Oddly addicting and love the style!
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Thou Shalt Parry's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #74 | 3.821 | 3.821 |
Presentation | #75 | 4.304 | 4.304 |
Originality | #179 | 3.688 | 3.688 |
Theme | #509 | 2.580 | 2.580 |
Ranked from 113 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
Our game shows the true POWER of PARRYING!
Comments
Really cool! Maybe make fighting multiple enemies a little easier though. Or I could just be bad at games haha!
A polished platformer! Enemies meet their own demise when you parry them. Very satisfying.
Excellent idea, stunning pixel art. I'd have increased the parry window/hitbox, increased jump height, and slowed down gravity a tad personally. Could totally see this being a solid full release, good work!
Animations and sound were awesome!! I love the general idea of CelesteXSekiro, super interesting. I think i died way more to slipping off ledges than to swords tho, a little lenience like coyote time could be helpful. I still had a really fun time with it!
Love the art style, LOVE the unique game play. Personally feel like the parry window needs another tenth of a second on the parry jumping portions.
Really like the minimalist pixel art, the animations especially are simple but fluid. Platforming with the parry is pretty hard but satisfying when you pull it off.
The ultimate offense is a good defense or sum. Really nice art and a great idea.
It's difficult, but so rewarding, loved it! Reminds me why I suck at pvp in dark souls.
Tough, but nice entry! The movement is slippery and the parrying is hard to time properly. I had to give up when it came to parrying+jumping on the spike in level 3 or 4.
took me a minute to get the hang of pogo parrying to bounce off the spikes, but its super fun, handles well, and looks amazing
I absolutely adore this concept and the pixel art. Very polished game, but as I'm useless with my left hand, I find controlling platformers near impossible with wasd and space. Arrow keys and z,x would have been a nice option. Other than a non-ambidextrous friendly control layout, fantastic entry!
Love the style! Good level design too, I especially like that bit climbing with the arrows at the end. Having to hold down w took some getting used to, since I was trying to aim my mouse down at first. I'm a big fan of Hollow Knight, which also uses a lot of pogos, so this was a great experience.
So stylish! So sharp!! I love the colors, and parrying little dudes off a cliff is great. But I'm struggling to parry the little spikes to get over big gaps! Either way, I'm more than happy to throw myself into them a few more times.
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