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A jam submission

Dungeons and AxesView game page

Made for Vimjam2 2021
Submitted by Luife (@Luife_Games) — 11 hours, 26 minutes before the deadline
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Dungeons and Axes's itch.io page

Results

CriteriaRankScore*Raw Score
Fun/Design#64.1184.118
Technical Implementation#153.8243.824
Overall#243.8293.829
Theme/Limitation#383.7063.706
Music/Sound#463.5883.588
Graphics/Animation#593.9123.912

Ranked from 68 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game apply the limitation (and optionally, the theme)?
In the gameplay, you can move only on the edge from a rectangle and beat your enemies

Team Size

Solo (1)

What main engine/tool/language did you use to construct the game?
Godot Engine

Which diversifiers did you use, if any?
Two button, Anti Chromatic , Retro Palette

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Comments

Viewing comments 20 to 1 of 48 · Previous page · First page
Submitted(+1)

I realy liked the approach and i can easily see it expended. The dif. curve was good for me. Anyways my eyes got quiet a problem with those redish blueish borderd. Jes dat hurts. xD But nice game as a whole

Developer

I understand it, I appreciate it the feedback, thanks for play it

Submitted(+1)

I realy liked the approach and i can easily see it expended. The dif. curve was good for me. Anyways my eyes got quiet a problem with those redish blueish borderd. Jes dat hurts. xD But nice game as a whole

Submitted(+1)

Couldn't make it past the spikes and I really tried. The game is simple and neat, but those collisions ... those collisions. You really need to be more generous with the collisions, especially with the lizard. Untouchable.

Developer

hahahah, sorry for that, thanks for play it

Submitted(+1)

First of all, really fun game, and looks great too.

I see others have already mentioned this, but the axe collisions are really frustrating. I felt like I couldn't use the jump ability, because every time I thought I'd cleared a path, it turned out that the axe had missed by a pixel and I jumped straight into an enemy.

I love the squash and stretch as the character lands on a wall. Also, the way the level transitions to the shop.

The enemy design is very clever. The lizards, in particular, support the main mechanics really well.

PS. I know the definition is ridiculously broad now, but I don't think it's reasonable to call this a roguelike. The levels are the same every time you play. Just a pet peeve.

Developer

thanks for the feedback, I appreciate it so much, 

Submitted(+1)

Awesome game! Really neat idea to bounce along the edges of the box. I made it to the fourth stage and got killed by a bunch of dumb lizards. I thought the upgrade system was really well implemented and   the enemies really kept me on my toes. I  think my only complaint would be the aforementioned lizards since they can come out of nowhere without any warning. Originally it seemed like I only had to avoid them on the bottom, but they came out of the top too later on. I also got ambushed by some bats when I was on the top since they spawn above you. Also, getting sent back to the beginning can be pretty punishing, especially since the first part is pretty boring. Would have loved to have kept going from my current level, but I understand that probably wouldn't have worked entirely with your chosen upgrade system. Great job!

Developer

oh, i appreciate the feedback, yeah, the lizards has a little issues, and i know is very bored come back to the first stage if you die, thanks for play it

Submitted (1 edit) (+1)

Everything was super smooth, the transition was great and i really like the art style. Wouldn't mind playing more of this if it wasnt for one thing, the chromatic aberration looking effect altho barely noticable hurt my eyes after a while. Probably just me tho! Great game either way! :)

Developer

the chromatic aberration was annoyed for more people, don't worry, after of the jam i gonna fix it , thanks for the feedback and for play it

Submitted(+1)

Game looks good and plays very nicely!

Developer

thanks & thanks

Submitted(+1)

The game flows really well. The art on the bats looks really cool. I love the multi-color shadows. Menu is clean and the screen transitions look great. Amazing job!

Developer

thanks a lot dude!!!

Submitted(+1)

Awesome game! The visuals are amazing and the overall concept is just great. No complaints here. Nice work!

Submitted(+1)

Great Game!  love the art style, felt like i should play it again with some 3D glasses on.  Tough game too, barely made it to level 3.  Also great upgrade system, kept the game progression and allowed for different playthroughs.


check out mine if you get some time https://itch.io/jam/vimjam2/rate/1200495

Submitted(+1)

Great game ! I really liked it. For me it really hit the difficulty curve well on the first levels, but it got tough on the later levels, and I really loved it !

As suggestion points I would propose to perhaps add a progress bar that shows how long the level will continue to last. Also : some upgrade texts were not really clear ("more live", "axe rate") and the colors were hurting my eyes a bit. Still great game !

Submitted(+1)

Great game ! I really liked it. For me it really hit the difficulty curve well on the first levels, but it got tough on the later levels, and I really loved it !

As suggestion points I would propose to perhaps add a progress bar that shows how long the level will continue to last. Also : some upgrade texts were not really clear ("more live", "axe rate") and the colors were hurting my eyes a bit. Still great game !

Submitted(+1)

This game is insane the art is beatifulllll https://itch.io/jam/vimjam2/rate/1202728

Submitted(+2)

Game is just hard enough for me wanting to throw my PC across the room and but not hard enough for me to actually do it :)

Developer

hahahah, i understand it, thanks for play it

Submitted(+1)

personally chromatic aberration kinda hurts my eyes, plus i think the music gets a little repetitive and the way it completely goes away at the end of each round feels jarring. other than that though, solid little game!

Developer

thanks, i would appreciate it

Submitted (1 edit) (+1)

I really like the concept of the game! Everything is lively and it looks really good with the blue and red effect. I had a lot of fun even though I couldn't get passed the third level. I don't know if it's a web build thing but the axes kept going through the enemies, so I tried to play it without the axes but it was really impossible in level 3. (The mac build didn't run on my machine)

Dismiss my strike through comment just a bit. It's the vsync option, I was playing on a 30hz monitor, on my 60hz monitor it's working fine!

Great game, but also very hard.

Developer

If  through the enemies and beat it is because you upgrade the Axes Size. That power made the Axes a little bit bigger and can through enemies. Otherwise maybe is a glitch. Continue playing to get better and fight with the boss :). THANKS

Submitted

I played on my other monitor and could get to the boss ! It was the vsync on my other monitor screwing with the game. It's really fun !

Submitted(+1)

Well put together game with a fun clever mechanic and the control scheme works well. I like the music, but it's a bit repetitive after playing for a while. It would also be cool if you could see the trajectory of the multi-axes before you throw them, right now the double axes are little confusing during hectic gameplay moments.

Developer

In the future update I gonna try to add something to fix the trajectory of multi-axes . Thanks for the feedback :)

Submitted(+1)

Really cool! Impressed with the polish. Do wish the second axe didn't make you fire both at an angle though.

Developer

thank you very much !!!!

Submitted(+1)

The mechanics are pretty fun to use, especially once you start getting the bouncing axes, overall feel was really cool

Developer

thanks dude

(+1)

Wow this game is really challenging! Great work!

Developer(+1)

Thanks men 

Viewing comments 20 to 1 of 48 · Previous page · First page