So... I love some magical coolness in The First Change. Heh)
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Worldwalker's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Correlation to theme | #70 | 4.006 | 4.235 |
Impression | #140 | 3.728 | 3.941 |
Overall | #171 | 3.683 | 3.894 |
Composition | #176 | 3.728 | 3.941 |
Quality | #206 | 3.672 | 3.882 |
Creativity | #421 | 3.283 | 3.471 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Description
This is an orchestral/electronic composition! For the vision of the hypothetical game that this OST would be made for, I envisioned a game where you would be a "Worldwalker", someone who would walk between the fabrics of reality and shape them how you see fit, somewhat of a cross between what Aslan does in "The Magician's Nephew" and what Atrus does in the "Myst" games. Possibly you would be walking around in an isometric or fully 3D environment, but the idea would be that you would start in this kind of basic void hub world, and then you would walk up to different unmolded worlds in the form of floating bubbles and choose one to sculpt. The power used to mold the worlds would come from an understanding of their basic energies, which would be represented by an experience level increased by interacting with the world, understanding its mechanics and its inhabitants. The protagonist should be as ambiguous as possible, sort of a "VIvi-esque" presence, with the vast majority of the body hidden beneath a large, billowing hooded cape.
Each of these tracks is intended to be loopable. There is one leitmotif, which is intended to belong to the protagonist, but can certainly be interpreted differently.
Track 1, "World of Worlds", is meant to be one of those title screens where you get a sweeping pan over a background, in this case, the majestic, cathedral-like corridors of the hub world . You get kind of a taste of the awe-inspiring, reality-bending power that the protagonist has, but you get the sense that the protagonist is using this power in creative ways rather than for any real desire for power or control.
Track 2, "Torpid Plains", showcases the first world that our protagonist chooses to shape. It is a dry, lifeless plain, perhaps once full of grass and fauna, but through some unfortunate events has become barren. Our protagonist walks around this place, interacting with what little life remains here. Maybe there are beings the protagonist can communicate with, but more likely it is clear that without intervention, this world will wither and fade away like so many others.
Track 3, "The First Change", follows the aforementioned first change that the protagonist makes to the chosen world. Life begins to stir in the air, and grass begins to bloom at their feet. As the protagonist moves around the world, the wind follows at their back, and the green of the grass begins to spread at each footfall, until at least the whole plain is covered in long, flowing grass buffeted by the wind.
Each of these tracks was composed in Logic Pro X, using a variety of instruments from the Nexus, Spitfire, and basic plugins.
If you've made it to the end of my blathering, thank you so much! I hope you enjoy the tracks!
Theme
How does it fit the theme?
The game is about making new worlds from old, making every level "inside my world", and also uses the bubble imagery from the art!
Link(s) of the submission on streaming services
https://soundcloud.com/mistbornruler/sets/worldwalker
Number of tracks3
Genre
Soundtrack use permission
Any project
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