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COMBOLITE's itch.io pageJudge feedback
Judge feedback is anonymous.
- Hey! You did an amazing job with this game! The art, sound effects, and background sounds work really well together to bring a really cool 3D experience. Every model looks well crafted and complete, and It's a pretty cool take on the rougelike deck builder genre, especially with the unique environment design and 3D perspective. The game was pretty good playability-wise. The gameplay is immersive, and I can easily see myself playing this for hours like many others. Controls were pretty intuitive, and the game flow was easy to pick up, but I think the reordering items mechanic could use something like clickable arrows or something to show that it's not just click and drag. You also might want to do something like hiding weapons when on the store screen because sometimes they can get in the way. Your GDD is well laid out and clearly shows the work you've put into your game. The amount of work you've been able to get done in two weeks is insane. It's a really strong demo, and I applaud your dedication to this project. Great job!
Link to your Game Design Doc on Google Drive.
https://drive.google.com/file/d/1vwvbtLOQHdC2P3uS_XY8f1t-wjeu0qwt/view?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
COMBOLITE is a highscore-based roguelike where the goal is to deal as much damage as possible by creating the perfect army of weapons through strategy and a decent amount of good luck.
Please explain how your game fits the theme:
You build your own army of weapons, trying to find the perfect combo.
Is there anything you'd like the judges to pay particular attention to?
Anything related to gameplay and balancing, maybe weapon ideas for the future if you guys have any!
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Comments
Great game, super well made and polished. I really enjoyed the twist at the end of each world where you have to select a few to bring with you. The game was very well crafted and almost entirely bug-free (lucky clover didn't seem to stack the way the text would imply?). The loads felt a little clunky (BIG load at the start and my game would freeze every time a new visual effect had to appear). But neither of those issues really hindered the game from feeling very complete and well-crafted. Kinda small but I was really impressed to see how much settings you took the time to include in a game jam game.
I actually ended up making a similar type of autobattler game, so it was really interesting to see where our designs diverged.
P.S. I gave Umblight a play while looking at last jam's submissions and really enjoyed the hidden information mechanics on the cards. Very clever stuff, looking forward to that full release eventually.
The lucky clover, donut and lucky dice do all stack! However luck is handled in a weird way so that a 5x multiplier doesn't make it exactly 5x more likely. It's mostly because I made the system in a dumb way but also to keep it somewhat balanced. It will be getting a remake post jam.
The huge load times are mostly a web limitation. It's not as bad on the desktop versions.
Thanks for playing!
Hi there! The Steam page is out! https://store.steampowered.com/app/3499540/COMBOLITE
Make sure to wishlist if you'd like to stay updated 😉
I really like this game! I think its appealing, addictive, and fits the jam theme well. I had some frustrations in my run from not really understanding whether luck multipliers stacked or not (I had a 5x(?) multiplier on a banana, as well as 2x multipliers from buffs, but I dont think it ever multiplied. Was I misunderstanding something or just unlucky?) I also think that while the overall game loop is great, theres some disconnect between it and the presentation. Attacking a ball in various environments doesn't really feel.. great. I think if you could find a way to make this a bit more logical and tie into the gameplay it would take it to a new level. Similarly, the art is pretty nice but showing it from a top down view makes the grass look a little sparse in the first area, and the readability is not always that great from zoomed out top-down view: red squares and red triangles kinda feel similar for instance. Im giving you a lot of feedback because I know you'd probably want it and I think you guys already know the game is good! So, well, done overall and with some additional visual cleanup I think this could be worth taking further after the jam for sure.
The lucky clover, donut and lucky dice do all stack! However luck is handled in a weird way so that a 5x multiplier doesn't make it exactly 5x more likely. It's mostly because I made the system in a dumb way but also to keep it somewhat balanced. It will be getting a remake post jam.
I definitely agree with the gameplay not being too interesting. It is one of the main things I want to improve during the rating period and the Steam demo release and I set the game up in such a way that I won't have to do much polishing, only more content and gameplay.
Thanks for giving feedback, I need more of this! ❤️
An excellent roguelike game. the glitch with the red cube makes it busted as I got around 90,000 with only that cube alone and it infinitely scales. Can't wait to see where this goes. Also speed up options and cosmetics for the sphere/weapons would be neat. Test cube high score: 139084800000
The game has speed settings...
Thanks for playing!
Hi there! The Steam page is out! https://store.steampowered.com/app/3499540/COMBOLITE
Make sure to wishlist if you'd like to stay updated 😉
Easily a top 10 game. Yes, its very addicting, polished and professionally made, there shouldn't be any doubts about it. I don't see a reason to comment much on the good sides since there are a lot and many mentioned it before - next big thing imho. I like it even more than Umblight tbh. The only few things that I didn't like - Background of main menu and tooltips. For me they were very intrusive and taking a lot of attention, especially the white color. The tooltips also blend a little bit with the background due high opacity but yet again, both of these things are my personal feelings, maybe others will disagree with that.
P.S. Chirping birds on forest bg was an excellent little detail.
I'll add a dark mode for the background! Thanks for the insight ❤️
Easily addicting kind of game. Very cool aesthetic and effects, and the game's difficulty eventually catches up to the player if they're not on their toes.
The music is very, very good and I wish it would loop! The game has a very relaxing atmosphere and aesthetic, and I really appreciate that it allows you to have a giant string of a combo. Makes me excited as a player to experiment with all sorts of things, since it gives me the space to do that.
I've played this a bunch already and probably will again to try to get some crazy score. Really enjoyed this!
Yep. Balatro and killing the orb. Your menus and UI were so good! Very addicting. Not sure what else to say that hasn't been said so far. Looking forward to the Steam page.
❤️
Hi there! The Steam page is out! https://store.steampowered.com/app/3499540/COMBOLITE
Make sure to wishlist if you'd like to stay updated 😉
hey there! it's been wishlisted ;p
Chill relaxing game, really love the sound design!
This would honestly be a nice mobile game, you'd only have to rethink hover & lock in the shop for it to be supported. ( and maybe a lil' performance updates :P )
Do feel a lot of the time you just lose a run due to bad rng.
But overall a fun experience!
Thanks for playing!
A wonderfully polished game you've made here, the sound effects are otherworldly xD and ofcourse the art is extremely clean except that one shader, which is hypnotising.
Loved getting to play this and I look forward to seeing the full game! <3
Fantastic work buddo! :]
Thanks!
Hi there! The Steam page is out! https://store.steampowered.com/app/3499540/COMBOLITE
Make sure to wishlist if you'd like to stay updated 😉
Wow, you actually killed it. This feels like a complete and finished title, with a bit more content, it could be put on steam.
As for balance: Going primarily for bows seems to be a pretty dominating meta. I made it through all three areas and looped back to the forest pretty easily. Very much enjoyed my time doing so, though, so it's fine.
And as for weapon ideas... you could add guns C:
All that aside, I blew an entire hour on this and that was only one playthrough, thinking about replaying and giving knives or something a go. You did amazingly in the two weeks given.
Well done!
Thank you! The plan is to get the Steam page out before the end of the rating period. ❤️
Game looks great! I beat the grass lands by stacking bows. The speedup that happens after several weapons should happen a lot sooner in my opinion. Generally I think the game should be sped up overall. I think the gems get permanently applied to weapons? That wasn't super clear. I felt a little bit disconnected from my choices, like the game was kinda playing itself, maybe the speed is part of that. There are lots of professional looking details in here that add a lot of juice. It's obvious you guys are super talented, really nice work!!!
There's a game speed setting in the options...
Thanks for playing!