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A jam submission

Don't Get The JobView game page

Interview at The Forum
Submitted by River Forge Games (@RiverForgeGames), Yän (@YaenGames), Bonicle (@bonicle4) — 3 hours, 56 minutes before the deadline
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Don't Get The Job's itch.io page

Results

CriteriaRankScore*Raw Score
Sound#114.1724.172
WOWIE!#164.1294.129
Visuals#174.5264.526
Creativity#214.2414.241
Topic#574.0954.095
Fun#943.8023.802
Simplicity#2013.9223.922

Ranked from 116 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Music Source
Yaen made the music.

Credits
River, Yän, and Bonicle.

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Comments

Viewing comments 51 to 32 of 71 · Next page · Previous page · First page · Last page
Submitted(+1)

Nice twist and fits perfectly to the theme. The dialogs are great, sometime really hard to choose the wrong, I mean the good answer. It has never been easier to get a job.

Submitted(+1)

Woah, it's incredible that this was made in only 3 days - it's really well polished, and the backgrounds are all well made too, so great work! The dialogue was well written too and was funny throughout, even with the same questions being asked, and each character felt unique in their own way too. It was a little tedious having to ask the same questions each time for each interviewer, but then their personalities helped make it more interesting, which was nice. I really liked the game overall, and it very impressive for only 3 days of work - very well done!

Submitted(+2)

A very creative concept and amazing graphics for a jam game, the game

felt too long for my taste tho, especially if the game is meant to be
re-played, but aside from that, INCREDIBLE job on the game!

Developer

Thank you for the feedback! I think one playthrough is normally enough, since the endings are not that different from each other. You're right though, I think not having everyone ask every question would be a little better. Maybe 10 instead of 12 per person.

Submitted(+2)

I kind of fell in love with Greg. The music fits the visuals very well!

Developer

Vote Greg and he'll love you right back <3

Submitted(+2)

This is a really good game, although it took me quite a while to beat. Why do you do this to me, Greg? Why do you like whatever crap I say? Anyways, it's amazing how many reaction images there are! The idea also fits the theme super well. Good job

Developer

Greg has to keep us his wholesome public image so people vote for him based on that ;)

Submitted (1 edit) (+1)

I love the art and sound, when I open the game I was like wow is this a released game lol? really cool art and UI/UX. The only complaint is it's hard to see if I get good or bad choices based on their face and response, especially I'm not a native speaker, so next time I might still not sure which to choose.

But overall a good game! I wish I can answer this way in my interview haha (no don't

Developer

Heyo! Best advice I can give on judging if it was a good or bad answer is to look at their face, listen to their vocal reaction, and read the text. If it's still unclear it could be a so-so answer which doesn't help or hurt you. There are a few of those for sure with some of the characters.

Submitted(+1)

Funniest game of the jam for sure.  The art and music was absolutely amazing. The responses were ROFL - worthy and the game definitely has replayability. I loved how the interviewers all had different personalities. On that note, a little more explanation or something to indicate their personality at the beginning of the interview would have helped in deciding the correct ( technically wrong lol ) response for a question. Still, great game and concept.

Submitted(+2)

Took me several tries to succeed to fail but finally done it :D

The visuals and sounds are stunning I had a hard time believing it was something made in only 3 days x) gg to all the team

Submitted(+2)

Took me two tries but i did it. Absolutely love the concept. Great job!

Submitted (1 edit) (+2)

This game is just great! I loved the attitude of the second interviewer and felt bad making sure to reject me. Its extremelly well polished and its fully replayable. This game would definitely be featured by Jonas. You guys are so talented!
Thanks for sharing your game!

Submitted(+1)

The graphics were really unique and playful-looking, the question answers were also very funny. The game fits the theme very well and the fact that there are multiple people that you get interviewed by adds depth to the decisions due to their contrasting personalities.

Considering that it's a jam game, I understand that there wasn't enough time likely to have a new set of Q and As, but that might have made the game feel a little less repetitive in terms of reading the same answers, but during rating I definitely didn't take that into account considering its a jam!

The animations out of the windows were also a nice touch as well as the lively animated interviewers, and there was a load of polish like the scene transitions as well!

Overall, I really enjoyed playing and I can definitely see this being a game that Twitch streamers would play, might be worth considering making a post jam version and trying to get some streamers to play it. Outstanding game!

Submitted(+1)

Very charming game!

The visuals are outstanding, definitely the best aspect of this game to me. The way the characters react and emote is just really... well, charming. The sound design is also very good, and compliments the art style really well.

While it is fun to talk to the characters the first couple of times, it does get repetitive. It really doesn't help that all the characters have the same questions. I just think in general there's not enough questions. I would even occasionally get the same question twice for the same character. I get that writing a lot of questions and reactions would be hard, but considering they make up the entire gameplay loop, it's kind of important.

But that's basically my entire critique. There's nothing else I really think needs to be improved. That being said, I don't think this would work well as a full game. I think expanding this would be really tricky without changing the core gameplay too much. It's fantastic at what it wants to be, even if that's something you'll only play for 10 minutes or so.

Developer(+1)

Thanks for the feedback! Originally we were gonna have a different set of questions for every character, but sadly we didnt have enough time to implement them. And the characters asking the same questions is a bug which we will fix after the jam fully ends. Really glad that you liked the visuals btw! This was my first time making low poly 3D assets/characters and I was really wondering if people would like it.

Developer (1 edit)

Well Bonicle the result of feedback on the art is: overwhelmingly positive!

Submitted(+1)

I absolutely loved the writing and the overall goofy tone of the game. It was silly but relaxing at the same time. I also enjoyed it's connection to Glitcheon from last year's jam.

Submitted(+1)

I think you know my comment on  the stream but

in summery the characters is unique on it's own

the relateness to the future real world is cool and thoughtfull

Submitted(+1)

Very stylish and fun to learn everyone's personalities, as well as their different kinds of responses. In terms of mechanics I'm struggling a bit trying to figure out if I would prefer to have a meter to know how liked/disliked I am by an interviewer as I found myself a bit surprised when Angelo and Greg liked me in the end. On one hand it's useful to be able to aim for and see how poorly I am doing, on the other I think knowing right away if I'm doing well in the interview removes a lot of the tension and mystery, and with this game being more narrative focused I think that tension is more important than pure informational clarity I would get with a meter. Great job overall. An amusing experience getting to interact with these managers

Developer

Thanks, this makes sense. We wanted to change their default expressions and body language as they begin to approve/disapprove more or less but we didn’t have time.

Submitted(+1)

So lets start with:

THE DESIGN!!  UIlooks fire, aswell with the entire game design, heads, response texts, it all feels like it has been professionally thinked about.

Now for the main game loop: I'm personally not a huge fan of the topic of "select text-games", but this game had its own pluses, such as the comedy parts hidden in it, and each personality for interviewers.

Note i didn't beat the entire game, tried 2 times, and then just started to click random answers, none worked.

Game's team made this long by making threee different personalities, each one requiring different types of answers, it made not boring, more like infurating that SOMEOONE DOESNT LIKE WHAT I DO EACH TIME!!!!!! ... ... ... sorry... anyways.. 

Good game idea, good execution. What else do you need from a jam game?

Developer

Thank you! We set out to make a game that you CAN win or lose, but it doesn't really change the overall experience, so don't fret if you got the job. You still experienced the game as intended. :)

Submitted(+1)

Imma riot if you guys don't win this jam :D

(+1)

The artwork of each interviewers' faces and body expressions are easily my favorite part of the game. I loved that each interviewer's office had clues about their personality as well. I wish it was a bit easier to see the different endings (or restart from the 2nd or 3rd interview). After failing the first two interviews but passing the last one twice in a row I gave up.

Developer

Thank you for the constructive comment!
We definitely didn't go into this expecting everyone to play until they win, but I like that you felt a drive to do so for a time. ^^
What we tried to do is make a game where whether you won or lost, you could still walk away with a smile on your face. 

No frustration with dying and retrying the same step over and over again, but instead playing to the end whether you win or lose.

I think in that goal you succeeded :) I forgot to mention I also like the tie-in with Glitcheon!

Submitted(+1)

Wowie

Submitted(+1)

haha I tought losing a job would be easy, I BLAME ANGELO.

Viewing comments 51 to 32 of 71 · Next page · Previous page · First page · Last page