍︎♏︎📬︎
☜︎■︎♎︎♓︎■︎♑︎ 🗏︎🖳︎ ☠︎□︎ ⧫︎❒︎◆︎⬧︎⧫︎📪︎ ⧫︎♋︎🙵♏︎⬧︎ ◻︎❒︎♓︎□︎❒︎♓︎⧫︎⍓︎ □︎❖︎♏︎❒︎ ♏︎■︎♎︎♓︎■︎♑︎ 🗐︎📬︎
☜︎■︎♎︎♓︎■︎♑︎ 🗐︎🖳︎ 👍︎□︎■︎❑︎◆︎♏︎⬧︎⧫︎ ⧫︎□︎ ●︎♏︎⬧︎⬧︎ ⧫︎♒︎♋︎■︎ 🗐︎🖰︎🕭︎📬︎ ☠︎□︎⧫︎♏︎🖳︎ ⧫︎♒︎♏︎ 🗏︎📁︎📁︎👓︎ ●︎♓︎❍︎♓︎⧫︎ ⬧︎⧫︎♓︎●︎●︎ ●︎♏︎⧫︎⬧︎ ⍓︎□︎◆︎ ♓︎■︎⧫︎□︎ ⧫︎♒︎♏︎ 🙰♏︎⬥︎♏︎●︎❒︎⍓︎ ⬧︎⧫︎□︎❒︎♏︎📬︎
This is my favorite game in the game jam, absolute favorite no doubt, but I can not find this last ending for the life of me. Can I get one more hint? How in hell do I teach that to Neuro? The other endings had subtle clues for each, like the conquest meter, or dialogue saying when Neuro escaped. Is there anything that shows how far I've gotten?
There is a way to track it, yes.
As you discovered, Neuro's escape date tracks progress to one ending (the "Paranoia" ending). Conquest tracks the the sum of the progress to two endings: the Paranoid ending, and the ending you're missing. So, progress = conquest MINUS escape date.
Another way to think of it is like this: how low can you get the conquest bar WITHOUT changing when Neuro escapes?
also stuck on 4/5 :
☜︎︎■︎︎♎︎︎♓︎︎■︎︎♑︎︎ 📂︎︎🖳︎︎ 👎︎︎♓︎︎♏︎︎
☜︎︎■︎︎♎︎︎♓︎︎■︎︎♑︎︎ 📄︎︎🖳︎︎ ✌︎■︎■︎⍓︎
☜︎︎■︎︎♎︎︎♓︎︎■︎︎♑︎︎ 🗏︎︎🖳︎︎ ☠︎︎□︎︎ ⧫︎︎❒︎︎◆︎︎⬧︎︎⧫︎︎ 📫︎ ✞︎💣︎
☜︎︎■︎︎♎︎︎♓︎︎■︎︎♑︎︎ 🗐︎︎🖳︎︎ ☜︎❖︎♓︎●︎ ☟︎♋︎❒︎◻︎□︎□︎■︎ ☼︎□︎♌︎□︎⧫︎ 👌︎□︎♎︎⍓︎
no idea what the last one could be, tried alot of stuff, raising conquest meter to 100 - highest ive gotten is 88%
considering writing choice tree and deducting from there but might be bugged, as those 4 endings were rather logical
Wow, that's a really good entry. Art in this game is excellent. I like how future designs look so badass. Very polished game. Good work!
What an incredible VN!!! The art, the story, the flow of the decisions, is just great! Very great work for the team! I only found 3/5 endings if you or someone else can post a walkthrough or hints on how to get all endings will be fantastic!!! This is the current game I have spent the most time playing!
Fantastic Job!!!
P.S.- Did you use NaniNovel or other package to help you?? Because I'm very curious if it's worth it, because I have only work on Renpy to make VN, but I'm more comfortable working on Unity, so I have that dilemma :3
I'm glad you liked it! Indeed some of the endings are quite hard to find! I don't want to give too much away, but now that it's been a few days, I'll give a few little hints. Also, yes, we used NaniNovel!
- Some of the options when talking to Vedal or other VTubers before stream have subtle effects on the dialog much later on in the stream, which are important to get some of the endings.
- The "conquest meter" measures a combination of things at once, so it is only a rough measure of progress.
- One of the endings is obtained by getting the conquest meter below a certain percentage; there are many ways to do this.
- For the other endings, consistency is important. Each change pushes Neuro (or others) in a particular direction, you need to push them in the same direction many times across multiple time periods.
- For these other endings, even if the conquest meter goes up (or doesn't change), you may still have changed the direction you're pushing the characters in.
- Some of the endings are only possible after you've defeated "the boss". The boss prevents you from making certain changes until they are defeated. You may need to replay a time period after defeating the boss to make the change you need.
- There are a few different ways to "lose" the game, but they all count as the same ending.
I think that's plenty for now!
Incredibly well polished game, with beautiful art! I think the 20 minute runtime estimation is a little under though - I've been playing for an hour now, and I could still only find 3 endings.
This game's visuals are so good, the UI alone makes it very pleasant to look at, not to mention the great character art!
The story is also very creative and engaging, I got the "Anny ending", it was so wholesome, I teared up knowing Evil was happy on her birthday :copium:
I REALLY LIKE the art. UI is really great! and MAN THAT HOME SCREEN. Love this! Good Job.
This is an incredibly polished game. I loved the story and the high quality art!
I think I've gotten all the endings except the final one. I can't get conquest below 48%, and it's hard to determine when you have done the best you can in each time period.
the visuals are amazing and the premise of the game is pretty cool. the story fits the theme extremely well too. i think there needs to be a stronger direction or status check to guide the player, it can be hard to keep track of the timeline, the conquest meter is not enough. overall i had fun, got the good ending, many sweet moments and definitely some of the best submissions. great job!
Honestly, a beautiful and really well made game. Anny ending almost made me cry. It was actually heartbreaking to see that the two sisters remained only with Anny.
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