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Biggie Blaster's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #45 | 4.020 | 4.020 |
Originality | #76 | 3.900 | 3.900 |
Fun | #77 | 3.620 | 3.620 |
Presentation (graphics, audio) | #113 | 3.840 | 3.840 |
Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent Mode?
Biggie Blaster is a Shoot 'em up arena game where you play as a tank that can switch "firing modes" to suit the situation.
You can fire in both directions at once!
Can you survive longer than 60 seconds?
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Comments
Nice game. My high score was 25 seconds left
Nice run! Thanks for playing!
Fun little highscore game. The theme implementation is perfect. Audio and visuals were a bit wild, as in lots of dynamics, normalize things a bit, and I think it will feel a lot better. Still looks neat and sounds neat. So great job to the team that worked on it!
Thanks so much for playing and feedback! I don't have much audio design experience. Besides the voice acting this is a solo project!
Super fun and addictive game - loved the difficulty. I only got this far but I will go back and beat this eventually lol. Good job!
Thanks so much for playing! I think you've gotten farther than most!
Seems like a fun game to me, but after around 20 short quite short attempts I couldn't figure out how to get below 40 seconds. I held the buttons at first (without realizing that spamming is a lot better) and could not go below 45. I'm no good at spamming buttons on my keyboard so unfortunately I will pass on trying to beat this probably very fun game :(. On a more positive note, I like the music, pixelated (DS esque) art style and I think the game's aspects work really well with one another!
Thanks for playing! Holding the buttons is definitely the way to go. To clear the big waves you can lure the flying enemies down and move around them or you can fly up, switch modes, and shoot them as they spawn. I hope you give it another shot!
I absolutely adored the 2D/3D look of the sprites in this game, made me think of the cool nintendo DS/N64 style I was shooting for too! All of the animations along with the sound FX made the art really shine. A good time :)
Thanks for playing!
This is really fun but also really hard. It took me way too long to realize I can shoot in both direction at once lol. But the satisfaction once you figured it out and able to start taking the enemy down is so good. This game really makes you feel like Biggy.
Thanks for playing! I should definitely add a tip that you can fire in both directions.
I'm going to make my Amish cousin play this game.
Go for it!
Very interesting shooting/movement mechanic that I really like! But it's definitely a bit too hard for me q-q. I think it would be great if there was more of a tutorial/ramp up!
Thanks for playing!
This is the hardest game I've played so far. Also one of my favorite! Great vibes on the music that fit really well. Awesome control idea. The art is just *chef's kiss* I really wanna play this on a Sega Genesis. <3
Thank you so much!! I'm sorry it's so hard, I just felt it had to be since it's only a minute long.
Hoo boy! I am not good at this game, but I love everything about it otherwise.
Switching between modes is clean, and love how simple but effective the 2 direction shooting is.
Great arcade game, love the use of 3d models translated into pixel sprites.
Concept art is awesome in the About section too! :-)
Thanks for playing! I'm a huge fan of the prerendered aesthetic, I'm glad other people like it too.
Nice work! I love the smoothness of the transition animations. Has a heck of a learning curve but very satisfying once you wrap your brain around it. Excellent!
Thanks so much!
So close!!! I was on 17 seconds!!
😵😵
Just go for it!
I really liked the audio in this game. It had a nice vibe to it and its timing when I switched modes was cool. Positioning accurately is super difficult. I think the best time I got was 52 seconds.
Nice run! Thanks for playing!
I'm really good at dying in this game lol
The Idea is super cool though!
Thanks for playing! I'm sorry it's so hard, I like tough games!
Such a great concept, and really well made, but damn its punishing! Loved it though
Thanks so much! It means a lot.
Great concept! The game is simple and easy to learn, but incredibly hard to master. Seems very arcade-like with its fast pace, kind of made me feel like I should have a stack of quarters on hand, and maybe 3 lives so I don't feel like I'm losing quite so fast. It becomes really difficult really fast and I think it would be a good idea to tune that down a little so players can feel like they're progressing instead of just immediately being thrown into the deep-end. But of course that depends on what kind of game you're trying to make. Thanks for sharing it.
Thanks for playing! I'm a big fan of dense arcade games so I tried to fit everything into a minute. You know exactly where I'm coming from!
I was absolutely terrible at this but it was was fun and I liked the concept a lot! I think the creatures animation was super good!
Thanks for playing! I'm sorry it's so hard, I just really like challenging games!
Really like the look of the game, and the concept is pretty interesting. I think the player's attack being the thing that moves them is pretty cool. With the size of the enemies being so big, I found myself not having a lot of options in terms of moving around them. Best time I got was a 39.
Thanks for playing! The movement being limited is deliberate. The recommended strategy is to keep firing and moving only when necessary to stay on pace. Luring flying enemies down and then shooting them from above is also effective.
Game was really fun, I hit 0 seconds and didn't get a win screen so I don't know if that's a bug or there is just no win screen. I think a different system aside from a timer would be fun, and procedural spawning instead of the manual spawning present in the game would help the game have more variety in a run.
Thanks for playing! Hitting 0 seconds should start the end sequence. If you cleared the screen past 0 seconds and nothing happened then that is an unfortunate bug, I'm sorry.
I died very soon after hitting 0 seconds so if you didn't turn off death when hitting 0 seconds that may have caused it. Fun game overall though. Would love it if you could check out my submission if you have the time.
The ending sequence is a final boss fight, so you can still die. I'll check out your game shortly!
Firstly, I think the game is fun. I love the mode switching mechanic and using that to navigate the scene.
My major issues are that the scene is too small and switching mode takes too long. There is time between switching mode where you can't manually navigate, and depending on your current speed, you just hit an enemy no matter what as they fill up a big portion of the screen. With the sudden increase of speed and the length of time it takes to slow down, it makes it really difficult to control. My high score after about 7 attempts was 38 seconds left.
Reminds me of old retro games, which I love, just needs more space to move around in the scene.
Thanks for the feedback! Those design choices are deliberate. I can assure you it has been playtested extensively to be beaten consistently once you get familiar with the game.