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Blobby Boy Boxing's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics/Animation | #2 | 4.650 | 4.650 |
Overall | #27 | 3.805 | 3.805 |
Theme/Limitation | #28 | 3.800 | 3.800 |
Music/Sound | #49 | 3.575 | 3.575 |
Technical Implementation | #57 | 3.500 | 3.500 |
Fun/Design | #69 | 3.500 | 3.500 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
you are the boxing boss. the game is beuld around having the other boxer be ON THE EDGE
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
construct 3
Which diversifiers did you use, if any?
what does this even mean?
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Comments
fun game! cool graphics and exciting music, overall enjoyed playing ! keep it up!
Absolutely gorgeous pixel art, fantastic job!
The gameplay felt a little buggy at times - kinda tough to control, but I really loved the feeling of noticing the tells on the enemies and getting in the perfect hits! I especially loved noticing the jewel sparkle on the gundam lookin' guy - felt super satisfying to take him down! Great job!
I had a lot of fun punching rivals. Interesting concept and the art is awesome, I really love the mix between 3d and 2d. Nice job!
This was an excellent game! Very well polished. I honestly wouldn't have believe this was done in only 10 days if I hadn't watched a couple streams while you worked on this. It was interesting to see your process.
The art for this game is incredible, and it's amazing that there are so many characters here! I want to go through each and every one of them but that would literally take me all night. Game seems to be fairly straightforward where they leave an opening every once in awhile for you to take a punch and you dodge during their moves. I'm so curious if they all have their own distinct AI, because the 3 that I fought all seemed to act quite different. Anyway, great job!
An interesting game. Only sometimes there is a lag of dodging to the right. I can also press the arrows many times and they work. Good job, but I would limit the time of repeated keystroke.
Absolutely Amazing! You've out done yourself once again. Well done Whitevault!
Really great game and very beautiful designed and creative characters. I really enjoyed seeing all those different characters and the gauntlet mode is a great adddition. Playing this after watching your streams was a joy.
Dearest, Mr. Vault, this 'small game' is beautiful. The pixels are lovely, juicy, bouncy, and all other sorts of fantastic. It was a joy watching you create it over the week. <3
Sick sick sick sick sick i love it is my constructive feedback xD Well done!
Hey Vault! I am definitely not stalking you or anything.
Just came to say that you got a nice game there, but I wish there was a way to destroy block or something to make the game a bit faster. it really feels like the enemy is holding up the block all the time, but oh well. ALSO you should have used more of Nate's music, he is really good.
really nice game! no need to repeat the other comments, there's only one main downside and you're already aware of it
i'll just compliment you again on the global aesthetics, environment, UI system and characters made by your community ♥
congrats! :D
Amazing presentation, beuatiful pixel art and 3D environment, sound effects really pack the right satisfying punch. However, not all that engaging gameplay wise, you can very easily just spam attacks, tried on about 6 different enemies. No point in dodging at all to win. A few bugs, where fights wouldnt start, and camera was constantly going backwards instead of forward. Otherwise good job!
Beautiful game! Like others have pointed out, I also had an issue with it being too sluggish.
Amazing art and sound, but the controls are a little slow which minimises the dynamic effect of the fights - if it was more responsive this would be an amazing entry all round!
I have some issues with this game, the main one being that the controls feel really sluggish and your opponents have very short tells, making it basically impossible to reactively dodge. In addition, enemies blocking does nothing but make matches last longer - there should probably be some punishment for hitting them while they’re blocking (in exchange for more of a tell for blocking). Finally, something less major: enemies kinda bug out when they get knocked off, which just looks weird. I like the set design at least.
Also a list of diversifiers can be found here: https://itch.io/jam/vimjam2/topic/1570357/official-diversifiers
love the visuals! To me, the game feels a little jank, its hard to tell where you are on the ring as well as when punches land properly. It's also easy to cheese just by spamming left or right.
Great art as always :) Controls feel a little floaty and its easy to cheese the fights by just spamming left or right, but i still enjoyed it!
I really dig the art style of the opening pan. But the limited depth perspective it gives, left the fight with little indication what was the impact of hitting a punch was. It was also very quiet during the fights, which made me quickly loose my interest.
that was really impressive for a solo effort, congratulations.
still, i think you submitted on this jam but didn't follow the rules. Was it done in ten days? Is it really within the limitation?
It is in 2 weeks and he even wishes he could have more time to more on it