Very intuitive puzzle mechanics. You were able to combine the elements in a way were each level introduced something new. I particularly liked the simon one. That was unexpected.
Great job!
Criteria | Rank | Score* | Raw Score |
Theme | #19 | 4.394 | 4.394 |
Originality | #98 | 4.061 | 4.061 |
Fun | #116 | 3.636 | 3.636 |
Presentation | #163 | 3.848 | 3.848 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
For my approach, I interpreted power in the form of a circuit that provides electricity to different toys and gadgets. For the gameplay, you have to connect circuits using different buttons and switches. As you progress, you will be charging up all of the batteries that power main boss objects. Each of the 10 levels introduces a new mechanic to move the power through.
This is a really fun puzzle game, with some of the best presentation in the competition. The transitions are so nice and smooth, everything here looks so professional and clean. I like how the idea went just beyond buttons and switches, which would have been enough to hook me, but went beyond and used Radios and stuff. Amazing work!
Congrats on your first game jam too! Really enjoyed the atmosphere of your game, feels kinda like a boss fight. The different mini game mechanics also added a nice variety to the puzzles.
Really clever puzzle game, you make a lot out of a few mechanics. Presentation and music are awesome too! The trap song on the radio level is hilarious
A really cool puzzle game! The mechanics are simple, but the way they are presented feels very unique, making it exciting to solve each puzzle. Finishing the game left me with a deep sense of satisfaction.
That was an interesting and unique experience. At first I kind of just clicked buttons until the puzzles were solved, but eventually I got the hang of it. I also liked the music. The ending was epic. I enjoyed the experience!
Pretty cool game. Although it was a lil confusing at first, once you get a hang of it, it's super fun to figure out. The boss fights were super fun lol.
Cool little puzzle! Tbh I finished it without understanding how it works - it kinda was easy enough to figure out by clicking through :) I didn't quite like the "basic" levels, but I loved the levels with special things (like the last, the cats, etc.).
And fantastic sound work! Although I had to tune it down a bit.
Thank you for the feedback! Good to know about the volume, got a lot to learn especially regarding sound. The puzzle feedback seems to be a common one, I doubt I will continue with this project long after the jam but if I do a puzzle game in the future I will try to come up with something that requires more thought that you can't just click through. Thanks for playing!
It was tough to get started but the ending was worth it! Great work
I enjoyed how each puzzle was different from the last. Also, the music was very enjoyable and made the game that much more fun to play.
Enjoyable puzzle game. just clicking around and figuring stuff out, very well set up!
Very fun and casual puzzle game :D Only thing I didn't really get at first was how the boss worked and its mechanics but I still loved its design
I really like this game and the puzzles, they're all designed quite well. I did have one issue though. I was confused for the entire duration of the game, for the most part because the camera just zipped around and there was a strange amount of intensity. Most of the bosses made sense after a bit of fiddling around with them, but I feel like I needed some kind of explanation almost, because it was all trial and error figuring them out. I feel like the game also lacked feedback, which may be the core of the issue. For example, at the start of the game I had no idea what the buttons were, I was just clicking around and I solved the puzzle, I didn't know that it was a button until after a few puzzles. Maybe something like delaying the button press a bit and flashing the wire after the button or something to let the player know. This wasn't really a massive problem though, I got through the game just fine and still really enjoyed playing the game. Great job!
Every aspect of this game is on point. The different puzzle mechanics, the music, the art. All of it! U have all my stars. Awesome work!
Cool game! I feel like some of the puzzles I accidentally solved through trial and error, rather than working through the logic, but the puzzle logic was there and was sound. The boss objects were fun and each had unique character. I really liked the presentation of everything on one connected screen that the camera pans around on as you play, and of course the reveal at the end was very charming. The audio work was great too.
Thank you so much for the feedback! Especially about the puzzle being solved by accident, which makes sense. My original plan was to have a lot more puzzles, starting with a super simple one when introducing a new mechanic, then follow that one up with increasingly difficult ones using that mechanic, eventually leading to the boss. Unfortunately, time got the best of me and I had to scrap a lot of the puzzles I had sketched out to meet the deadline. I spent too much time programming the mechanics rather than building the puzzles using those mechanics.
Thanks for playing!
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