this game is teaching me that rougelikes may actually be fun... i loved the whole Sisyphus feeling I got from this game, constantly throwing myself at something until i'm finally strong enough to move on.. GREAT WORK!
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The Road Not Taken's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #85 | 4.083 | 4.083 |
Presentation | #192 | 3.750 | 3.750 |
Theme | #218 | 3.500 | 3.500 |
Fun | #266 | 3.111 | 3.111 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
The obvious interpretation is that the player is bestowed powers by the gods which helps them grow stronger. And with each unlock, their powers are raised to powers in the mathematical sense
Comments
The middle and end game were really fun, I enjoyed trying to find which paths would give me the best stat boosts & what I could take at my current level! Though the beginning felt reeaaally slow - I probably should have played it more like an idle game at the start. Finished in 38 runs!
The music in this game reminds me of Omori! Gameplay is also really interesting and well thought out, but I think battles (and walking between them) could be a little faster.
Edit: Just beat the game! I think there's a ton of potential here for expansion. I love the idea of the different paths ending with unique upgrades.
This has been, my favorite game jam game so far. i think it took me 32 runs to beat it. And it was VERY addicting. well done.
I want to preface this by saying I'm only giving this much feedback because I really really like this game and I think it could be really great.
I finished the game in 39 runs in 62 minutes. I wanted to stop playing way before that, but it is so addicting that I had to finish. That's a good thing. I love this concept and the art style.
Let's talk about why I wanted to stop playing. 2 main reasons:
1. It starts realllllllly slow. Like, it took me at least 15 runs to get past the first two locations. I almost gave up because it seemed like it might take forever to finish the game. Once I got to like 100 health, it stopped feeling so tedious and grindy, and incorporated more strategy and made me want to max out every run. If you can figure out a way to tune those first enemies to get you to that point faster, that would be ideal
2. I wish there was some element that required player input during runs, other than choosing a location. The numbers going up every run felt good, but I also felt like for most of the game I clicked once and waited without a lot of interactivity.
overall, great concept and play on the theme. Infuriating game, I loved it, 11/10.
Thanks for the detailed comment, glad you enjoyed it.
I agree it does start a bit too slow. I think I didn't catch it during play testing because well my friends felt like they had to push through, when fresh players can just give up at any time. It is also a difficult tradeoff: The early game has to be a bit tedious so you flying through it later feels amazing.
I had some sort of Active Abilities you could turn on for temporary boosts that you gained from powers, but had to scrap it due to time. I'm sure you know the feeling :)
Thanks for playing!
Very polished, although I was really confused at the beginning and the start of the game was really slow to get going
I love idle games but i've never seen one like this before. Definitely leans more towards A Dark Room or Universal Paperclips than like Cookie Clicker or something. UI reminds me of Melvor Idle but I prefer the gameplay in this. It's very to the point and you scale in power very quickly.
Awesome game!
lovely game! I wish my little dude moved a bit faster between fights though, it takes a while to get ramped up to where it is more enjoyable
love the idle nature, getting stronger is fun! these chickens don't stand a chance anymore
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