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RED:SPIN's itch.io pageGame's Take on the Theme
spinning wheel to get random attacks, rotating platforms on the arena
Did your team make the majority of the art and music during the jam?
Yes (cartoon coffee's asset pack and free SFX was used)
If not, please link to any asset packs or resources used here.
pixabay.com/sound-effects
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Comments
Great music, lovely style, and an interesting take on the spin mechanic. Feels like I'm playing Megaman, but my powers are completely random, lol. Good job!
Such a cool game! I'm thrilled with the camera work—it feels insanely good, just incredibly well done! The visuals are pleasant, the music is great, and the gameplay is a lot of fun! Excellent work!
You're the first person to compliment the camera! I'm glad you liked it, thanks!
I like a lot the cyberpunk air that the game has, the visuals are really good, I like a lot the way we move and attack, even the wall grab is nice, the roulette as part of the spin theme is a nice touch to pick attacks. I rate graphics, control, fun, music and mechanics on top, all is nice, also, if you have time, please, rate m,y game too, thanks!!!
wish there was more telegraph for the bosses to hit me. platforms made me want to throw my computer out of the window at mach 4. Fun game!
Very cool gambling game. Got a bit tiring after the first fight. I like the idea though. Gameplay is pretty polished too.
Spin wheel random attack makes this game feel more like a rhythm-themed game! XD I love it!
I love the randomized attack mechanic, it's similar to mine!
good pixel art and fun to play.
Really liked the attack roulette mechanic! The music and art were both really cool, and the changing terrain in the different fights really made things interesting. Unfortunately, something was up with the screen shake on the web build, and after a few resets, it got so intense that it made the fights virtually impossible. Still had a lot of fun playing though! Great job!
Really cool take on the theme! As others have mentioned the infinite heal...feature(?) lol. I didn't really like the bosses having a hitbox when you ran into them, but that may just be a "git gud" on my part. Music's great, sprites are great, and the movement's almost there, a double jump seemed to make sense. Overall, I definitely had the "one more try" bug for a while there. Great job!
perfect in all aspects . well done dude
I enjoyed the artwork and the gameplay, you can see the effort that has gone into the game. The mechanics are also unique and interesting. Well done!
Awesome art and lightning work ! Would have loved to play with each weapon more time before it change, but fair i sure still had fun to play :), GG
I liked that the game forced you to randomly try the moves until they hit, as meant I couldn't just only use the ability I liked the most. I did work out I could just infinitely heal but I think thats ok - I can choose not to do that if I think its not good, but its there if needed when it gets harder.
Due to the nature of not rerolling until it hits, you can heal yourself back to full health by intentionally not hitting the enemy with it. Exploit or intentional? (it's a bit hard to miss it that much, so I wouldn't be surprised if you let it in to test the players ability at not hitting)
It was interesting, with more skills, or maybe skills that change against each boss, it'd be able to keep refreshing itself on the same system endlessly. Every boss there's a new skillset to master and an enemy moveset to learn, that sounds like the final form for a game in this style.
Fun as it is, and with plenty of potential within. Great project.
Really fun game!!!!!
I really liked how all the weapons are different from each other
I loved the idea of the heal cross: you could get full hp with it but it's hard not to hit the enemy!
Really fun music, gameplay and boss design!
I played 3 of the 4 bosses because the last one wasn't loading in the title screen, also when i played the web version it had a very janky camera that when it shakes it went outside of the arena and didn't stop, aside of that the game was very interesting.
The most fun was trying the different powers, each one very unique, so much that I wanted to do combos with them but waiting for the next move made it not possible (also It kinda annoyed me that when you did the jump attack the character flew back almost always hitting some spikes).
Visually impressive even with the unique light effects and the amount of particles, everything had some reaction.
The music was awesome, very great for each boss fight even when it was difficult to hear some signs of the enemy.
My first experience was kinda frustrating due that camera bug, but aside of that is a pretty neat game.
It's a really fun game. The way you get random attacks from the roulette wheel makes the game more dynamic. The boss fights are also well constructed and each level is unique. The music is very catchy and the artwork well done.
Great job!
The art is stranglely really cool and fun. How did you get the effect where only some pixels of the sprite get lit up when they interact with a light source, not sure if i ever saw that. Looks extremely cool
THe movment feels nice, the wheel changing after every sucesful hit and not every hit is also nice. Really fun music too.
The over the top vfx look amazing!
Good job!
That effect is made with normal maps, a simple way to get 3d-looking lighting on 2d textures
Ohhh that makes so much sence yeah. Thanks!
The art is gorgeous and the gameplay is fun. The core concept is well executed, and I think all you need is some slight polish, quality of life, and playtesting. Awesome stuff.