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CheatMode Activated's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #143 | 3.515 | 3.515 |
Fun | #190 | 3.091 | 3.091 |
Presentation (graphics, audio) | #218 | 3.182 | 3.182 |
Originality | #255 | 3.030 | 3.030 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent Mode?
Cheat modes, like big head mode and infinite ammo, get activated as you progress
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Comments
Haha super fun game, I cracked up at "Rio Dinero". I especially loved just exploring the world and peaking in to buildings. Great job!
I like the Gorilla Mode
This game is hilarious. Best played multiple times for maximum insanity
My favorite so far. I might be biased because when I pitched my idea to the team it was almost exactly this and you all took it to the max. Can't believe how many modes you snuck in here! Everything about this is *chef's kiss*. There are a few bugs and not being able to hear enemies shooting me very well (can't tell where the f they are) but those are minor in comparison to the fun of this experience. Great job!
This game is very strangely beautiful at times. In a really weird and mangled way
My akimbo pew-pew AK's go brrrrrrr
This was a fun one, it sparks joy. My favorite modes are acapella mode and party/confetti mode. It's delightful to not know what's coming next and have a constant stream of 50 little surprises in a row. I was very happy to see that my random discord suggestion of Big Gun mode (maybe even gorilla mode) was incorporated. Seeing big head enemies with long gorilla arms and tiny guns crouching around made my day. The fact that the order seems random on each playthrough is really cool too, it means you can get really unique combinations in a given run. I liked seeing how the initial graybox versions in discord eventually became this complete version, it seemed like a great development workflow.
Quite funny entry. there is definitly alot of modes in here. would have loved if more of these would be gameplay altering rather then purely visual. but it also fits the theme of oldschool cheats which usually did exactly this kind of stuff
A very enjoyable kind of chaos
Love the sheer amount of modes in this one. They really keep the game fresh even when running through the same rooms. Had a great laugh at modes like the party one and the acapella mode, but giving me explosion mode paired with ninja mode is perfect comedy
The different modes felt underwhelming at first, but eventually grew on me.
Also, at some point (after big enemy gun mode?) the enemy AI broke and didn't re-enable until the very end. Which was also a bit of a let down, because I was given a rocket launcher, which felt significantly weaker than what I had been using up to that point.
The pure amount of modes is crazy! loved it! also felt so much like an old game it fit the vibe
10/10. Party mode was the best mode.
yay!!🎉
Fun game! Felt like a big meme and it doesn't take itself too seriously ;). I don't really have any criticism since it looks like the game achieves everything it needs to. Nice!
This is a really funny concept that I love - the game gets more and more deformed, strange, and unrecognizable as different classic cheat modes get layered on top of the enemies you're fighting. I also love that the favela world seems procedurally generated as you are moving through it.
My main feedback is I didn't have a clear sense of progression - how close am I to the end?
thanks for the feedback I'm glad you liked it! I should have communicated progress and objective more clearly, your game is incredible btw
Fun and funny game, I almost beat it. I had grenades the wholllee time
Hey thanks for streaming my game! I'll have to investigate that error 🤔
Fun idea and aesthetic but found movement a bit clunky, sensitivity feels really low even when maxed in settings too. Big fan of the old school cheat modes and the pistol has a satisfying feel. Nice work!
Ha! This is neat! I really like the graphics and the concept is cool!These guys appeared behind me randomly though and scared me... great game!
Cool idea. The headshot hitboxes are a bit off where you have to aim for the dome of the skull to get a headshot. My game glitched at the beginning causing and an enemy to have no clip, zoom around the player, and not take damage, resetting the game fixed the issue. I think 1 mission instead of 2 may have helped the game, giving you more time to polish it.