The visuals are gorgeous and the controls feel amazing, only small thing is that I would have preferred a little more time for practicing the controls instead of starting right away (especially the wall jump felt tricky to perform for me), but the superhuman amount of polish makes up for it :)
Play Accurate Samurai Sim
Hinoken's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #7 | 4.233 | 4.233 |
Visuals | #13 | 4.575 | 4.575 |
WOWIE! | #26 | 4.014 | 4.014 |
Creativity | #32 | 4.192 | 4.192 |
Topic | #124 | 3.863 | 3.863 |
Fun | #190 | 3.548 | 3.548 |
Simplicity | #416 | 3.521 | 3.521 |
Ranked from 73 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
Yes made by team
Credits
Frogrammer, HumanIsRed, Lewmoth
Comments
This games is really goood. Visuals are nice and I had really fun :)
Wowie! The platforming (albeit a little too quick for me), visuals, and audio are all super polished! And the idea of not only beating the level in a time limit, but coming around to kill yourself is really creative and unique!
Also having the win/lose of your game change the path your character goes on in the levels is a super cool touch. Makes it much more replayable. Big plus! (Quick bug report, when I won twice, lost once, and won once, it took me to the 3 wins, no loses level not to the 3 wins, 1 loss level)
I love how you implemented coyote time and auto-edge vaulting when jumping at a ledge. I don't know if it was just me, but it didn't seem like the auto-vault would happen if I was wall jumping and slid up the wall. I feel it would be cool to add if it's not already there that if your sliding up the wall and reach the corner you do the same thing. A lot of the wall jumping areas felt like you were only a few centimeters away from making it.
Great job! One of my favorites by far :D
Very fun and unique platformer. I'm a fan of difficult games like Super Meat Boy and Celeste, so I really enjoyed this. Only thing I might complain about is the wall jumping. There were several times where I felt like I should've gotten a wall jump when I didn't, and I also didn't like how quickly you started moving towards the wall after a wall jump. It made my momentum feel very finnicky and inconsistent, and I found myself running out of time a lot because I was unable to jump between two walls consistently. Regardless, still a very cool game.
This is sick, how the heck did you add some much polish in 72 hours!
Very stylish. Would kill my past self again 100%. Only real complaint was that the wall jumping felt a little too fiddly, at least on a keyboard. :P
Incredible game - where do I begin? The artwork and general aesthetic was great, and the levels were very easily readable too so you immediately knew which way you were supposed to be going. Great work on the level design! The movement was awesome too and I always love platformers that use walljumps well - this was one of them. With that being said, they were a little clunky at first, since if you don't immediately change your movement direction you'll jump back onto the wall, although I suppose that adds to the challenge of the game. I loved how punishing the game was, though, and the progression system worked very well with it too - you were expected to fail, learn and progress again and again, and I loved how that worked. Sound design was great too, and it fit well in the game, being simple and effective, and the music was excellent too - overall, you did an amazing job, well done!
Great visuals and nice concept. I like the idea of having to confront yourself during the gameplay and all the effects make this game very juicy!
Man, it's spectacular!
- I love this general idea of making it like a challenge. It ain't the challenge that goes hard so you can only win it by pure luck, but the success is actually based on the skill that you develop by trying again and again. Very well-fitting with the samurai theme that supposes dedication and perfection.
- The sound design is AMAZING. I especially like the fact that you basically have the same track in the menu and in the actual game, but the instrument layers are different.
- The level system is designed very cleverly. At first, you are more allowed to fail, but with progress, the game gets less forgiving - again, a challenge is a challenge.
It's indeed a chef-d'oeuvre you made here, guys. If this game doesn't deserve to be one of the winners, I wonder what does.
The visuals are so well done and the controlls feels super nice, in gamplay i think the curve difficulty is extremely steep, the time you have to reach the sword and kill yourself is very low and its difficult to climb a single wall only wall jumping. Aside from that I think this is the most "complete" game i have seen during the jam and teaches me that i also have a lot to improve. Thank you so much for sharing this gorgeous game!
This is a great game, from graphics to sound design, to the conecpt.
I do have a problem with your choice about the levels.
It is frustrating to have only one chance to make a level, and then you are thrown into another one. You can't get into a flow state and I just got sent back to the first row multiple times.
Also, waiting quite a lot of time after you finish a level or die is also preventing me from getting into the game.
I got a bug which the UI got stuck and nothing happend, had to refresh. But it didn't happen again.
Still, this was a good game. Well done!
thanks for your feedback) yes the level system went quite punishing as well as many other stuff in the game, so I agree it might had some changes, like throwing at the start of current row or even having chance to restart the level, and also yeah I might need jump into this bug as soon as the jam voting ends, thanks for letting me know!
You need to play this game!
I saw this game on twitter and fell in love with the visual style straight away. But now where i've played it... not only is the art breathtaking, the gameplay is also someting very special. I've never played anything like that, it's amazing how creative it is and how well it works.
This game is definitely one of the best games in this jam. Absolutely amazing work!
Woah, this might be the most polished game ive seen from the jam! AMAZING art and sound, level design is great too. One improvement would be not being able to go to the first level before skipping the tutorial, and imo the movement could be a bit snappier too. But other than those small kinks, it was basically perfect.
Ah such wonderful colors and crunchy art. Movement is great and everything is just perfect. How were you able to do this in such a short amount of time. A bit more indication for the longer levels would help but aside from that, Wonderful job! Wonderful game!! Just so amazing!
This is a very high quality entry! The UI, the art and the sounds are very well polished, it feels good. I was a bit frustrated with the controls and the time limit is very short imo. I would have done better with a gamepad I think. Maybe an option to have more time to complete the levels would be nice.
The concept is super cool, I think you got a commercial game here!
Congrats for your entry!
I'm rating this very highly because even though I was frustrated with it, I know with small improvements it would be a great game.
The problems i had were: The walljump is so low compared to the regular jump Id constantly miss jumps and ruin a run; Going all the way back to the start for failing a row vs going up 1 row is too much; not knowing where the sword was; And worst of all, I spent twice as much time in scene transitions than in the actual game.
Otherwise, very well made, super stylish and clear inspiration from the topic (even though failure is very much failure not progress lol)
Excellent job.
thanks for your feedback, yes the movement is very punishing and the level system doesn't give enough time to master the level and finish it perfectly, that's why the game ended being too hard. And about cutscenes, they clearly were longer to make things not so confusing and fast and leave enough time for being confident before entering new level, but yes they may have been too long.
Very nice looking game, the hardest part is when you don't see the sword in the map and you have to look for it maybe in the level that you have only 2 chances, Adictable, congrats
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