Interesting design, monsters and their abilities are cool
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Rise Undead's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #11 | 4.571 | 4.571 |
Presentation | #90 | 4.250 | 4.250 |
Fun | #198 | 3.357 | 3.357 |
Theme | #331 | 3.143 | 3.143 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
The most useful version of power is the ability to influence the world around you.
Using your influence and control over denizens of the underworld, powered by the souls of the damned, you attempt to claw your way out. There is only problem... you can't move. Using only your powers of control can you try to escape.
Comments
pretty dang fun! strategizing what guy to use was a good time. I like the procedural generation also!
Really creative design! I love the way that the different denizens allow for very different playstyles. I tried pairing the snake guy with the screaming guy to pull myself up and then push myself over. After awhile I would just grab the bomb guy and send it until I died of fall damage. XD
Great work!
120M, 90 souls collected! Woot! Cool art style, impressive map generation, fun hook. Overall fun and unique, nice job! (Exploding guy is the GOAT but also shout out to the RIP block)
lots of fun once i realized you can place the bomb guy ANYWHERE lol. all the summons are well designed as a toolkit and visually.
This is great! It manages to still pose interesting puzzles using the tools you have but with (I assume) randomly generated layouts. It reminds me a bit of the Trine series in the way that you just have a bunch of random physics tools to get from point A to point B. The art and music is also fantastic. Best score I got was 68, I will update this comment if I do any better :)
Very fun. I only played a few rounds but to me the exploding one seemed the most powerful so I almost exclusively used that one. I think I would have preferred if the camera stayed on the player so you wouldn't lose by falling out of the edge of the screen, but instead, you would only lose when you run out of the energy orbs, but I'm not totally sure. Great game nonetheless!
I agree. I found out early on that the bomb was the most fun to use, so I wanted to make the other minions ways to help the bomb, or to get out of specific sticky situations. Sadly we didn't have time to fit in as many minions as we wanted. We deliberated on whether or not to have the camera follow the player or not. While we went with no, I agree that the focus of the game should be on your maintaining your souls so maybe we should reconsider. There are a lot of things that I would change if I had more time.
This concept feels very fresh and I would love to play a development of this game. It reminds me somewhat of games like Mr. Snoozleberg where you need to help your character get somewhere but without actually controlling it. Thanks for the experience. Also loved the music. Cheers.
P.S. Thanks for letting me blow up imps.
Game looks very good! Lots of fun. I got stuck in a platform once, but i think that was my fault (i had other ways to go)
Good work!
the visuals are amazing! I'm very bad at it, so only got to 40m, then the fucking skull guy pushed me off instead of helping me (stupid goons). Very very fun concept and definitely very unique as the first game!
Really fun game! Enjoyed learning the possibilities and combinations you could do with each soul, while at the same time trying to optimize my usage of souls and height gained.
Had a lot of fun exploring this one!! Tried posting my results, but itch wouldn't let me :( Got to 38m with 52 souls remaining.
This scratched an itch in my brain of trying to optimize my souls and get by with all the cheap minions, and also trying to find the useful ways the minions interact with each other.
Great presentation as well, great stuff!
Really cool concept and nice art. It took me a while to realize what I was meant to do but after that it was really fun.
Took me a hot second to figure things out, but this is a really great idea. Will def be coming back to see if I can get over 125m
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