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A jam submission

SvanteView game page

Fast-paced Vaporwave Shooter
Submitted by Affax (@DevAffax) — 16 hours, 9 minutes before the deadline
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Svante's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#2163.4913.491
Visuals#2643.5443.544
WOWIE!#4013.0183.018
Sound#4522.8772.877
Creativity#5122.9822.982
Simplicity#5813.1933.193
Topic#7722.1582.158

Ranked from 57 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Music Source
Music is from here: https://www.youtube.com/watch?v=KcqIc-e0WR8, it's allowed for use under CC Attribution License (aka give credit and it's ok)

Credits
ig, my YT channel name Affax

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Comments

Viewing comments 20 to 1 of 30 · Previous page · First page
Submitted(+1)

This game looks beautiful. The design is simplistic, but the visual effects make it really pop. The level design could've been a bit better though; The arena is small and doesn't lend itself too well to the mechanics. I absolutely love the concept, though. It's the kind of game I could see myself playing for hours if there was more to it.

Submitted(+1)

Love the concept! :) 

Submitted(+1)

I have some things to tell about this game, so let me start from the top.

The aesthetics of the game look nice. The movement felt good, but the map wasn't enough to use all aspects for me. You can double jump to some platforms, but i didnt feel any way to actually use the wallruns. The game is cool, but when the game was for speed, hiding because 60s pentalty is not that ok imo.

Post-processing, aswell with the visuals theyself, are good.

But good work with it


I have no idea what else to write, pleaesee leave

Submitted(+1)

Nice aesthetic, although you could've gone further with it. The movement mechanics were pretty good, but I was disappointed that the environment gave me absolutely no reason whatsoever to use them. The most I did was double jump to reach the high platforms. But even that was pointless, because you could have just made the platforms short enough to reach with one jump and it would have been exactly the same.

This game is supposed to be about speed and momentum, so why is the best strategy to hide behind cover and only come out to shoot briefly? You should have made the enemies always aim a little behind you when you're running, because I found when I ran around I would always just get hit anyways. Speaking of enemies, they were extremely boring, but I know it's hard to make good enemies in game jams.

I believe the guns shoot a little to the right from where you're actually aiming, which is a huge nono. That makes it basically impossible to aim correctly. Also, imo the bullet drop was way too strong. Sure, it's unique, but unique does not mean good. Just because a mechanic is unique doesn't mean you should keep it. That's one thing playtesting helps a lot with. I found myself adding stuff that, when playtesting, everyone told me was annoying. I just couldn't see it because I was stuck thinking "oh, this mechanic is kind of interesting" instead of "oh, this mechanic isn't fun".

So yeah. That's all I have to say.

Developer

Yea, I didn't explain the mechanics well and why movement would benefit you in many ways. This is an insert from the game page on itch and I had to rush the tutorial level so didn't sadly have time to implement these points well without it being a wall of text.

Your timer constantly increases but the faster you move the slower it increments. You start off with an assault rifle but every wave you kill the enemies, your weapon gets worse. After all waves are done you receive your final score. The player cannot die, but every time your health bar goes to 0 you receive a 60-second penalty. The only way to heal is to move fast and the faster you move the more you heal.

Basically faster movement slows down the counter and heals your (which also wasn't shown well). Also, if you move fast enough you won't get hit (it actually get's really fast if you aren't on ground for 10+ seconds). The guns shooting a little was a small bug (and also shooting a bit too far, that was because the weapon camera at 60 FOV and the main camera at 100+ FOV clashed), but I generally adjusted that if you shoot from a moderate range the shots would end up in middle. From my testing and testing with friends the bullet drop wasn't a problem and many said they liked it, it is strong but that was determined from testing with friends. It can be a turnoff but in my mind I felt that having something unique was better than just having normal bullets (especially because of the small map). The small map was a problem because the better wallrunning mechanics were only implemented later into the game after the map was made so that should've been totally different. The enemies could've been "pretty easily" upgraded by giving them random weapons, not sure how I didn't come up with that during the jam.
I still appreciate your feedback.

Developer

Also, I left a long text of feedback on your game, could you please review the writing of that too? I'm generally trying to improve my English writing (as I'm native Finnish) and would love to hear your feedback on it!

Submitted(+1)

Really! I thought you were a native speaker! Your English is really good, don't worry about it

Submitted (1 edit) (+1)

This game was great! Loved the aesthetic of it, definitely has the retro 1980's vibes. The controls are quite fun (The only downside is that the sensitivity is too high, but understandable due to time). It was really fun just jumping around and blasting the enemies! The post-processing done is fantastic, really adds up the vibe you're going with! I didn't really understand how the theme was implemented, so if you don't mind explaining it to me, may you? 

Overall a wonderful, really enjoyable game!

Developer(+1)

Thanks for the great feedback!

I wish I could explain how it implemented the theme to myself too... but it wasn't a good job at it. I kinda had the idea that getting a worse gun is failure but at a second thought after the submission time ended, I didn't really like it. After time I would've come up with much better stuff like a version where every death you get a better weapon.

And yea, sensitivity is a personal thing and if I hadn't been a dummy I would've added one next to the volume slider so people could tune their sensitivity :P

Thanks again for playing!

Submitted(+1)

Good movement, but lacking sound fx, also the film grain is a bit too intense.

Submitted(+1)

Great job!!

Submitted(+1)

Pretty good game, i liked the fov, the idea and the game in general. Awesome. Also, i liked that you can play it on browser, i should have made a webgl build for my game aswell !

Submitted(+1)

Love it! Nice controls and the aesthetic is awesome!

Submitted(+1)

The Game Dani afraid of

Developer

Dani will have no chance but to release Karlson

Submitted(+1)

The atmosphere of this game is really nice. The Art style fits perfectly with the sound.  I think it would be nice if the weapons gameplay are differently. But altogether this is a great game to play.

Developer(+1)

Thanks, Nanto! I feel the same as well, 3 days force me to do some corner-cutting :P
I Will check your game tomorrow (saw it before and it seemed interesting)

Submitted(+1)

Nice! Very smooth and clean movement and that wallrun feels amazing. I wish the map was bigger as you can get from one side to the other super quickly. I also felt like the sensitivity was a bit too smooth for me, so maybe you could add a slider or something. Overall, it was really fun. Great job!

Developer

Yea, I generally add a sensitivity slider and should've added that to this too.

The map could've been made so much better for the wall-running yea and I appreciate you playing the game and having fun!

Thanks for the feedback!

Submitted(+1)

Dani fan I think ;).

Visuals are pretty good but I think lighting will give it a huuuuge boost.

Bullets falling gave the game some personality and I really liked it, whether or not that was intentional.

As others have said, the map did not take advantage of the movement so I completely didn't experiment with it - and I'm obsessed with interesting FPS movement!

Thematically it was a bit unclear for me. I didn't engage with the scoring system. I don't know that that needed changing... but some proper feedback when you "die" would go a long way to improve that I think.

Developer

Yea, I kinda forgot to add a lot of feedback somehow and I totally agree it lacks it.

Lighting would've be awesome for it and if I had more time I'd totally add it! I will hopefully make a multiplayer game with the movement as I really like it too myself!

Thanks for the awesome feedback!

Submitted(+1)

I love the movement and the idea is nice :)

Submitted(+1)

The movement is fluid and nice but it's a pity that the map is not designed for the wallrun mechanic. Overall the map feels a bit clunky but i can totally see this as a great game if you would add more maps, if you're interested on working on it outside the jam! The visual style is neat too and there's alot of good ideas like the weapons having arced projectiles and the death adding time.

I'm probably going to grind this until i get the best score lol

Developer

Yea, I feel totally the same. The map design wasn't initially made for the wall run and if I make this game more I would definitely make some curved wall-run sections and better design to make it seem even more fluid!
Thanks for the awesome feedback!

Submitted(+1)

The movement feels great! The map didn't really use the epic movement to its advantage, though. It was also quite hard to know when the enemies took damage. Anyway, it was a lot of fun to play!

Developer

Thanks for the feedback, I largely feel the same with map design!

Thanks for playing!

Submitted(+1)

Good job! love it!

Submitted(+1)

Really nice music, love the movement and animations.

Submitted(+1)

Quick moving FPS arena game.

I liked how many weapons there are (i would love a Training room where you can pick what gun you have), aiming felt all right.  You have a lot of mobility, including a double jump.

Enemies have random spawns, so they keep you on your toes.

Overall i like it a lot. I would like to see this expanded, maybe with more levels.

Submitted(+1)

amazing and creative game

Viewing comments 20 to 1 of 30 · Previous page · First page