I love a pencil-and-paper type game. This was really fun! I appreciate the art style
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Paper Roots's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #103 | 4.175 | 4.175 |
Originality | #104 | 4.025 | 4.025 |
Fun | #150 | 3.525 | 3.525 |
Theme | #628 | 2.175 | 2.175 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
The game studies the relationship humans have with power.
Comments
I enjoyed the look of the game and puzzles you created! I also appreciate your time and comments on so many other games in this jam, it takes a lot of effort to play a bunch of games after you just did a game jam sprint. Let alone leave comments on what you played throughout the community. Cheers
Great atmosphere! it was pretty fun to have to pull out pen and paper to solve it (by that I mean ms paint). I definitely needed the hint on that first puzzle because I know nothing about sudoku at all lol. But yeah good vibes, nice raising of intensity with the mazes, good job!
There we go, planted a tree!
Beat the game without looking at hints, the pen and paper were quite useful! Though, I will say that the maze portions (other than the one with the puzzle) seemed a bit unnecessary.
I downloaded the exe but it wouldn't let me disengage with the first door after solving the puzzle. Finished the rest on browser, had to look up some solutions because I didn't want to backtrack through the scary maze.
You should look at InputEvent in Godot's docs, it's pretty easy to prevent a button from double clicking like it is here.
Oh I forgot to say: awesome game!
"I don't need a pen and paper" - me two minutes before getting a pen and paper.
Loved the puzzles! thanks for posting the solutions for when I got stuck.
Great presentation and fun, original puzzles to solve. I was freaking out in the maze, that music is horrifying! Nice work!
The atmosphere was eerie and well done. Solving the puzzles on pen and paper were satisfying. I enjoyed playing!
this was really fun, I liked needing a pen and paper. I ended up playing through twice, because I thought it froze at the end when the tree grew. I think it’d benefit from a more obvious end of game, but otherwise was cool! Had some mouthwashing vibes with the style and music.
Managed to solve the first 2 puzzle without looking at the answers! The visuals are super cool
Nice stuff, I never knew I needed psych-horror Myst but now that I've got it I'm happy. Good variety of puzzles with numerical, logical, and spatial thinking. I had some of the same input issues as others, but I figured out that if you hold space while interacting instead of pressing, it'll defocus when space is released instead of locking you in. Walking platform puzzle was my favorite, reminded me of the Keep section in The Witness.
Cool puzzles and great atmosphere! The only one I had trouble with was the first one, still don't quite where the addition takes place for the numbers but the rest were easy to understand. I especially like when the game quit itself, that was spooky. Perfectly paced experience
Nice escape-room experience! Liked the nice little number puzzles :)
There was an issue that often, when I pressed "space," - I closed and immediately opened again the thing I interacted with. It probably requires some delay, or using "release" or "just pressed" for action? Also the game froze at some point, and I guess that's godot's particle issue?
Great submission overall, and kudos for Godot!
I was hesitant to play this because I didn’t want to go grab a pen and paper. But I’m glad I decided to because it was very fun! I enjoyed working through the puzzles.
At the end of the game I’m not sure there’s something I missed. I’ll be vague with my question as to avoid spoilers: I went to spawn and through the door, am I supposed to do something on the final platform, or is that the end of the game?
Omg thanks for playing! I love that you gave the game a chance. Made my day.
As to the ending - I think you may have missed one of the items that you have to grab. You are supposed to have seeds, water and dirt, which you'll plant at the end. The items are located at the earlier puzzles, I should have mentioned something about them for sure, it was left too vague.
The visual aesthetic is excellent and it really ties in well with the puzzle mechanics. The overall atmosphere would benefit from tweaking the sound design - variety in the walking sounds, restraint in the intensity of the music (ramp up to the aggressive rhythm and provide periods of calm for juxtaposition), for example
I also would have liked to be able to use the actual number keys for entering the codes.
Great work!
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