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Oneirophobia's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Horror | #32 | 3.571 | 3.571 |
Enjoyment (Best Game) | #71 | 3.429 | 3.429 |
Sound Design | #95 | 3.321 | 3.321 |
Aesthetics | #164 | 3.393 | 3.393 |
Story | #213 | 2.393 | 2.393 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Neat exploration horror with the right level of balance with the battery discovery and enemy appearances to make things eerie. Some procedural generation (?) to make the vibe of the maze labyrinthine and endless adds to the dread. Good work!
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Comments
Some nice classic scary tropes very well implemented.
Thank you for playing!
My heart is racing. Really good job of using not very much to create big feels. The sfx and darkness really were very effective tools. I can feel my face is still flushed as I type. Kudos
Thank you for playing, we are glad to hear that it payed off!
I was thinking of implementing a battery system to my game but I run out of time. I like what you have done with it :) And also madness or insanity system was in my mind when the torch is not functional. You implemented it quite basic and effectively. Very nice mechanic! I am jealous :)
Thank you very much for playing,
we are currently hoping to expand on the flashlight mechanic f.e. for it to be used to fight back against future ghost types. I also liked the use of the flashlight in your game where walls were only revealed when they were shined on.
Seeing the creeping hands at the side made this super tense and spooky, and the lighting effect with the torch was really well done!
Thank you for playing,
All of the animations in the game were done by sarrg and I am very proud of him for what he came up with!
The game is well balanced and the procedural generation makes it always well timed to find a battery! the different threats are nice, even though I would have loved even more variety ^^
The mood is well done and the tension is always there.
Good job, I had fun and lasted around 5 minutes at max :D
Thank you very much!
We wanted to add more threats but sadly the time is limited. In the future we want to add some more ghosts, for example "Twins". Hopefully this won't ruin the balance.
Very fun to play, simple and well made, The visuals of the hands grabbing you was nice as well, solid game, Good job. A little handholding in the start would make the game way more approachable.
We want to a bit of an intro show and tell that explains the core mechanics, but that was not quite possible in the time frame. So decided we want to keep it a bit vague for now and let the player figure it out as Horror is more effective by the unknown. However, I think it might've been a good idea to spawn the first battery instead of having it already in the inventory and already make it apparent that the player has to explore for more.
Had a lot of fun playing, quite challenging as well and keeps you on the edge of your seat looking for that next battery!
Thank you for playing, glad you enjoyed it!
i liked the ui art a lot! i wish there were some text or some guide to help you understand the objective more in game, but it's a nice maze runner
Thank you for playing!
I also really liked the art of your game. We thought about adding a tutorial like intro sequence but had to cut it due to the submission time running out.
made it far into the red area but eventually ran out of batteries.A clear goal would make this game more fun I think but it was still pretty spooky :)
Thank you for playing and the feedback.
Currently rooms are actually colored randomly, might have been a good idea to make them more red over the time.
Lore wise you are supposed to be in a dream world of a demon that you can only escape by waking up, which is when you survive until 6 am. So that is the objective
While it came up that we might be able to do something like finding specific rooms where you have to perform specfic tasks, we wanted to revolve the game around finding batteries and that the lamp can stun or get rid of ghosts that block your way by activating the strong light mode which drains thr battery faster. Sadly that was overambitious for the gamejam but we want to expand on that. Maybe we can come up with short puzzles in the corridors that unlock the next room.
yes! A small barrier of some kind would let the player feel a lot of progression I think, even more if the game reloaded at the nearest start (or end) of sections
Great pixel art and excellent sound design! The endless corridors are quite unsettling, and the hands grabbing you when the light runs out are very creepy. I would recommend adding some more player guidance for how to progress in the game, though. I made it to differently colored corridors, but had no clear idea where I was supposed to be going. I also couldn't seem to pick up any of the batteries that I found. But if you iterate on these issues, you'll have a really impressive piece of work. Great job!
Thank you for playing our game!
We want to continue developing this game a little bit further, there are still things that we want to fix and add. Any feedback is welcomed and appreciated. As you might know during development a lot becomes obvious and you think, oh the player will get that. We learned a lot during this game jam and will try to translate our learnings in our future projects. We would have also liked to add more props to the rooms, but the procedural map generation took a little bit too much time.
Btw. battery pickup is F or Space.
Definitely understandable! I'll definitely check back in post-jam.
Spooky! Impossible indoor spaces like this are inherently kind of scary, and that's a good opportunity to deploy random(ish?) level generation. The gradual addition of other dangers and monsters works well too. And I like the art style, it's got just the right level of detail. Well done!
As others have noted, Godot lets you export to a lot of different platforms, so I'd have loved to see a Linux build too. But the Windows one runs fine, so no big thing.
The procedural generation of maps was one of our major points that we wanted to put in. Glad you enjoyed that.
About the other builds, for our next version of the game we will upload other builds aswell. Sadly we currently are not allowed to release a web build that is based on the submit commit. We learned a lot in our first game jam and hope we can translate a lot of our learning into our next game jam. We already talked about the next one.
I really enjoyed the pixel art, and the atmosphere is so eerie, I absolutely love it!
Thank you very much for playing.
Fun, Very nice looking pixel sprites and animations.
Thank you very much for playing. We wanted to use our own sprites and animation so good thing this payed of.
The claustrophobic feeling you get when the lights go out and the heartbeat sounds kick up is great! Really makes you feel tense. I think I might have been running around in circles though, hahah
Thank you for playing, if you feel we made you run in circles than we achieved our goal. :D
Can't launch the game so I didn't rate it.
I also noticed you use Godot and there is no web version.
Did you have problems uploading it? If you want to do it I can tell you how, I know it's not very obvious at first.
Sorry it didn't start for you.
Yes it is our first time jamming and using godot.
Using godot 4, it wasn't quiet clear if it currently supported web version exports, and the time was running out.
But if you know how to we'd gladly appreciate it.
We used Godot 4.1 on our game and exported a web version + desktop platforms: Windows, Linux Mac so it's definitely doable! :)
Here's how for the web version:
You need to configure your export presets for the web version, name your "executable" file index.html so itch recognizes it, zip the whole exported web folder, upload it on itch, choose "This file will be played in the browser" and then you have to enable ShareBufferArray support on itch as well so you don't have errors while launching the game. (It's a box to check)
Note: I don't think we're allowed to upload anything during the vote period!
EDIT: Typos
Thank you a lot we will try it with the improved build after voting is over :D
Hi! Good job! The stressful effect is very well done when I spent all the bateries⦠but at the same time very punitive, maybe a few more would be better, easier to find?
Thank you for playing.
Yeah, we also had a hard time to figure out a good balance for the battery placement especially with the corridors being randomly generated on every run. We thought about maybe adding a little shine effect to make the batteries easier to spot.
I think your idea off adding a little shine effect for the batteries could be nice, specially in bigs rooms
VERY spooky. When my battery ran out and the you-know-whats started closing in only to be pushed away when I grabbed a battery was perfect. I appreciate a fellow Godoter, AND also see we both struggled with the icons. I did managed a clutch fix at the last minute, hit me up if you need help with it. Great sound design.
Thank you for playing,
We godoters gotta stick together xD
Great experience, that is light management to an extreme. Also appreciate the varied death scenes.
Thank you very much for playing our game. :)
We hope we can add even more death scenes, maybe even with a little animation or cutscene.
Very cool pixel art prototype! I think the sound design is particularly impressive. But overally amazingly polished for a 1 week game!
Being able to see the whole level outside of the flashlight reduced the horror aspect a bit tho, i think hearing the enemies but not seeing them yet would amplify the experience
Thank you very much for playing our game and your feedback.
I aggree with you, it would be nice if enemies are in a fog of war lets say so and you can only see them if you shine a light on them. There was the idea once that you can stun ghosts by shining a light at them but sadly we had other issues that needed fixing.
We will keep your feedback in mind for our next version of the game :)
I can't give a rating sadly, because I did not participate in the game jam, but overall, I really liked the game!
Personally, I'm a big fan of pixel art games and I think it really suits the vibe! The concept is very interesting and fitting for a horror themed game. Of course, given the limitied time to work on this game, it is hard to encorporate a story, but maybe a short intro would have been nice to just give a brief insight of what is going on.
What I personally think was a bit confusing, is the fact that the game automatically starts over without showing a game over screen. This gives the impression that the player did not actually die and is taking something with him from the previous attempt or that his previous attempt is in some way affecting the current one. However, since this does not seem to be the case, encorporating a game over screen would have been good. Also, it would have been nice to at least have the possibility to pause, resume or quit the game - just a regular 'pause' menu.
Overall, I think it's a nice game and definitely has potential to be further developed to incorporate some more creepy enemies (maybe fights :D) and a bit of a story :)
Thank you for the feedback and for enjoying the game.
As it with these Game Jams you often are lucky to get the basic game loop done.
Sadly, time constraints limited us from finishing the death screens and we would've last minuted opted out to add a death message but other more pressing issues had to be handled first. Same goes for anything else that feels missing.
If we find time to flesh out the concept more then we want to add more enemies and specific death screens similar to Spooky's Jump Scare Mansion. We would then also include the Lore since we did had some ideas and actually having a way of dealing with some type of enemies.