very creative idea, at least I have not played anything like it before. I did not get it at first but thank you for including the screenshots that made it way clearer and I got going with it after that! When things get chaining it feels really good
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Flux Breaker's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #12 | 4.568 | 4.568 |
Theme | #33 | 4.273 | 4.273 |
Fun | #91 | 3.727 | 3.727 |
Presentation | #144 | 3.955 | 3.955 |
Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
I took power as in energy, and the use of energy as your source of power in a roguelite. You generate this energy to power other panels and kill enemies.
Comments
Very interesting, but I am too stupid and have no idea how this works.
Very interesting, but I am too stupid and have no idea how this works.
A super interesting and very fun concept, i think you should make a completer game from this jam, honestly an amazing entry! 💖
REALLY creative game. Kinda falls into card game territory and i really like those , so i had fun.
This game was super fun! I had a little trouble playing with my colorblindness, but I love the way it forces the player to make choices between what they need to power each turn. It also scales in a very satisfying way. Amazing submission!
Absolute blast of a game. I always knew that making friends was for a greater purpose. I love selling a bunch of them to recreate my chain for more efficiency. Thanks for the experience.
Wow, this had my brain working overtime. This really deserves to be one of the top rated games in the jam, it has so much potential. Super impressed!
This is insane for just one week. Oo Incredible job, I see a lot of potential here!
Really fun concept and very engaging. Super impressed with how much was done in a week!
really interesting concept and executed really well. is definitely something I could see standing as a full game with a bit more polish
I really enjoyed this game. The resource management aspect is engaging, though there’s some room for optimization as the difficulty ramps up and the basis of the game could be confusing on a first - second run.. That said, this feels far more polished and complete than a typical game jam entry—fantastic work!
Very very fun and very difficult (at least for me). The polish is out of this world. Feels like a fully developed game its amazing that it was made in time for this jam only. Great work.
Well hello fellow Godot user, your use of the graph node is tight
So far this is the best project I have seen design and fun wise, I really like the technical aspect of wiring things up, and mixing it with roguelite elements is 10/10
Please work on this more after the jam, add a tutorial and a bit more clarity in gameplay and I will buy this in a heartbeat.
Explaining this game was honestly one of the things I got stumped on.. I tried my best to explain it but maybe I should've used short GIFs to visually explain things rather than a wall of words. People seem to like it a lot so I might aim for a Steam release. Also actually, I made this game because I felt like with my projects I don't use Godot's control nodes enough! So I was like, "Hmm... what if I made a game using mostly control nodes." Fun training exercise for me to learn how to use them rather than a bunch of manually placed sprites.
AWESOME music design!! in love with this game, would love to see it turned into a roguelike
Well designed gameplay. Fits perfectly with the theme. Also first time seeing someone exporting to web with Godot.
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