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A jam submission

The Road Not TakenView game page

An incremental rogue-lite made for the Bigmode 2025 game jam!
Submitted by 123ishaTest, RobArtzy — 10 hours, 34 minutes before the deadline
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The Road Not Taken's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#854.0834.083
Presentation#1923.7503.750
Theme#2183.5003.500
Fun#2663.1113.111

Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game represent "Power"?
The obvious interpretation is that the player is bestowed powers by the gods which helps them grow stronger. And with each unlock, their powers are raised to powers in the mathematical sense

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Comments

Viewing comments 20 to 1 of 40 · Previous page · First page
Submitted

this game is teaching me that rougelikes may actually be fun... i loved the whole Sisyphus feeling I got from this game, constantly throwing myself at something until i'm finally strong enough to move on.. GREAT WORK!

Submitted(+1)

The middle and end game were really fun, I enjoyed trying to find which paths would give me the best stat boosts & what I could take at my current level! Though the beginning felt reeaaally slow - I probably should have played it more like an idle game at the start. Finished in 38 runs!

(+1)

Took a second and the start felt a bit slow, but I loved the feeling of becoming more powerful with each run and making it further. This works as a great low maintenance idle-like game. Great work!

Submitted(+1)

so much thought went into this game and there is a lot of replayability. great time

Submitted(+1)

It took me a second to get used to the game and what the goal was but after that it was really fun. It's a simple gameplay loop but it kept me coming back trying to get farther each time. I'll probably play this after the jam's over too

Submitted (3 edits)

The music in this game reminds me of Omori! Gameplay is also really interesting and well thought out, but I think battles (and walking between them) could be a little faster.

Edit: Just beat the game! I think there's a ton of potential here for expansion. I love the idea of the different paths ending with unique upgrades.

Thank you for your kind comment about the music! I've never played Omori so i will check it out :D 

Submitted(+1)

This has been, my favorite game jam game so far. i think it took me 32 runs to beat it. And it was VERY addicting. well done.

Submitted

Fun, bit slow at the start, but fun!

(+1)

Very great game, I really enjoyed it. It was well thought out and has the potential for a lot more while being great as it is.

(+1)

I love the concept like absorber idle.

Developer

I'll have to check that out, thanks for the recommendation!

Submitted(+1)

The progression in this game was really satisfying! Once the ball got rolling it really took off. Kinda an 'idle' game. Fun!

Submitted

Hello fellow Amish Man from the Multiverse!

Submitted(+1)

I want to preface this by saying I'm only giving this much feedback because I really really like this game and I think it could be really great. 

I finished the game in 39 runs in 62 minutes. I wanted to stop playing way before that, but it is so addicting that I had to finish. That's a good thing. I love this concept and the art style. 

Let's talk about why I wanted to stop playing. 2 main reasons:

1. It starts realllllllly slow. Like, it took me at least 15 runs to get past the first two locations. I almost gave up because it seemed like it might take forever to finish the game. Once I got to like 100 health, it stopped feeling so tedious and grindy, and incorporated more strategy and made me want to max out every run. If you can figure out a way to tune those first enemies to get you to that point faster, that would be ideal

2. I wish there was some element that required player input during runs, other than choosing a location. The numbers going up every run felt good, but I also felt like for most of the game I clicked once and waited without a lot of interactivity. 

overall, great concept and play on the theme. Infuriating game, I loved it, 11/10.

Developer

Thanks for the detailed comment, glad you enjoyed it.

I agree it does start a bit too slow. I think I didn't catch it during play testing because well my friends felt like they had to push through, when fresh players can just give up at any time. It is also a difficult tradeoff: The early game has to be a bit tedious so you flying through it later feels amazing.

I had some sort of Active Abilities you could turn on for temporary boosts that you gained from powers, but had to scrap it due to time. I'm sure you know the feeling :)

Thanks for playing!

Submitted

Very polished, although I was really confused at the beginning and the start of the game was really slow to get going

Submitted(+1)

Was very slow at the start but once you start going its very satisfying. I've never seen a game quite like this one its very unique.

Submitted

nice one! love that you also went for the "exponential" interpretation. would love to move a little faster as you get stronger, those chickens take a sec, but the growth progression is satisfying

Submitted(+1)

I love idle games but i've never seen one like this before. Definitely leans more towards A Dark Room or Universal Paperclips than like Cookie Clicker or something. UI reminds me of Melvor Idle but I prefer the gameplay in this. It's very to the point and you scale in power very quickly. 
Awesome game!

Developer

Thanks for the kind words :)

Submitted(+1)

lovely game! I wish my little dude moved a bit faster between fights though, it takes a while to get ramped up to where it is more enjoyable

Submitted (1 edit) (+1)

love the idle nature, getting stronger is fun! these chickens don't stand a chance anymore

Submitted

early game is a bit slow but overall I had a good time.

Viewing comments 20 to 1 of 40 · Previous page · First page