It was fun to frantically look for more things to suck up to get more power. the difficulty was fun
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This Place Sucks: A Vacuum Story's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #123 | 3.836 | 3.836 |
Originality | #148 | 3.803 | 3.803 |
Fun | #185 | 3.393 | 3.393 |
Presentation | #204 | 3.721 | 3.721 |
Ranked from 62 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
Suck up junk to grow big, then take over the world!
Your character, a vacuum gone rogue, has to manage its power levels in order to complete each level. Suck up junk to level up. Be quick! Your power can run out.
Comments
It was satisfying cleaning up the messy environments, but I feel bad for sucking up the cats... :(
Nonetheless, I had fun!
Fun and unique game, I thought the sucking was very satisfying. Thought the game was a bit too hard though, at least to start ramping up. It's hard to tell what you can and can't suck so you waste time sucking up things that are too big which only sets you back farther. And I love drum breaks as much as the next guy but with the amount of resetting, I did feel like I was going a bit crazy. Still overall a very cool game, the completionist in me is calling me to suck up everything!
Other than the collision stuff you already know about, I think the only real issue I was having was the speed the power decreased once the bar got to around half way depleted. I tried it numerous times on web and using the exe and it did look to start depleting faster once it reached that point.
If it ever dipped below that for any reason, it feels bordering on impossible to get it back up and this was a huge problem if I got stuck between a chair and the wall and the nearest pile of small stuff to suck would have me close to half depleted once I went down a size. Once I got the groove going though and figured out the "right" routes to take, the gameplay was very fluid (got stuck on a tiny key once though?!?!? crazy and very realistic tbh)
This also happened once when I was zipping through trying to see the full map and it would nooot return to me XD
Overall a very good job though, especially for picking up Godot for the first time! I know it's got a few peculiarities other engines don't. The art is charming and I can see the work that went into it.
fun and i love the wobbly hose :) pretty hard as others have said, you kinda have to know the map before you can beat it!
I really like the concept of this game it's pretty fun. I saw someone compare it to Katamari and yeah I definitely see the vision. The only thing is I found it tough to vacuum small objects, which I believe if that was remedied, the game would be fantastic. Very fun game!
I like the idea, sort of like "Katamari Damacy". I did find it a bit fustrating to get stuck on all the tiny objects, it seem like you need more power to push things out of the way.
PS. Music was great
Very cool! The art and gameplay is really nice and satisfying. I like how the power constantly drains so that you have to think quickly. I kind of wish though that the vacuum handle had a max speed behind the mouse so that it didn't feel as snappy and that the pull of the vacuum was stronger. Also my hand was cramping a little, but it was fun to play good job! :)
Harder than I first thought it'd be. I had 88%, sadly couldn't get big enough to get to the room in the north side of the house.
Hey! I think I saw you post this early on in the discord asking what the idea could be made into. Glad you found a theme!
Tasty planet but skillful (even though skill comes mainly from annoying collisions, the point stands). Got all 6 stars, and my final verdict: this game sucks
If you still don't understand collisions enough, here's a quick rundown: there are layers and masks. Masks detect layers of the same value.
1. Mask of 1 will collide with layer 1, but not anything else.
2. An object with a mask but with no layers will get easily stopped and pushed around by other objects with a layer the same value as mask
So for your game, you could have the vacuum be all 5 masks at the start (from small to big) and different objects to be different masks AND the same value layer, depending on size as well. Once the vacuum grows, change the smallest mask into a layer of the same value.
If im not completely insane, this should make that vacuum pushes objects smaller than it is, but also get stopped by objects bigger.
The first person to get all 6 stars, congrats! Thank you for playing it until the end. The collisions annoy me too...
My intended idea was having the smallest objects have no collision with the player, that way you could run right over them. When you get big it gets really difficult to see the small objects, and unrealistic that they'd stop you.
When I disabled collision layers and masks though, it'd make running into small objects fly all over the place. I really couldn't figure out how to make no-collision happen. This was tricky because the player's nozzle needs to still interact. On top of that I had certain objects like tables and counters that needed to let other objects sit on top, exit, then not return, all while colliding with the player.
On my last attempt to get it all working I nearly broke the whole damn game and decided to leave it and move on.
I love a good katamari like, but it just felt I could never grow fast enough. The scatters of all the trinkets around the house was great to explore, but I was sad I couldn't have made it further out.
Even though I suck at this game (appropriately) it is a very good time. I really like that all the pieces of trash have hitboxes that you have to contend with even when they're tiny, it adds to the chaos when I'm frantically trying to avoid my power hitting 0 and die cause I foolishly drove into a dust bunny I wasn't looking out for
I spent WAY too much time trying to make the little dust bunnies something that you don't collide with. But still do in the sense that you can suck them up.
I'm new to godot and this was my first substantial project, and holy smokes the collisions stuff still doesn't make much sense to me.
Glad you enjoyed it though. Thanks so much for playing!
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