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jimlad42

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A member registered Jan 06, 2020 · View creator page →

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Very fun game!  The pikmin-like gameplay is really fun, it's always satisfying to gather an army and turn the world to the Tentacult- I mean befriend the world.

I will say, the first few times I tried to pick it up, I didn't realize you had to middle-click to throw so I was really confused what I was supposed to do, and just closed it down thinking it was broken.  And even once I figured it out, middle-clicking tends to scroll the mouse, meaning suddenly I'm throwing something I didn't intend to.  But other than that, it was great!

I loved the upgrade names and what they did, the environment was fun to explore and the art was cute, the gameplay was really enjoyable, fantastic work over just two weeks!

A fun little game, the difference between the corrupted/cleansed assets were neat and the art style is cute.  And I liked the progression you managed despite the limited time to introduce the combat of this game.

Fantastic work, I loved Ina's story arc in Enreco, and seeing it recreated as a visual novel works perfectly!  The soundtrack was great, very well done, and the art was all so cute!
Sadly I was haunted by the Ghost of Elizabeth Rose Bloodflame for my claim that I had a cow, but for that pun I'm perfectly fine with a little Pun-ishment.

A fun game, impressive job animating all this, it all of it looks really nice!

As others mentioned, balance is a bit off, I spammed heavy attacks until I found Tentacle Garden at which point I spammed that until I won.  But that's hard to work out in a game jam.

I really liked the idea of becoming corrupted to exchange power, it works out into a really interesting system.  In a larger game, with ways to remove corruption, it would make the game a really interesting tug-of-war as you balance out your corruption vs. your strength.  A fantastic idea!

Sorry to hear about your download issues with this demo, but I'm glad there's still a playable version available.
Fantastic work, it's really cute!  The music set the mood well, and the environments are neat.  I really liked going through the areas again in a corrupted form, that was a great way to show the corruption setting in.

I'm seriously impressed you managed to get most of the core Papers Please mechanics implemented in such a short time, and managed to capture the art style so well!

The hit-boxes are definitely annoying, I kept trying and failing to move things around, and at one point just gave up on moving the book to a more convenient space.  And given how many NPC responses there are, I think you could have shortened each day to only 2-4 non-Hololive characters without impacting anything.

It felt really nice to approve Ina's ticket.  Humu Humu.

Glad you enjoyed it!  I had a lot of fun working on it.

Fair enough, I used the notes to explain some of that, but there were certainly gaps in it.  I just expanded the description to include how to control the takos a bit.  And I might update it to slow down the difficulty curve, although I'm alright with the idea of it taking a failed run or two to figure out what's happening.

Very fun!  I enjoyed just seeing how big a number I could get, I managed 12 digits, excluding the decimal points that showed up.  (My real plan was stopped by the realization that there's only counter-clockwise turns available, I was going to just keep twisting.  Maybe I should still make a spiral...)

The phone icons were really cute, and it was really fun to see all the girls slowly being dragged into the madness and figure out what they gave you as well.

I'm a sucker for automation games like this, so it was right up my alley, fantastic work making this in 2 weeks!

Well you see, when a mommy spider and a daddy spider love each other very much, they disassemble entire worlds, using the raw materials to create an endless swarm of new replicators.

Thanks!  Glad you enjoyed it.

Warning players when enemies are near the end is something I've been struggling with; I hadn't seriously considered setting up a "base" area though.  Trying it out I think it works well, thanks for the suggestion.  It'll be in the next version.

Glad you liked it, and thanks for playing!

Yeah, the camera controls are hard to get right, especially since it changes if you scroll the camera up and down.  Doing a bit more messing around, earlier I increased the max speed but I think increasing the minimum speed will help a bit.
Thanks for the feedback!