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A jam submission

Through The FireView game page

Submitted by syffin — 21 hours, 10 minutes before the deadline
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Through The Fire's itch.io page

Results

CriteriaRankScore*Raw Score
Theme/Limitation#293.6673.667
Technical Implementation#393.4333.433
Fun/Design#473.4673.467
Overall#483.3603.360
Music/Sound#643.1003.100
Graphics/Animation#823.1333.133

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game implement the focus, Multi-Use?
At the beginning of every level, you have a certain number of points that can be used to upgrade multiple things, such as jump height, time, and the number of crates you can break.

Team Size

Solo (1)

Completeness

Complete Game

What tools did your team use to construct the game?
Unity, Aseprite, and FL Studio

Which art and audio did you / your team NOT create?
The font (https://www.dafont.com/gunplay.font)
the "thump" sound effect (https://freesound.org/people/bareform/sounds/218717/)
the crate breaking sound effect (https://freesound.org/people/kevinkace/sounds/66777/)
the "error" sound effect (https://freesound.org/people/lluiset7/sounds/141334/)
the fire sound that plays on death (https://freesound.org/people/florianreichelt/sounds/563765/)

Which art & audio did you / your team create BEFORE the jam started?
The sound effect that plays when you click a button

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Comments

Viewing comments 20 to 1 of 27 · Previous page · First page
Submitted

This is an interesting puzzle platformer. I found the timing to be quite tight (some levels I had <1sec left), but I managed to finish all of the levels. I like the challenge of working out what combination of upgrades you need to use. I would have liked a couple more levels to further explore the concept. The hitboxes on the fire are a little too big I think, as they extend out from the tiles below, but overall I didn't have too much trouble with the controls. Nice music and sound effects. Good work!

Developer

Yea the timing is tight but it’s supposed to be. I did make sure that other people could beat the game without too much trouble though, and I kind of like having levels be really close to be honest. Also I wanted to have the game be a balance between skill and puzzles, not just entirely puzzles, so that was another reason for making the levels a little tight.

Submitted

Very well done! Fun game! Difficulty is a bit high though. Had to play a while to get used to it.

Developer

Glad you enjoyed it!

Submitted

The graphics are pretty simple, but there's plenty of good game juice (particle effects, animation, etc.). The music isn't bad, but gets repetitive before long.

The overall design is very clever, and leads to interesting decisions. I do, however, think that the game should force the player to spend all upgrade points before each level can begin. I accidentally failed to spend all my points more than once, and that just meant an instant restart. :)

Developer(+1)

Thanks for the feedback!

Submitted (1 edit)

Very interesting and clever mechanics! The graphics is simple but nice to look at anyway. The music is good, but gets a bit repetitive. Probably a bit of work on the variety of sprites would make the game look even better.

Developer

Thanks for playing! Unfortunately art isn’t my strong suit, although I’ll take the fact that you didn’t see much else to complain about as a compliment lol.

Submitted

Interesting puzzle game !

Sometimes very tough  unforgiving platfoming , but overall nice game.

Developer

Thanks for playing! I hope the platforming wasn’t too unforgiving, although my playtesters didn’t seem to have a problem with it.

Submitted

Maybe I used wrong strategy on level ? And we always forgot that we are masters of our own game ) 

Developer

Yeah I tried to make it so that you had to go quick, but also so it wasn't too hard where it would become frustrating. Balancing the skill aspect and the puzzle aspect of the game was probably the hardest part of making it to be honest.

Submitted

This was really fun! I loved the puzzles. Balancing puzzle platformers can be difficult because you are trying to balance both skill and thinking. I found that I needed more time because if I missed a jump I would have to restart to test a combination of points. I think providing an extra 2-3 seconds on those difficult levels would provide the player a little more forgiveness in case they miss a jump. The only other thing I found was that the fire hitboxes seemed a bit big. They are probably accurate to the fire, but making them a bit smaller would lower the skill level necessary just a bit and give the player that tiny amount of forgiveness.

Other than those two things, this was an awesome entry! I had a lot of fun playing. Spreading out the points each level was a really good idea. The music matched the tone of the game really well and the puzzles definitely made me want to keep trying when I failed. This is a game I would definitely like to play more of if you decided to continue working on it beyond the jam. Awesome job!

Developer

I’m glad you enjoyed the game! And as for your first point, I tried to make sure there was enough lenience in each level, but you still definitely have to go quick, although my playtesters didn’t seem to have a problem. And for the fire hit boxes, there’s really only one level that it affects (the one with the pillars) and that level isn’t too hard anyway, though I do agree that the hitboxes could be a little smaller.

Submitted (2 edits)

This is a really well made puzzle game. The idea of distributing points like that was very unique.

I found some of the puzzles near the end almost impossible. They don't leave any room for error in your timing, because you don't even have a fraction of a second to spare.

I'm pretty sure the zoom issue you are having is that the aspect ratio is wrong on your Itch page. You can change it in the settings.


Developer

Thanks for the feedback! Also I did make sure that there was some lenience in the levels, and my playtesters agreed that they were balanced. You still have to be quick, but that’s also part of the game. And as for the zoom issue, I have tried multiple aspect ratios, and it’s just a bug between unity webgl and itch.io unfortunately.

Submitted

This is a solid entry! I thought I was going into a platform and got 100% puzzle game. It's a good idea, there's got to be a way to improve the messaging, or maybe just let me play it. I totally misunderstood the instructions (thinking it was more like a rogue like or something that gives you an upgrade and you spend it wherever you want, rather than spending the upgrades being the actual game). Cool idea

Developer

Thanks for the feedback! I hope you still enjoyed it at least.

Submitted

For sure, I thought it was a cool puzzle game once I got what was going on

Developer

That’s great to hear 

Submitted

I like the overall idea and implementation, the graphics are really cute too :)

Overall a really solid entry for the Jam, congratulations !

Some feedback:

  • The main BGM  get tiresome, so maybe reduce its volume or have a variety could be helpful.
  • I think that the UX for the upgrades could be improved, maybe adding them on the center of the screen? 
  • Work a little bit more on the character look and animations

Overall a really solid entry for the Jam, congratulations

Developer

Thanks for the feedback!

Submitted

I like your game! The theme and focus is realy visible in this one. I was stuck at level 3 (or 4?) where you had to jump over 3 fires. After a while I found out that I could distibute the points diffrently and then the level became very easy.

I think that the distibution of the points could be a bit more user-friendly. I had situations where I changed my mind, but I could not undo my choises. I had to start the level and press R.

The Graphics are cute and I like that there is music in this game. That is somnething my games is missing a lot of the time

Developer(+1)

Thanks! I'll make sure to check out your game too.

Submitted

Wowie, What A Cool Game, Never Expect Something Like That From This Theme And Focus, I More Expected Cooking Games ;P

Developer(+1)

I'm glad you liked it! I'll check out your game too when I have the time.

Submitted

Nice work on getting some interesting puzzles done! Solid game overall once I figured out how to spend points

Developer

Thanks!

Submitted

I liked lots of the ideas in this. it was interesting to contemplate the levels and try to find the right mix. The loop between death and going again felt too restrictive, I was ready to go again when I died but the wait to get going was enough to invite me to stop playing after a while. Good game though, just in need of refinement

Developer

Yeah the animation every time the level starts is a bit long, but I hope you enjoyed the game anyway.

Submitted

The artstyle is pretty cool and the puzzles are impressive you did an excellent job on this game a well deserved solid rating from me thank you for this amazing submission

Developer(+1)

Glad you enjoyed it!

Submitted

The puzzles were very creative! The graphics could use some work though

Developer

Thanks! Glad to hear you liked it!

Submitted

It frustrated me at first because I forgot the tutorial right when the game started lol. Being able to spend your points on strength and jumping introduced more to the puzzles. I really liked how you made the player assume it should be done one way, but the real solution was to take the path less traveled. I wasn't nimble enough for the 10s level though :( Great jam!

Developer

On the 10s level, you are probably using your points the wrong way. It's a tricky level but it doesn't require you to be that "nimble", it's more so just a tricky solution. And I'm glad my game isn't a pushover at least.

Submitted

really nice puzzle game :D some had me stumped and even more stumped when trying to execute them :)

Developer(+1)

Thanks for playing! I'm glad it wasn't too easy lol. My biggest worry when designing levels is that people would just figure them out in seconds.

Submitted

Fun game! I really liked the points system. On the level with the 3 boxes though, I wasn't really sure how to complete it. I ended up putting all my points into jump height and jumping from the far left edge while my player was off screen. Was that the intended solution? Just curious!

Developer (1 edit)

The player shouldn't ever go off screen. Are you playing in full screen? Unity WebGL and itch.io don't always mix, so unfortunately you kind of have to play in full screen to get the proper experience. I did put something in the title screen about that. And yes, that sounds like the intended solution.

Submitted

The game is good! I really liked the little bop of the game and I really liked the mechanic. The only criticism is that I think the way the theme is implemented is looks superficial, but the subtle increase of difficulty on levels makes part of the theme as well. Other then that congrats bro, very cool.

Developer

Yea I had the idea before the theme was announced, and kind of forced the theme onto it, so I can see how the theme felt like a side mechanic rather than the central focus of the game. The central focus of the game was more the "Multi-Use" part, but I hope that the theme is still prevalent enough. Thanks for the feedback!

Submitted

The original music is quite nice on its own merit but I don't think it always fits the situation at hand, could do with having a more frantic feel to it.

the collision with the fire seemed a bit off, by which I mean I thought jumping after hitting the wall underneath a fire would be safe enough but collides on the way up even though the fire doesnt visually extend past that vertical line.

Presentation's quite nice, though there were times where I'd keep restarting the level knowing what upgrades I needed and the wall was still falling down behind the character by the time I was ready which caused a tiny bit of frustration, particularly when coupled with the tight time frames of the later levels themselves where even if you have the proper upgrades figured out a mis-input will cause a loss.

Developer

Thank you so much for the feedback. I do agree that I'm not sure I completely nailed the music, although for the fire collisions I don't think that it's that big of a deal considering that the only level that it affects isn't too hard anyway. And as for the animation, I do agree, which is why I allowed the player to buy things during it, although you are right it could've been a little shorter. Anyways, I'll make sure to play your game, and thanks again for the feedback!

Viewing comments 20 to 1 of 27 · Previous page · First page