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Owlchemist's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Playability | #214 | 4.500 | 4.500 |
Artistic Style | #318 | 4.750 | 4.750 |
Theme | #588 | 3.750 | 3.750 |
Cleverness | #678 | 3.500 | 3.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Very good GDD, I loved seeing the whole design laid out with such complex details. Very cool! The ideas and foundations link very nicely to the game jam, and the underlying themes are mysterious & magical with an awesome soundtrack! Your training section was fantastic and well thought through. Thoroughly enjoyed my little play through. Feedback: Add the ability to speed up and slow down the sensitivity of the owl. Add more control to the potions that are thrown (things like increase throwing speed or distance it can be thrown) The rest of the game is nicely laid out and thought out, please keep going with this. I would be very interested to see how you implement new items and upgrades to the movement and the potions :)
- I did not think I'd enjoy this game as much as I did, I ended up playing everything you had to offer (even while I'm terrible at platformers as of late). Besides that, the art style is fantastic; the controls are very cool to learn; the music was enjoyable from start to finish; and the implementation of the themes made sense (based on what was said in your GDD). I would definitely like to see the story expanded upon, and how the themes are used as a result of the story and gameplay as a whole. This is one I definitely enjoyed and cannot wait to see what else you do! Awesome stuff. P.S. Beep Beep
- Great platformer. Controls are easy to understand. Sound effects give the nostalgic feeling of classic Sonic. Could lean a bit more into the "shadow" theme, but it's well done overall. Make more games!
- GDD Good with the logo of the game! the pace of the GDD is good. Nice to see images for inspirations. Good with explaining the game mechanics. Always show the images of the game and write the thoughts behind art down. Very good. Good minimum viable product. Also yes. Absolute gaming. Game At first I noticed there is a flicker in main menu. Probably a visual bug? Good with the settings! Good with the skip button! I noticed the tutorial text said [arrow keys] but I can use ASWD movement? I can stand on spiderweb? Probably a bug? The jumping and potion feels very quirky because it feels almost as they are ahead of time before I registered it in eyes. The level design feels good, but I dont like how the spike trap, lava and saw-wheels gives like instant respawn but fireballs doesnt.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes, did you?
Is your game set to Public so we can see it?
Yes
Tell us about your game!
Owlchemist is a 2D precision platformer about an alchemist who was evicted by a shadow wizard from his tower. Your goal is to take back your tower!
Keyboard controls:
Move: Left & Right arrow keys
Aim: Up & Down arrow keys
Jump: X
Throw potion: Z
Interact: C
Swap potion: V
Pause: Escape
Gamepad controls:
Move & Aim: Left Stick
Jump: A
Throw potion: X
Interact: Y
Swap potion: B
Pause: Start
Extra Notes
All assets were made during the jam with the exception of a few minor systems (collision, drawing utils, etc)
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Comments
Also the MUSIC OMG, so good.
I love the themeing and the music. I couldn't get the hang of the platorming (not my strong suit). When I went to do the rocket jump (with the potions) I kept being pushed to the side by the explosion instead of up. Not sure what I was doing wrong.
Fun game :3
Really nice game! Nice story and design, reminds me old Kirby games a bit
Had fun speeding through the levels! Boss fight was a nice ending to the whole experience
BEEP BEEP
Classic and charming art style! The TF2-esq jumping is a pick tricky to handle, but otherwise an enjoyable game.
Magnificent, everything was perfect, though if you stay in the level for too long the level starts lagging a little bit, but it goes away after you go to the next level. Also would have loved fullscreen. 9.5/10.
Great game and beautiful presentation. Kudos!
Managed to finish it. Very cute game with serviceable controls. Music is cute too.
Controls were almost right. There were many times where potions would be thrown behind me. Also I tended to die in quick succession because of low patience.
Excellent work. Great music, the art looks wonderful and the platforming was tight. My first car was a corolla so this really hit hard for me... Well done team :D
This is good. Gameplay is smooth, audio is fitting. All together this forms a complete package.
Pros:
Smooth gameplay, intros, tutorial, story, everything fits,
Cons:
Player is unable to throw while jumping, making fights feel slightly clunky
You're able to throw while jumping, the only time you can't is when you're gliding.
ah hah, I'll give it another run then :)
The game is great but I wish you could add a way to rebind the keyboard controls.
Awesome game, the art and music are top tier, the animations are smooth, the Owlchemist character is very cute and feels amazing to pilot. And the writing is funny. Shadow Wizard Money Gang vs Toyota Corolla 2006!
My only complaint is that on taking damage that brings you back (lava, sawblades, spikes), you immediately have control over your character, which sometimes results in taking unneccesary extra damage. There were a few areas where I lost my entire HP bar by taking double damage which went something like "fall into lava -> respawn -> ram into spikes -> let go of directional keys -> respawn -> go again"
A solution I envision would be to freeze movement for half a second or so, just so that the player has time to process that they fell off and is ready to go again.
Best of luck with your ratings!
I second this, I also experienced this problem.
The MC is so cute yet very destructive! I like it!
Wow great game! Feels very polished and snappy. Like a mix of sonic and owlboy, and hurling potions into enemies is v satisfying ha!
The visuals look really good and it was a fun boss battle. The spikes are so much more punishing in contrast with the fireballs. Also, it itches to see a chest and not being able to open to get some items :D every time I would check just in case.
Thank you 2006 toyota corolla
Great job giving the feeling of fast movement! Great polish for the short time period, looking forward to the judging!
This art style is stunning! I love this game, amazing what you got done in two weeks! Some tough jumps in there though haha
Nicely done! This is a superb game! The art and music are top-notch. Would play again 10/10!