Play game
Enemy of Yours's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
USE OF THEME | #57 | 3.483 | 3.483 |
ART / VISUALS | #101 | 3.586 | 3.586 |
BOSS DESIGN | #103 | 3.138 | 3.138 |
Overall | #145 | 2.948 | 2.948 |
SOUNDS / MUSIC | #176 | 2.724 | 2.724 |
FUN | #196 | 2.552 | 2.552 |
CONTROLS | #254 | 2.207 | 2.207 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's take on the theme
The game point of view belongs to the enemy instead of the player.
Did your team create the vast majority of art and music during the game jam?
Yes.
Did your game use PlusMusic?
No.
Did your game use Playroom?
No.
Did your game use generative AI art?
No.
Leave a comment
Log in with itch.io to leave a comment.
Comments
This was really well made! I loved the flip to the enemy's POV while you try and fight yourself! Once I managed to figure out the controls it was super fun! I would have liked to see a little more story either in the end text or at the start cause I was so sucked into the world and who and what the enemy was but the fact you made this all yourself within a month is incredible!
Awesome, I loved the perspective, I liked how you did not go the easy route and made something so unique. Great job, the movement and pacing of the game could use some work, this game could easily be great with some more work!
The concept is incredible, but the controls are not the best. The animations and the camera are very polished. Congratulations
The concept and point of view are amazing, but the controls are strange, if the controls change with the camera it will be smoother, and please avoid tank controls.
Sometimes in life I feel like I'm controlling a character that fights myself, like the hurt part of myself continues to hurt me well beyond the incident of first pain, an internal battle that can only be stopped by deciding now is the time to stop hurting myself and let it go, to look forward and stop hurting myself for hurting myself; however in this game I just defeated the weaker part of myself, consuming it and turning it into nothingness. Both work!
Really interesting use of the exchange concept, and I really do like the art style you've set up for the game. I do wish it was a little more fluid to walk around and attack as the player.
Second person game is a cool concept and its not a half bad execution either, but.... I am really not a fan of how the character feels and attack the boss, also more enemies on the screen are not creating more tense situation, but just irritate and dont really do much(like the design tho).
Greate take on the theme - not really fun to play because the player in most of the time has disadvantage against the boss.
Wow what a wild concept! I found it really difficult to dodge attacks with that control scheme but I also have never really played a tank controlled game before. Thanks for making this!
I really like this well done! I grew up with PS1 era tank control games so really do not find the controls an issue with this game at all but you do get younger gamers complain about them a lot so you may want to add a toggle option (I did a horror game a few years back and had the same issue). Still really good effort and nice idea having the boss chase you!
What a cool idea, with better control over the player, i'm sure this could become a really great experience!
Really interesting concept, has my mind going all kinds of places with possibilities. What you've executed here is good, nice animation work for both the boss and player and the art style is really pleasing to me. I think the stun state is perhaps too long, the loss of control for that length of time before having to dodge the next attack felt a little but repetetive after happening a good number of times (perhaps I'm not very good though lol).
The added elements when progressing through boss stages is great, the arrival of the skeleton dudes gave me another dimension to think about.
I thought the controls worked well too, I didn't understand right click until I got the bosses health to 0, and the game helpfully reminded me to use it, which was fantastic. The tutorialisation was well executed on that front. You should be very proud of what you've made :)
Innovative concept for theme. but it is currently not enjoyable for me. (sorry)
Other than gameplay, visuals and sound are good.
I enjoyed it
This is a great concept, however, I feel that accessibility and playability was sacrificed too much for the use of the theme
Very cool of changing the view for the gameplay. However, it was very difficult once you got to the second phase of the boss and I could not figure out how to beat it. Cool VFX and art as well.
Um... this could be good...but I found it slightly annoying. Cool concept didn't enjoy the feel though
Gave it an extra star in my favorite category after 2nd review... best of luck! unique concept!
Hey there, I am trying to get other to re-submit their reviews for my game if possible...it was deleted and removed from the Jam on accident based on a technicality which was solved between the Jam Host and a particular asset used in the game...please if you have time, energy, and/or generosity to re-saved your ratings/reviews for the game. I am going through and re-saving yours given my browser kept your rating saved data on my end...but it looks like I lost all 73 reviews and ratings from my end.... :( best of luck to you in the Jam
Sorry for the inconvenience if you have a chance to rate/re-rate
Art is cool, the game is cool, controls are hard. x_X
Great concept idea in playing through the eyes of the boss. However, the caviat is that it makes the controls feel clunky, and the palyer should turn a little more when controling
This is soo creative very well done!
Pretty cool the change of perspective, glad to see another Godot dev in the jam.