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First Break - Pirate Jam Version's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Cleverness | #79 | 4.500 | 4.500 |
Artistic Style | #85 | 4.667 | 4.667 |
Playability | #90 | 4.667 | 4.667 |
Theme | #425 | 3.333 | 3.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Good use of intrigue in the story. Really compelling gameplay. Clever use of the theme though I feel it could be taken further. Wonderful style on this as well. Damn good job
- I'll be honest, I'm just bad at games, especially like this. It's not bad in the slightest, but after attempting however many levels I got to, with over 100 deaths, I had to stop playing for my own sake. Love the style (art & combat), but definitely didn't catch on to the controls in the very beginning until I played around with the controls (could be on me if it was specified and I wasn't paying attention)
- VERY VERY good! nearly impeccable, I find the theming to be a bit weak, but otherwise stellar! Please develop this into a full game, the ending has me hooked to see more narrative :)
- Playability 5/5: This game runs flawlessly. I haven't experienced a stutter, a misaligned hitbox, or an overly-frustrating level. Learning the mechanics is a breeze and rather intuitive even with little guidance. Theme 3/5: This game is quite clever with the way it engages the theme, but I do wish there was just a bit more. Of course, this is two weeks and this is one dev... but as an impartial judgement it leaves me wanting more. Cleverness 4/5: As stated prior, this game is rather clever with the way it approaches the theme. I do wish the mechanic was further explored, but all-in-all I very much enjoyed what you did with it! Artistic Style 5/5: This game's style is wonderful. My one critique is increasing the contrast of the enemies colors, as some of the colors on the blue side of the spectrum could be confused depending on the monitor. This is a phenomenal submission and I hope you continue to develop it, no matter what the end result.
- While it doesn't hit the theme as hard as I'd like (and I think it could be adapted to have the narrative lean harder in that direction quite easily), First Break introduces its player to the mechanics quickly and efficiently without ever explaining itself, is immediately engaging both mechanically and artistically and remains so until the end.
- Loved how you introduced mechanics slowly. Difficulty ramped up pretty quick (but it is a game jam so I get that you wanted to show a range of gameplay!). Music was tops. Loved the feeling of dread. Appreciate the intro as well Brilliant
Did you include your Game Design Document in your downloadable files?
Yes
Tell us about your game!
First Break is a atmospheric puzzle/bullet-hell hybrid about surviving a strange prison filled with traps.
Four creatures tell someone to pick something from a bag, a sling, before they get thrown into a seemingly endless pit. They wake up in this strange prison, and for every room, they need to find a key in order to open a warp and move forward.
Many enemies live in these rooms, and as they move, they spread deadly trails that will affect the player moves in many ways. The player is also very fragile, and every contact with an enemy or trap will end in a Game Over. Dying is fine, just try to escape.
Controls
WASD/Left Stick - 8-Direction Movement
Mouse/Right Stick - Aim Sling
LT/Right Click - Interaction
RT/Left Click - Shoot
I RECOMMEND USING A SCREEN REFRESH RATE OF 60HZ TO PLAY THE GAME WITH THE INTENDED FIRE RATE AND ENEMY SPREAD RATE - 144HZ WILL WORK PERFECTLY FINE, IT WILL JUST BE A BIT EASIER
Did you remember to include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Extra Notes
Thanks Thor for organizing the jam and everyone for playing the game! I recommend using the mouse and keyboard to play, gamepad is supported but there is no aim assist.
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Comments
Loved the game I hope you build up on this
Fun Puzzle game. I played on a trackpad and to put it bluntly, it was hell. Good experience overall though, fun challenge
I played it and I enjoyed it very much!
This is a tour de force and one of the most impressive additions to the jam compo.
I got stuck on the 3rd level for a bit. It felt really polished and i liked the dark vibe. Good Job!
I love this kind of puzzle arcade game. Very nicely done.
Everything just seems to make sense in your world once you play with it.
Great physics feel too.
What other abilities could be added....... very interesting puzzle elements...
Chefs kiss....mwahhh.
I enjoyed it very much.
Hey! Awesome game, incredible experience while playing it
Easy to understand mechanics and a solid art style. Very impressive work!
THIS WAS MADE IN 2 WEEKS???? HOW????
Played up until level 42 before bowing out, I am not good at bullet hells. But MAN this game is extremely polished, everything works together, and the fact you got so many levels in and they're all so unique, with new mechanics past what I expected, god damn this is an incredible submission.
Simple concept and relaxing music. Great fun.
This was a really cool fast pace game. I played almost 55 level. And i kind a want to know what is the story. Nice game !
Incredible visuals.
The highlight for me here was the insane polish and amazing game feel. Everything from the projectiles bouncing to the way you restart the level. Just wow.
Insane visuals, very interesting and fun mechanics, cool ambience, enjoyable progression. If it was a game on steam I would buy honestly
The visuals are amazing
The visuals and music really immerse you in the game keeping you interested. A great stand out game that I'd like to see others go through!
A whole lot of content, keeping it fresh every single level!
fun, very hard
That was fun, simple and addiciting. I got to around level 30. Give Spreadball a try :D