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A jam submission

RED:SPINView game page

Fast-paced boss rush where you adapt to YOUR attacks!
Submitted by Krias (@KriasDev) โ€” 14 hours, 8 minutes before the deadline
Rated by 12 people so far
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RED:SPIN's itch.io page

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Game's Take on the Theme
spinning wheel to get random attacks, rotating platforms on the arena

Did your team make the majority of the art and music during the jam?
Yes (cartoon coffee's asset pack and free SFX was used)

If not, please link to any asset packs or resources used here.
pixabay.com/sound-effects

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Comments

Submitted(+1)

Awesome art and lightning work ! Would have loved to play with each weapon more time before it change, but fair i sure still had fun to play :), GG

Submitted(+1)

I liked that the game forced you to randomly try the moves until they hit, as meant I couldn't just only use the ability I liked the most. I did work out I could just infinitely heal but I think thats ok - I can choose not to do that if I think its not good, but its there if needed when it gets harder.

Submitted(+1)

Due to the nature of not rerolling until it hits, you can heal yourself back to full health by intentionally not hitting the enemy with it. Exploit or intentional? (it's a bit hard to miss it that much, so I wouldn't be surprised if you let it in to test the players ability at not hitting)

It was interesting, with more skills, or maybe skills that change against each boss, it'd be able to keep refreshing itself on the same system endlessly. Every boss there's a new skillset to master and an enemy moveset to learn, that sounds like the final form for a game in this style.

Fun as it is, and with plenty of potential within. Great project.

Submitted(+1)

Really fun game!!!!!

I really liked how all the weapons are different from each other

I loved the idea of the heal cross: you could get full hp with it but it's hard not to hit the enemy!

Really fun music, gameplay and boss design!

Submitted(+1)

I played 3 of the 4 bosses because the last one wasn't loading in the title screen, also when i played the web version it had a very janky camera that when it shakes it went outside of the arena and didn't stop, aside of that the game was very interesting.

 The most fun was trying the different powers, each one very unique, so much that I wanted to do combos with them but waiting for the next move made it not possible (also It kinda annoyed me that when you did the jump attack the character flew back almost always hitting some spikes).

 Visually impressive even with the unique light effects and the amount of particles, everything had some reaction.

 The music was awesome, very great for each boss fight even when it was difficult to hear some signs of the enemy.

 My first experience was kinda frustrating due that camera bug, but aside of that is a pretty neat game.

Submitted(+1)

It's a really fun game. The way you get random attacks from the roulette wheel makes the game more dynamic. The boss fights are also well constructed and each level is unique. The music is very catchy and the artwork well done. 

Great job!

Submitted(+1)

The art is stranglely really cool and fun. How did you get the effect where only some pixels of the sprite get lit up when they interact with a light source, not sure if i ever saw that. Looks extremely cool

THe movment feels nice, the wheel changing after every sucesful hit and not every hit is also nice. Really fun music too.

The over the top vfx look amazing!

Good job!

Developer(+1)

That effect is made with normal maps, a simple way to get 3d-looking lighting on 2d textures

Submitted

Ohhh that makes so much sence yeah. Thanks!

Submitted(+1)

The art is gorgeous and the gameplay is fun. The core concept is well executed, and I think all you need is some slight polish, quality of life, and playtesting. Awesome stuff.

Submitted(+1)

This one was great! Who ever did the vfx and UI animations I love you, I wish more games focused on it as much as you guys did!

Boss design was fantastic overall, each boss telegraphed their attacks clearly and was well thought out.

I liked the different attacks the player got, but I wish there would have been more time to play with each attack before it being taken away from you. Would have loved to see something like 3 charges of an attack after every spin.

Also I respect being given 2 control schemes, but why can I not attack with my mouse? Maybe I just play different styles of games but I would have loved to have space for jump and mouse to attack, anything else feels weird to me personally.

Overall fantastic submission, great job!

Submitted(+1)

Really fun game, the random attacks actually feel really good. Simple concept but effective

The fact that the game does not reroll attacks unless they hit means you cant just waste one you don't want but also don't have to worry about missing an attack you want. Do note I found an exploit in this with the heal, healing happens even if you don't hit the boss, so just spam it without hitting them and all your health is back.

Overall a very nice demo.

Key rebinding would have been nice since I kept stumbling with the controls, I'm a WASD + number pad for actions type of person.